Files
MosisService/docs/DESKTOP-DESIGNER.md

6.9 KiB

Desktop Designer

The desktop designer (designer/) provides rapid UI development with:

  • Hot-reload: Automatically reloads when RML/RCSS/Lua files change
  • Shell Mode: Persistent system UI (status bar, nav bar) with apps loading into container
  • UI Hierarchy Dumping: Exports element tree to JSON for inspection
  • Screenshot Capture: PNG export via F12 key
  • Logging: Detailed output for debugging navigation and events
  • Action Recording: Record mouse/keyboard interactions to JSON
  • Action Playback: Replay recorded interactions with timing

Key Files

File Purpose
designer/main.cpp Main entry point, GLFW window, event loop
designer/src/desktop_sandbox.cpp Per-app sandbox isolation
designer/src/app_discovery.cpp Scans directories for app manifests
designer/src/testing/ui_inspector.cpp UI hierarchy JSON export
designer/src/testing/visual_capture.cpp PNG screenshot capture
designer/src/testing/action_recorder.cpp Record user interactions
designer/src/testing/action_player.cpp Playback recorded actions

Command Line Options

General:
  --resolution WxH    Set window resolution (default: 540x960)
  --assets PATH       Set assets directory (default: derived from document)
  --log FILE          Write all log messages to file
  --hierarchy FILE    Continuously dump UI hierarchy to JSON

Simulator mode:
  --simulator         Run in simulator mode (uses shell by default)
  --no-shell          Disable shell (use direct document loading)
  --test-apps PATH    Path to test-apps directory (default: ./base-apps)

Test modes:
  --record FILE       Record user actions to JSON file
  --playback FILE     Playback actions from JSON file
  --screenshot FILE   Take screenshot and exit
  --dump-hierarchy FILE  Dump UI hierarchy to JSON and exit

Running the Designer

cd MosisService
./designer/build/Release/mosis-designer.exe --simulator --test-apps base-apps

This will:

  • Load the system shell with persistent status bar and navigation bar
  • Load home screen content into the shell's app container
  • Scan base-apps/ for apps with valid manifest.json
  • Enable app navigation with proper back button support

Simulator Mode without Shell

To test the old direct-document approach:

./designer/build/Release/mosis-designer.exe --simulator --test-apps base-apps --no-shell

Direct Document Mode

To load a specific RML document directly:

./designer/build/Release/mosis-designer.exe path/to/document.rml

Keyboard Controls

Key Function
F5 Reload document / Start-stop recording
F12 Toggle RmlUi debugger
ESC Back navigation
R Start/Stop recording (in interactive mode)

Shell Architecture

The shell (apps/shell/) provides a persistent system UI layer that prevents apps from taking over the full screen.

Shell Components

┌──────────────────────────────┐
│     Status Bar (36px)        │  ← Time, WiFi, Signal, Battery
├──────────────────────────────┤
│                              │
│     App Container            │  ← App content loads here
│     (flex: 1)                │
│                              │
├──────────────────────────────┤
│     Navigation Bar (56px)    │  ← Back, Home, Recents
└──────────────────────────────┘

Overlay Layers (z-index order):
- Dialog overlay (z: 600)      ← Modal dialogs
- Toast container (z: 500)     ← Toast notifications
- Notification panel (z: 400)  ← Pull-down notifications
- Loading overlay (z: 300)     ← App loading spinner

Shell Files

File Purpose
apps/shell/shell.rml Shell document with status bar, nav bar, overlays
apps/shell/shell.lua Navigation, toasts, dialogs, notifications

App Content Fragments

Apps in shell mode use content fragments (*_content.rml) instead of full documents:

<!-- camera_content.rml - No <rml>, <head>, or document structure -->
<style>
    .camera-content { ... }
</style>

<div class="camera-content">
    <!-- App UI here -->
</div>

Shell Lua API

Functions available to apps via shell:

-- Navigation
shellNavigateTo("settings")      -- Navigate to system app
shellLaunchApp(id, path, entry)  -- Launch external app
shellGoBack()                    -- Go to previous app
shellGoHome()                    -- Go to home (clear history)

-- UI Feedback
showToast("Message")             -- Show toast notification
showToast("Error!", "error")     -- Toast types: default, success, error, warning
showDialog("Title", "Message", onConfirm, onCancel)

-- Notifications
addNotification("Title", "Text", icon, app_id)
toggleNotifications()            -- Show/hide notification panel
clearNotifications()

Creating Content Fragments

  1. Create appname_content.rml (not a full document)
  2. Include styles via <style> tag
  3. Use shell functions for navigation (shellNavigateTo, showToast, etc.)
  4. Don't include status bar or nav bar (shell provides these)

Example:

<!-- settings_content.rml -->
<style>
    .settings-list { padding: 16px; }
    .settings-item { padding: 16px; cursor: pointer; }
</style>

<div class="settings-list">
    <div class="settings-item" onclick="showToast('WiFi settings')">
        WiFi
    </div>
    <div class="settings-item" onclick="showToast('Bluetooth settings')">
        Bluetooth
    </div>
</div>

Content Fragment Locations

App Content Fragment Path
Home apps/home/home_content.rml
Camera apps/camera/camera_content.rml
Dialer apps/dialer/dialer_content.rml
Messages apps/messages/messages_content.rml
Browser apps/browser/browser_content.rml
Settings apps/settings/settings_content.rml
Music apps/music/music_content.rml
Store apps/store/store_content.rml
Contacts apps/contacts/contacts_content.rml

Hot Reload

The designer watches for file changes in the assets directory:

  • RML files: Reloads document
  • RCSS files: Reloads stylesheets
  • Lua files: Reloads scripts
  • TGA/PNG files: Reloads textures

Press F5 to force reload.

UI Hierarchy Dump

Use --hierarchy to continuously dump the UI element tree:

./designer/build/Release/mosis-designer.exe --simulator --hierarchy ui_tree.json

The JSON contains element bounds, classes, IDs, and visibility - useful for automated testing.

Action Recording and Playback

See TESTING-FRAMEWORK.md for details on recording and playing back UI interactions.