- Rename test-apps to base-apps with proper manifest.json for each app - Add is_system_app flag to app discovery and Lua API - Fix icon path resolution for /system/icons/ paths - Add layout.lua and layout.rcss for reusable UI components - Update home screen to dynamically load all apps from manifests - Update all app RML files to use layout components - Comprehensive testing framework documentation with JSON action format - Add tests/ directory structure for automated UI testing
361 lines
7.7 KiB
Markdown
361 lines
7.7 KiB
Markdown
# Automated Testing Framework
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The Mosis Designer supports two testing approaches:
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1. **JSON Action Playback** - Built into the designer for scripted UI testing
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2. **C++ Test Framework** - External test runner in `designer-test/` for programmatic testing
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---
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## JSON Action Playback
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The designer can record and playback UI interactions using JSON files. This is useful for:
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- Automated screenshot capture
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- Regression testing
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- Demo recordings
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- UI verification
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### Command-Line Options
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```bash
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# Run with action playback
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mosis-designer.exe --simulator --test-apps base-apps \
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--playback test_navigation.json \
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--screenshot-after result.png \
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--hierarchy hierarchy.json
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```
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| Flag | Description |
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|------|-------------|
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| `--playback <file>` | JSON file containing actions to replay |
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| `--screenshot-after <file>` | Save screenshot after playback completes |
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| `--hierarchy <file>` | Dump UI hierarchy to JSON after playback |
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### Recording Actions
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Press `R` in the designer to start/stop recording. Actions are saved to `recorded_actions.json`.
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### Action Types
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#### Tap
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Single tap at coordinates.
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```json
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{
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"type": "tap",
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"x": 270,
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"y": 480,
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"timestamp": 1000
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}
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```
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#### Swipe
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Drag from one point to another.
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```json
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{
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"type": "swipe",
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"x1": 270,
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"y1": 600,
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"x2": 270,
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"y2": 200,
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"duration": 300,
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"timestamp": 2000
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}
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```
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#### Long Press
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Press and hold at coordinates.
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```json
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{
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"type": "long_press",
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"x": 270,
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"y": 480,
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"duration": 800,
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"timestamp": 3000
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}
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```
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#### Button
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System button press (back, home, recents).
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```json
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{
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"type": "button",
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"button": "back",
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"timestamp": 4000
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}
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```
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#### Wait
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Pause execution for a duration.
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```json
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{
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"type": "wait",
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"duration": 1500,
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"timestamp": 5000
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}
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```
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#### Key
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Raw keyboard input (for special keys).
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```json
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{
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"type": "key",
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"key_code": 256,
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"pressed": true,
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"timestamp": 6000
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}
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```
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Common key codes:
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- `256` - Escape (Back)
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- `301` - F12 (Debugger)
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- `294` - F5 (Reload)
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### Complete Test File Example
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```json
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{
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"name": "Navigate to Messages",
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"description": "Test navigation from home to Messages app",
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"screen_width": 540,
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"screen_height": 960,
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"initial_screen": "",
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"actions": [
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{
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"type": "wait",
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"duration": 500,
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"timestamp": 0
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},
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{
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"type": "tap",
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"x": 207,
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"y": 220,
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"timestamp": 500
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},
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{
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"type": "wait",
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"duration": 1500,
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"timestamp": 600
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}
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]
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}
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```
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### Finding Tap Coordinates
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Use the `--hierarchy` flag to dump UI element bounds:
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```bash
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mosis-designer.exe --simulator --test-apps base-apps \
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--playback wait_only.json \
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--hierarchy hierarchy.json
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```
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The hierarchy JSON contains element bounds:
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```json
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{
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"bounds": {
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"x": 171.5,
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"y": 183.2,
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"width": 72.0,
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"height": 72.0
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},
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"classes": ["app-icon-image"],
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"tag": "div"
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}
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```
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Calculate tap center: `x = bounds.x + width/2`, `y = bounds.y + height/2`
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### Home Screen Grid Layout
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For the default 540x960 resolution with 4-column grid:
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| Row | Y Range | Center Y |
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|-----|---------|----------|
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| 1 | 64-167 | ~115 |
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| 2 | 183-286 | ~220 |
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| 3 | 302-405 | ~350 |
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| Column | X Range | Center X |
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|--------|---------|----------|
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| 1 | 20-145 | ~82 |
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| 2 | 145-270 | ~207 |
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| 3 | 270-395 | ~332 |
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| 4 | 395-520 | ~457 |
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Dock items are at Y ~910.
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---
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## Asset Path Requirements
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When testing apps in `base-apps/`, ensure shared assets are accessible. Apps use relative paths like `../../ui/html.rcss`.
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From `base-apps/com.mosis.app/`, the path `../../` resolves to `MosisService/`.
