Files
MosisDesigner/assets/scripts/navigation.lua
2026-01-16 01:45:01 +01:00

106 lines
2.8 KiB
Lua

-- Navigation System for Virtual Smartphone
-- Handles screen transitions and state management
-- Screen registry - maps screen names to RML file paths
local screens = {
home = "screens/home.rml",
lock = "screens/lock.rml",
dialer = "screens/dialer.rml",
contacts = "screens/contacts.rml",
messages = "screens/messages.rml",
settings = "screens/settings.rml",
browser = "screens/browser.rml"
}
-- Use global state to persist across document loads
-- Initialize only if not already set
if not _G.nav_state then
_G.nav_state = {
history = {},
current_screen = "home"
}
end
-- Local references for convenience
local history = _G.nav_state.history
local function get_current() return _G.nav_state.current_screen end
local function set_current(s) _G.nav_state.current_screen = s end
-- Navigate to a screen by name
function navigateTo(screen_name)
print("navigateTo called with: " .. tostring(screen_name))
local path = screens[screen_name]
if path then
-- Push current screen to history before navigating
table.insert(history, get_current())
set_current(screen_name)
-- Load the new screen using C++ function
local success = loadScreen(path)
if success then
print("Navigated to: " .. screen_name .. " (history depth: " .. #history .. ")")
else
-- Restore previous state on failure
set_current(table.remove(history))
print("Failed to navigate to: " .. screen_name)
end
return success
else
print("Unknown screen: " .. screen_name)
return false
end
end
-- Go back to previous screen
function goBack()
print("goBack called (history depth: " .. #history .. ")")
if #history > 0 then
local previous = table.remove(history)
local path = screens[previous]
if path then
set_current(previous)
loadScreen(path)
print("Back to: " .. previous)
return true
end
else
print("No history to go back to")
end
return false
end
-- Go to home screen (clear history)
function goHome()
-- Clear the history table
for i = #history, 1, -1 do
history[i] = nil
end
set_current("home")
loadScreen(screens.home)
print("Navigated to home")
end
-- Get current screen name
function getCurrentScreen()
return get_current()
end
-- Check if we can go back
function canGoBack()
return #history > 0
end
-- Clear navigation history
function clearHistory()
for i = #history, 1, -1 do
history[i] = nil
end
end
-- Get history depth
function getHistoryDepth()
return #history
end
print("Navigation system initialized (current: " .. get_current() .. ", history: " .. #history .. ")")