assets manager and shader classes

This commit is contained in:
2025-12-30 14:19:13 +01:00
parent e576011ebb
commit d3eae79aa3
2 changed files with 136 additions and 0 deletions

View File

@@ -4,19 +4,144 @@
#include <aidl/com/omixlab/mosis/IMosisListener.h>
#include <aidl/com/omixlab/mosis/BnMosisListener.h>
#include <android/native_window_jni.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include "logger.h"
#include "egl_context.h"
#include <glad/gles2.h>
#include <glad/egl.h>
#include <memory>
#include <thread>
#include <vector>
using namespace aidl::com::omixlab::mosis;
using namespace aidl::android::hardware;
class AssetsManager
{
static inline AAssetManager* m_asset_manager = nullptr;
public:
static void Init(AAssetManager* asset_manager)
{
m_asset_manager = asset_manager;
}
static std::vector<uint8_t> ReadAll(const std::string& filename)
{
if (AAsset* asset = AAssetManager_open(m_asset_manager,
filename.c_str(), AASSET_MODE_BUFFER))
{
const auto size = AAsset_getLength(asset);
auto buffer = std::vector<uint8_t>(size);
AAsset_read(asset, buffer.data(), size);
AAsset_close(asset);
return buffer;
}
return {};
}
};
class Shader
{
GLuint m_program = 0;
public:
~Shader()
{
if (m_program != 0)
{
glDeleteProgram(m_program);
}
}
bool load(const std::string& vertexFilename, const std::string& fragmentFilename)
{
// Read source from assets
std::vector<uint8_t> vsSourceRaw = AssetsManager::ReadAll(vertexFilename);
std::vector<uint8_t> fsSourceRaw = AssetsManager::ReadAll(fragmentFilename);
if (vsSourceRaw.empty() || fsSourceRaw.empty())
{
Logger::Log("Failed to read shader files from assets");
return false;
}
// Null-terminate the source strings
std::string vsSource(vsSourceRaw.begin(), vsSourceRaw.end());
std::string fsSource(fsSourceRaw.begin(), fsSourceRaw.end());
GLuint vertexShader = compile(GL_VERTEX_SHADER, vsSource.c_str());
if (!vertexShader) return false;
GLuint fragmentShader = compile(GL_FRAGMENT_SHADER, fsSource.c_str());
if (!fragmentShader)
{
glDeleteShader(vertexShader);
return false;
}
m_program = glCreateProgram();
glAttachShader(m_program, vertexShader);
glAttachShader(m_program, fragmentShader);
glLinkProgram(m_program);
// Check for link errors
GLint linked;
glGetProgramiv(m_program, GL_LINK_STATUS, &linked);
if (!linked)
{
GLint infoLen = 0;
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen > 1)
{
std::vector<char> infoLog(infoLen);
glGetProgramInfoLog(m_program, infoLen, nullptr, infoLog.data());
Logger::Log(std::format("Error linking program: {}", infoLog.data()));
}
glDeleteProgram(m_program);
m_program = 0;
}
// Shaders can be deleted after linking
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
return (m_program != 0);
}
void use() const
{
if (m_program) glUseProgram(m_program);
}
GLint getUniformLocation(const char* name) const
{
return glGetUniformLocation(m_program, name);
}
GLint getAttribLocation(const char* name) const
{
return glGetAttribLocation(m_program, name);
}
private:
GLuint compile(GLenum type, const char* source)
{
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &source, nullptr);
glCompileShader(shader);
GLint compiled;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled)
{
GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen > 1)
{
std::vector<char> infoLog(infoLen);
glGetShaderInfoLog(shader, infoLen, nullptr, infoLog.data());
Logger::Log(std::format("Error compiling shader type {}: {}",
type, infoLog.data()));
}
glDeleteShader(shader);
return 0;
}
return shader;
}
};
class ImportedTexture
@@ -165,3 +290,11 @@ Java_com_omixlab_mosis_MainActivity_destroySurface(JNIEnv *env, jobject thiz)
g_renderer->destroy();
}
}
extern "C"
JNIEXPORT void JNICALL
Java_com_omixlab_mosis_MainActivity_setAssetManager(JNIEnv *env, jobject thiz,
jobject asset_manager)
{
AssetsManager::Init(AAssetManager_fromJava(env, asset_manager));
}

View File

@@ -3,6 +3,7 @@ package com.omixlab.mosis
import android.content.ComponentName
import android.content.Intent
import android.content.ServiceConnection
import android.content.res.AssetManager
import android.os.Bundle
import android.os.IBinder
import android.util.Log
@@ -78,6 +79,7 @@ class MainActivity : ComponentActivity() {
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setAssetManager(assets)
startRemoteService()
enableEdgeToEdge()
setContent {
@@ -108,6 +110,7 @@ class MainActivity : ComponentActivity() {
}
)
}
external fun setAssetManager(assetManager: AssetManager)
external fun serviceConnected(binder: IBinder)
external fun setSurface(surface: Surface)
external fun destroySurface()