Files
panopainter/src/node_panel_quick.h
2019-03-09 01:15:23 +01:00

43 lines
1.5 KiB
C++

#pragma once
#include "node.h"
#include "node_button_custom.h"
#include "node_border.h"
#include "node_dialog_picker.h"
#include "brush.h"
#include "node_stroke_preview.h"
class NodePanelQuick : public NodeBorder
{
public:
std::function<void(Node* target, glm::vec3 rgb)> on_color_change;
std::function<void(Node* target, float value)> on_flow_change;
std::function<void(Node* target, float value)> on_size_change;
std::function<void(Node* target, std::shared_ptr<Brush> b)> on_brush_change;
using this_class = NodePanelQuick;
using parent = NodeBorder;
NodeSliderV* m_slider_size;
NodeSliderV* m_slider_flow;
NodeButtonCustom* m_button_color1;
NodeButtonCustom* m_button_color2;
NodeButtonCustom* m_button_color3;
NodeButtonCustom* m_button_color_current;
NodeBorder* m_button_color_current_inner;
NodeButtonCustom* m_button_brush1;
NodeButtonCustom* m_button_brush2;
NodeButtonCustom* m_button_brush3;
NodeButtonCustom* m_button_brush_current;
NodeStrokePreview* m_button_brush_current_preview;
std::shared_ptr<NodeColorPicker> m_picker;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void set_color(glm::vec3 color);
private:
void init_controls();
NodeButtonCustom* init_button_brush(const std::string& name);
void handle_button_brush_click(Node* target);
void handle_button_color_click(Node* target);
};