Files
MosisService/docs/TESTING-FRAMEWORK.md
omigamedev 1f91d7508e add base-apps with manifests, layout system, and testing documentation
- Rename test-apps to base-apps with proper manifest.json for each app
- Add is_system_app flag to app discovery and Lua API
- Fix icon path resolution for /system/icons/ paths
- Add layout.lua and layout.rcss for reusable UI components
- Update home screen to dynamically load all apps from manifests
- Update all app RML files to use layout components
- Comprehensive testing framework documentation with JSON action format
- Add tests/ directory structure for automated UI testing
2026-01-20 09:14:05 +01:00

361 lines
7.7 KiB
Markdown

# Automated Testing Framework
The Mosis Designer supports two testing approaches:
1. **JSON Action Playback** - Built into the designer for scripted UI testing
2. **C++ Test Framework** - External test runner in `designer-test/` for programmatic testing
---
## JSON Action Playback
The designer can record and playback UI interactions using JSON files. This is useful for:
- Automated screenshot capture
- Regression testing
- Demo recordings
- UI verification
### Command-Line Options
```bash
# Run with action playback
mosis-designer.exe --simulator --test-apps base-apps \
--playback test_navigation.json \
--screenshot-after result.png \
--hierarchy hierarchy.json
```
| Flag | Description |
|------|-------------|
| `--playback <file>` | JSON file containing actions to replay |
| `--screenshot-after <file>` | Save screenshot after playback completes |
| `--hierarchy <file>` | Dump UI hierarchy to JSON after playback |
### Recording Actions
Press `R` in the designer to start/stop recording. Actions are saved to `recorded_actions.json`.
### Action Types
#### Tap
Single tap at coordinates.
```json
{
"type": "tap",
"x": 270,
"y": 480,
"timestamp": 1000
}
```
#### Swipe
Drag from one point to another.
```json
{
"type": "swipe",
"x1": 270,
"y1": 600,
"x2": 270,
"y2": 200,
"duration": 300,
"timestamp": 2000
}
```
#### Long Press
Press and hold at coordinates.
```json
{
"type": "long_press",
"x": 270,
"y": 480,
"duration": 800,
"timestamp": 3000
}
```
#### Button
System button press (back, home, recents).
```json
{
"type": "button",
"button": "back",
"timestamp": 4000
}
```
#### Wait
Pause execution for a duration.
```json
{
"type": "wait",
"duration": 1500,
"timestamp": 5000
}
```
#### Key
Raw keyboard input (for special keys).
```json
{
"type": "key",
"key_code": 256,
"pressed": true,
"timestamp": 6000
}
```
Common key codes:
- `256` - Escape (Back)
- `301` - F12 (Debugger)
- `294` - F5 (Reload)
### Complete Test File Example
```json
{
"name": "Navigate to Messages",
"description": "Test navigation from home to Messages app",
"screen_width": 540,
"screen_height": 960,
"initial_screen": "",
"actions": [
{
"type": "wait",
"duration": 500,
"timestamp": 0
},
{
"type": "tap",
"x": 207,
"y": 220,
"timestamp": 500
},
{
"type": "wait",
"duration": 1500,
"timestamp": 600
}
]
}
```
### Finding Tap Coordinates
Use the `--hierarchy` flag to dump UI element bounds:
```bash
mosis-designer.exe --simulator --test-apps base-apps \
--playback wait_only.json \
--hierarchy hierarchy.json
```
The hierarchy JSON contains element bounds:
```json
{
"bounds": {
"x": 171.5,
"y": 183.2,
"width": 72.0,
"height": 72.0
},
"classes": ["app-icon-image"],
"tag": "div"
}
```
Calculate tap center: `x = bounds.x + width/2`, `y = bounds.y + height/2`
### Home Screen Grid Layout
For the default 540x960 resolution with 4-column grid:
| Row | Y Range | Center Y |
|-----|---------|----------|
| 1 | 64-167 | ~115 |
| 2 | 183-286 | ~220 |
| 3 | 302-405 | ~350 |
| Column | X Range | Center X |
|--------|---------|----------|
| 1 | 20-145 | ~82 |
| 2 | 145-270 | ~207 |
| 3 | 270-395 | ~332 |
| 4 | 395-520 | ~457 |
Dock items are at Y ~910.
---
## Asset Path Requirements
When testing apps in `base-apps/`, ensure shared assets are accessible. Apps use relative paths like `../../ui/html.rcss`.
