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MosisService/CLAUDE.md
2026-01-16 08:15:28 +01:00

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Build Commands
```bash
# Build entire project
./gradlew build
# Build debug APK
./gradlew assembleDebug
# Build release APK
./gradlew assembleRelease
# Clean build outputs
./gradlew clean
# Build with verbose output
./gradlew build --info --stacktrace
# Run lint checks
./gradlew lint
# Run unit tests
./gradlew test
# Run connected device tests
./gradlew connectedAndroidTest
```
## Environment Requirements
Required environment variables:
- `ANDROID_HOME` - Android SDK path
- `ANDROID_NDK_HOME` - Android NDK path (version 29.0.14206865)
- `VCPKG_ROOT` - vcpkg package manager root
## Architecture Overview
MosisService is an Android application combining Kotlin UI with native C++ libraries for UI rendering via Android's Binder IPC system.
### Two Native Libraries
**mosis-service** (`libmosis-service.so`):
- Main Android Binder service implementation
- Implements `IMosisService.aidl` interface for touch events and initialization
- Contains the Kernel rendering engine with RmlUi integration
- Links against RmlUi for HTML/CSS-like UI rendering
**mosis-test** (`libmosis-test.so`):
- Test/rendering client implementation
- Implements `IMosisListener.aidl` for receiving callbacks
- OpenGL ES 2.0 rendering pipeline using GLAD
### IPC Flow
```
Kotlin NativeService → JNI → mosis-service (IMosisService)
IMosisListener callbacks
mosis-test (rendering client)
```
### Key Interfaces (AIDL)
`IMosisService`: `initOS()`, `onTouchDown()`, `onTouchMove()`, `onTouchUp()`
`IMosisListener` (oneway/async): `onServiceInitialized()`, `onBufferAvailable()`, `onFrameAvailable()`
### Native Code Structure (src/main/cpp/)
- `kernel.cpp` - Core rendering engine, RmlUi integration, event processing
- `mosis-service.cpp` - Binder service implementation, JNI entry points
- `mosis-test.cpp` - Test client implementation
- `egl_context.cpp` - OpenGL ES context management
- `render_target.cpp` - Framebuffer and buffer management
- `RmlUi_Renderer_GL3.cpp` - RmlUi OpenGL renderer backend
- `assets_manager.cpp` - Android AssetManager integration
## Code Style
- C++23 standard with modern features (std::span, std::format)
- PascalCase for classes/functions, camelCase for variables
- RAII principles with smart pointers
- Kotlin code follows Android conventions
## Dependencies
- vcpkg manages native dependencies (RmlUi)
- CMake build system with vcpkg toolchain integration
- Target architecture: arm64-v8a only