assets manager and shader classes
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@@ -4,19 +4,144 @@
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#include <aidl/com/omixlab/mosis/IMosisListener.h>
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#include <aidl/com/omixlab/mosis/BnMosisListener.h>
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#include <android/native_window_jni.h>
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include "logger.h"
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#include "egl_context.h"
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#include <glad/gles2.h>
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#include <glad/egl.h>
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#include <memory>
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#include <thread>
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#include <vector>
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using namespace aidl::com::omixlab::mosis;
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using namespace aidl::android::hardware;
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class AssetsManager
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{
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static inline AAssetManager* m_asset_manager = nullptr;
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public:
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static void Init(AAssetManager* asset_manager)
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{
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m_asset_manager = asset_manager;
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}
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static std::vector<uint8_t> ReadAll(const std::string& filename)
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{
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if (AAsset* asset = AAssetManager_open(m_asset_manager,
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filename.c_str(), AASSET_MODE_BUFFER))
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{
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const auto size = AAsset_getLength(asset);
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auto buffer = std::vector<uint8_t>(size);
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AAsset_read(asset, buffer.data(), size);
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AAsset_close(asset);
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return buffer;
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}
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return {};
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}
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};
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class Shader
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{
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GLuint m_program = 0;
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public:
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~Shader()
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{
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if (m_program != 0)
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{
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glDeleteProgram(m_program);
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}
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}
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bool load(const std::string& vertexFilename, const std::string& fragmentFilename)
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{
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// Read source from assets
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std::vector<uint8_t> vsSourceRaw = AssetsManager::ReadAll(vertexFilename);
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std::vector<uint8_t> fsSourceRaw = AssetsManager::ReadAll(fragmentFilename);
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if (vsSourceRaw.empty() || fsSourceRaw.empty())
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{
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Logger::Log("Failed to read shader files from assets");
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return false;
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}
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// Null-terminate the source strings
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std::string vsSource(vsSourceRaw.begin(), vsSourceRaw.end());
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std::string fsSource(fsSourceRaw.begin(), fsSourceRaw.end());
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GLuint vertexShader = compile(GL_VERTEX_SHADER, vsSource.c_str());
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if (!vertexShader) return false;
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GLuint fragmentShader = compile(GL_FRAGMENT_SHADER, fsSource.c_str());
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if (!fragmentShader)
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{
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glDeleteShader(vertexShader);
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return false;
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}
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m_program = glCreateProgram();
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glAttachShader(m_program, vertexShader);
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glAttachShader(m_program, fragmentShader);
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glLinkProgram(m_program);
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// Check for link errors
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GLint linked;
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glGetProgramiv(m_program, GL_LINK_STATUS, &linked);
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if (!linked)
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{
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GLint infoLen = 0;
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glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen > 1)
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{
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std::vector<char> infoLog(infoLen);
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glGetProgramInfoLog(m_program, infoLen, nullptr, infoLog.data());
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Logger::Log(std::format("Error linking program: {}", infoLog.data()));
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}
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glDeleteProgram(m_program);
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m_program = 0;
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}
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// Shaders can be deleted after linking
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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return (m_program != 0);
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}
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void use() const
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{
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if (m_program) glUseProgram(m_program);
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}
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GLint getUniformLocation(const char* name) const
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{
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return glGetUniformLocation(m_program, name);
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}
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GLint getAttribLocation(const char* name) const
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{
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return glGetAttribLocation(m_program, name);
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}
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private:
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GLuint compile(GLenum type, const char* source)
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{
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &source, nullptr);
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glCompileShader(shader);
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GLint compiled;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled)
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{
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen > 1)
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{
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std::vector<char> infoLog(infoLen);
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glGetShaderInfoLog(shader, infoLen, nullptr, infoLog.data());
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Logger::Log(std::format("Error compiling shader type {}: {}",
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type, infoLog.data()));
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}
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glDeleteShader(shader);
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return 0;
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}
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return shader;
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}
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};
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class ImportedTexture
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@@ -165,3 +290,11 @@ Java_com_omixlab_mosis_MainActivity_destroySurface(JNIEnv *env, jobject thiz)
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g_renderer->destroy();
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}
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_omixlab_mosis_MainActivity_setAssetManager(JNIEnv *env, jobject thiz,
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jobject asset_manager)
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{
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AssetsManager::Init(AAssetManager_fromJava(env, asset_manager));
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}
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@@ -3,6 +3,7 @@ package com.omixlab.mosis
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import android.content.ComponentName
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import android.content.Intent
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import android.content.ServiceConnection
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import android.content.res.AssetManager
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import android.os.Bundle
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import android.os.IBinder
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import android.util.Log
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@@ -78,6 +79,7 @@ class MainActivity : ComponentActivity() {
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}
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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setAssetManager(assets)
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startRemoteService()
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enableEdgeToEdge()
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setContent {
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@@ -108,6 +110,7 @@ class MainActivity : ComponentActivity() {
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}
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)
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}
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external fun setAssetManager(assetManager: AssetManager)
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external fun serviceConnected(binder: IBinder)
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external fun setSurface(surface: Surface)
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external fun destroySurface()
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