From `base-apps/com.mosis.app/`, the path `../../` resolves to `MosisService/`.
Required directories at `MosisService/` root:
```
MosisService/
├── ui/ # html.rcss, theme.rcss, components.rcss, layout.rcss
├── scripts/ # navigation.lua, layout.lua
├── icons/ # Shared icon assets
└── base-apps/ # Test apps
```
Copy from `src/main/assets/`:
```bash
cp -r src/main/assets/ui .
cp -r src/main/assets/scripts .
cp -r src/main/assets/icons .
```
---
## C++ Test Framework
The `designer-test/` project provides programmatic testing with element finding.
### Architecture
| Component | Purpose |
|-----------|---------|
| WindowController | Sends mouse/keyboard via Windows SendInput API |
| HierarchyReader | Parses UI hierarchy JSON, finds elements by ID/class |
| LogParser | Monitors log file for navigation events |
| TestRunner | Orchestrates execution, reports results |
| UIInspector | Dumps hierarchy with atomic writes |
### Key Implementation Details
- **Path Normalization**: RmlUi uses `|` instead of `:` in Windows paths
- **Atomic File Writes**: Hierarchy written to `.tmp` then renamed
- **Retry with Backoff**: HierarchyReader retries up to 10 times with exponential backoff
- **Dynamic Back Button**: Finds back buttons by class instead of fixed coordinates
### Writing C++ Tests
```cpp
bool ClickById(TestContext& ctx, const std::string& id) {
ctx.hierarchy.Reload();
auto element = ctx.hierarchy.FindById(id);
if (!element) return false;
int x = element->bounds.centerX();
int y = element->bounds.centerY();
ScaleToPhysical(ctx, x, y);
ctx.window.SendClick(x, y);
return true;
}
bool TestNavigateToDialer(TestContext& ctx) {
GoHome(ctx);
ctx.log.Clear();
if (!ClickById(ctx, "dock-phone")) return false;
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
ctx.log.Reload();
return ctx.log.Contains("Loaded screen: apps/dialer/dialer.rml");
}
```
### Test Output
Results saved to `test_results.json`:
```json
{
"name": "Mosis Designer UI Tests",
"summary": {"passed": 5, "failed": 0, "total": 5},
"tests": [
{"name": "Navigate to Dialer", "status": "passed", "duration_ms": 3500}
]
}
```
---
## Example Test Suite
Test files for common scenarios:
### test_home_only.json
```json
{
"name": "Home Screenshot",
"description": "Capture home screen",
"screen_width": 540,
"screen_height": 960,
"actions": [
{"type": "wait", "duration": 500, "timestamp": 0}
]
}
```
### test_settings.json
```json
{
"name": "Navigate to Settings",
"description": "Tap Settings app (Row 3, Col 1)",
"screen_width": 540,
"screen_height": 960,
"actions": [
{"type": "wait", "duration": 500, "timestamp": 0},
{"type": "tap", "x": 82, "y": 350, "timestamp": 500},
{"type": "wait", "duration": 1500, "timestamp": 600}
]
}
```
### test_browser.json
```json
{
"name": "Navigate to Browser",
"description": "Tap Browser in dock (Col 4)",
"screen_width": 540,
"screen_height": 960,
"actions": [
{"type": "wait", "duration": 500, "timestamp": 0},
{"type": "tap", "x": 445, "y": 910, "timestamp": 500},
{"type": "wait", "duration": 1500, "timestamp": 600}
]
}
```
### Running Tests
```bash
# Single test with screenshot
mosis-designer.exe --simulator --test-apps base-apps \
--playback test_settings.json \
--screenshot-after screenshot_settings.png
# Test with hierarchy dump for debugging
mosis-designer.exe --simulator --test-apps base-apps \
--playback test_home_only.json \
--screenshot-after home.png \
--hierarchy hierarchy.json
```
---
## Troubleshooting
### Tap not registering
- Check coordinates against hierarchy bounds
- Ensure tap is within the clickable element (e.g., `app-icon-image`, not `app-icon-label`)
- Use hierarchy dump to verify element positions
### Stylesheet errors
```
[ERROR] Failed to load style sheet D|/Dev/.../ui/html.rcss
```
- Copy shared assets to MosisService root (see Asset Path Requirements)
### App not loading
- Check console for `launchApp` call
- Verify manifest.json exists in app directory
- Check entry file path in manifest
### Screenshot shows wrong screen
- Increase wait duration after tap
- Verify navigation completed in console output