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Required directories at `MosisService/` root:
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```
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MosisService/
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├── ui/ # html.rcss, theme.rcss, components.rcss, layout.rcss
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├── scripts/ # navigation.lua, layout.lua
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├── icons/ # Shared icon assets
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└── base-apps/ # Test apps
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```
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Copy from `src/main/assets/`:
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```bash
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cp -r src/main/assets/ui .
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cp -r src/main/assets/scripts .
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cp -r src/main/assets/icons .
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```
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---
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## C++ Test Framework
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The `designer-test/` project provides programmatic testing with element finding.
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### Architecture
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| Component | Purpose |
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|-----------|---------|
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| WindowController | Sends mouse/keyboard via Windows SendInput API |
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| HierarchyReader | Parses UI hierarchy JSON, finds elements by ID/class |
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| LogParser | Monitors log file for navigation events |
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| TestRunner | Orchestrates execution, reports results |
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| UIInspector | Dumps hierarchy with atomic writes |
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### Key Implementation Details
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- **Path Normalization**: RmlUi uses `|` instead of `:` in Windows paths
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- **Atomic File Writes**: Hierarchy written to `.tmp` then renamed
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- **Retry with Backoff**: HierarchyReader retries up to 10 times with exponential backoff
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- **Dynamic Back Button**: Finds back buttons by class instead of fixed coordinates
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### Writing C++ Tests
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```cpp
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bool ClickById(TestContext& ctx, const std::string& id) {
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ctx.hierarchy.Reload();
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auto element = ctx.hierarchy.FindById(id);
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if (!element) return false;
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int x = element->bounds.centerX();
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int y = element->bounds.centerY();
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ScaleToPhysical(ctx, x, y);
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ctx.window.SendClick(x, y);
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return true;
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}
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bool TestNavigateToDialer(TestContext& ctx) {
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GoHome(ctx);
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ctx.log.Clear();
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if (!ClickById(ctx, "dock-phone")) return false;
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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ctx.log.Reload();
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return ctx.log.Contains("Loaded screen: apps/dialer/dialer.rml");
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}
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```
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### Test Output
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Results saved to `test_results.json`:
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```json
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{
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"name": "Mosis Designer UI Tests",
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"summary": {"passed": 5, "failed": 0, "total": 5},
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"tests": [
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{"name": "Navigate to Dialer", "status": "passed", "duration_ms": 3500}
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]
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}
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```
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---
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## Example Test Suite
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Test files for common scenarios:
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### test_home_only.json
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```json
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{
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"name": "Home Screenshot",
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"description": "Capture home screen",
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"screen_width": 540,
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"screen_height": 960,
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"actions": [
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{"type": "wait", "duration": 500, "timestamp": 0}
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]
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}
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```
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### test_settings.json
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```json
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{
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"name": "Navigate to Settings",
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"description": "Tap Settings app (Row 3, Col 1)",
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"screen_width": 540,
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"screen_height": 960,
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"actions": [
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{"type": "wait", "duration": 500, "timestamp": 0},
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{"type": "tap", "x": 82, "y": 350, "timestamp": 500},
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{"type": "wait", "duration": 1500, "timestamp": 600}
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]
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}
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```
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### test_browser.json
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```json
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{
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"name": "Navigate to Browser",
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"description": "Tap Browser in dock (Col 4)",
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"screen_width": 540,
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"screen_height": 960,
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"actions": [
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{"type": "wait", "duration": 500, "timestamp": 0},
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{"type": "tap", "x": 445, "y": 910, "timestamp": 500},
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{"type": "wait", "duration": 1500, "timestamp": 600}
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]
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}
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```
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### Running Tests
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```bash
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# Single test with screenshot
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mosis-designer.exe --simulator --test-apps base-apps \
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--playback test_settings.json \
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--screenshot-after screenshot_settings.png
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# Test with hierarchy dump for debugging
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mosis-designer.exe --simulator --test-apps base-apps \
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--playback test_home_only.json \
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--screenshot-after home.png \
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--hierarchy hierarchy.json
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```
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---
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## Troubleshooting
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### Tap not registering
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- Check coordinates against hierarchy bounds
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- Ensure tap is within the clickable element (e.g., `app-icon-image`, not `app-icon-label`)
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- Use hierarchy dump to verify element positions
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### Stylesheet errors
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```
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[ERROR] Failed to load style sheet D|/Dev/.../ui/html.rcss
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```
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- Copy shared assets to MosisService root (see Asset Path Requirements)
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### App not loading
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- Check console for `launchApp` call
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- Verify manifest.json exists in app directory
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- Check entry file path in manifest
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### Screenshot shows wrong screen
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- Increase wait duration after tap
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- Verify navigation completed in console output
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