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MosisService/docs/ARCHITECTURE.md

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# Architecture Overview
MosisService is an Android application combining Kotlin UI with native C++ libraries for UI rendering via Android's Binder IPC system.
## Two Native Libraries
**mosis-service** (`libmosis-service.so`):
- Main Android Binder service implementation
- Implements `IMosisService.aidl` interface for touch events and initialization
- Contains the Kernel rendering engine with RmlUi integration
- Links against RmlUi for HTML/CSS-like UI rendering
**mosis-test** (`libmosis-test.so`):
- Test/rendering client implementation
- Implements `IMosisListener.aidl` for receiving callbacks
- OpenGL ES 2.0 rendering pipeline using GLAD
## IPC Flow
```
Kotlin NativeService → JNI → mosis-service (IMosisService)
IMosisListener callbacks
mosis-test (rendering client)
```
## Key Interfaces (AIDL)
`IMosisService`: `initOS()`, `onTouchDown()`, `onTouchMove()`, `onTouchUp()`
`IMosisListener` (oneway/async): `onServiceInitialized()`, `onBufferAvailable()`, `onFrameAvailable()`
## Multi-threading Model
- Service layer runs in main thread for event handling
- Rendering loop runs in dedicated thread managed by Kernel
- Async task processing for UI updates
- Thread-safe communication between components using std::mutex
## Rendering Pipeline
1. **Initialization**: Service connects to test layer, creates EGL context
2. **Buffer Management**: Hardware buffers allocated and shared between layers
3. **Event Processing**: Touch events processed and forwarded to Kernel
4. **Rendering Loop**: Continuous rendering with frame synchronization
5. **UI Updates**: RmlUi engine updates UI based on events and data
### Data Flow
```
User Touch Events → IMosisService.onTouch* → Kernel.process → RmlUi UI Updates
Service Initialized → IMosisListener.onServiceInitialized → Rendering Setup
Buffer Available → IMosisListener.onBufferAvailable → Texture Creation
Frame Available → IMosisListener.onFrameAvailable → Frame Rendering
```
## Native Code Structure (src/main/cpp/)
**Core:**
- `kernel.cpp` - Core rendering engine, RmlUi integration, event processing
- `mosis-service.cpp` - Binder service implementation, JNI entry points
- `mosis-test.cpp` - Test client implementation
- `egl_context.cpp` - OpenGL ES context management
- `render_target.cpp` - Framebuffer and buffer management
- `RmlUi_Renderer_GL3.cpp` - RmlUi OpenGL renderer backend
- `assets_manager.cpp` - Android AssetManager integration
**App Management (`apps/`):**
- `app_manager.cpp` - App install/uninstall/launch lifecycle
- `app_api.cpp` - Lua API bindings for app management
- `update_service.cpp` - Background update checking
**Lua Sandbox (`sandbox/`):**
- `sandbox_manager.cpp` - Multi-app sandbox orchestrator
- `lua_sandbox.cpp` - Core Lua sandbox with resource limits
- `permission_gate.cpp` - Permission system (normal/dangerous/signature)
- `virtual_fs.cpp` - Per-app virtual filesystem with quotas
- `database_manager.cpp` - SQLite database per app
- `network_manager.cpp` - HTTP request validation
- `websocket_manager.cpp` - WebSocket connections
- `timer_manager.cpp` - setTimeout/setInterval implementation
- `json_api.cpp` - Safe JSON encode/decode
- `crypto_api.cpp` - Cryptographic functions (SHA256, HMAC)
- `camera_interface.cpp` - Camera access with indicators
- `microphone_interface.cpp` - Microphone access with indicators
- `audio_output.cpp` - Audio playback
- `location_interface.cpp` - GPS with precision reduction
- `sensor_interface.cpp` - Accelerometer, gyroscope, etc.
- `bluetooth_interface.cpp` - Bluetooth device access
- `contacts_interface.cpp` - Contacts read/write
- `message_bus.cpp` - Inter-app communication
## Code Style
- C++23 standard with modern features (std::span, std::format)
- PascalCase for classes/functions, camelCase for variables
- RAII principles with smart pointers
- Kotlin code follows Android conventions
## Dependencies
- vcpkg manages native dependencies (RmlUi, GLFW, Freetype, Lua, libpng, nlohmann-json, minizip, sqlite3)
- CMake build system with vcpkg toolchain integration
- Android target architecture: arm64-v8a only
- Desktop target: Windows x64 (MSVC)