init
This commit is contained in:
BIN
Assets/Plugins/Android/cpp/.DS_Store
vendored
Normal file
BIN
Assets/Plugins/Android/cpp/.DS_Store
vendored
Normal file
Binary file not shown.
30
Assets/Plugins/Android/cpp/CMakeLists.txt
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30
Assets/Plugins/Android/cpp/CMakeLists.txt
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@@ -0,0 +1,30 @@
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cmake_minimum_required(VERSION 3.22.1)
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project("MyNativePlugin")
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find_library(log-lib log)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(PLUGIN_API "/Applications/Unity/Hub/Editor/6000.3.2f1/Unity.app/Contents/PluginAPI")
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set(ANDROID_SDK "/Users/omar/Library/Android/sdk")
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set(BINDER_DIR "${ANDROID_SDK}/platforms/android-36/optional/libbinder_ndk_cpp")
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set(SHARED_SRC_DIR "/Users/omar/Desktop/NativeService/src/main/cpp/")
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add_library(my_native_lib SHARED
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my_native_code.cpp
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${SHARED_SRC_DIR}/com/omixlab/mosis/IMosisService.cpp
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${SHARED_SRC_DIR}/com/omixlab/mosis/IMosisListener.cpp
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${SHARED_SRC_DIR}/logger.cpp
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${SHARED_SRC_DIR}/external_texture.cpp
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${SHARED_SRC_DIR}/render_target.cpp
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${SHARED_SRC_DIR}/glad/src/egl.c
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${SHARED_SRC_DIR}/glad/src/gles2.c
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)
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target_link_libraries(my_native_lib ${log-lib} binder_ndk EGL GLESv2 nativewindow)
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target_include_directories(my_native_lib PUBLIC
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${SHARED_SRC_DIR}
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${SHARED_SRC_DIR}/glad/include
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${BINDER_DIR}
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${PLUGIN_API}
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)
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7
Assets/Plugins/Android/cpp/CMakeLists.txt.meta
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7
Assets/Plugins/Android/cpp/CMakeLists.txt.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 321e7452e1c8c4c74812b77bd3f296d5
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Plugins/Android/cpp/Editor.meta
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8
Assets/Plugins/Android/cpp/Editor.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 604c411489f9043dcbd071e443f5dc07
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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93
Assets/Plugins/Android/cpp/Editor/AppendCmake.cs
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93
Assets/Plugins/Android/cpp/Editor/AppendCmake.cs
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@@ -0,0 +1,93 @@
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.Android;
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using System.IO;
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using UnityEngine;
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using System;
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using System.Xml;
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public class AndroidPostProcess : IPostGenerateGradleAndroidProject
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{
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public int callbackOrder => 0;
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public void OnPostGenerateGradleAndroidProject(string buildPath)
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{
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// 1. Get the path to the Unity-generated CMakeLists.txt in the build folder
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// path parameter is: PROJECT_ROOT/Library/Bee/Android/Prj/Mono2x/Gradle/unityLibrary
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string targetCmakeFile = Path.Combine(buildPath, "src/main/cpp/CMakeLists.txt");
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if (!File.Exists(targetCmakeFile)) return;
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// 2. Locate your custom C++ folder in Assets
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// Application.dataPath gives the absolute path to "Assets"
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string myCppFolder = Path.GetFullPath(Path.Combine(Application.dataPath, "Plugins/Android/cpp"));
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// 3. Calculate the relative path from the build's CMake location to your source
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// We need the directory where the target CMake file lives to calculate relative from it
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string targetCmakeDir = Path.GetDirectoryName(targetCmakeFile);
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string relativePathToMyCpp = GetRelativePath(targetCmakeDir, myCppFolder).Replace("\\", "/");
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// 4. Prepare the command
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string commandName = "my_plugin_build";
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string lineToAdd = $"\nadd_subdirectory(\"{relativePathToMyCpp}\" \"{commandName}\")\n";
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// 5. Prevent multiple additions
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string currentContent = File.ReadAllText(targetCmakeFile);
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if (!currentContent.Contains(relativePathToMyCpp))
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{
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File.AppendAllText(targetCmakeFile, lineToAdd);
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Debug.Log($"[CMake] Added {relativePathToMyCpp} to build.");
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}
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ModifyManifest(buildPath);
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}
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// Helper for cross-platform relative paths
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private string GetRelativePath(string fromPath, string toPath)
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{
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Uri fromUri = new Uri(AppendSlash(fromPath));
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Uri toUri = new Uri(AppendSlash(toPath));
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Uri relativeUri = fromUri.MakeRelativeUri(toUri);
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return Uri.UnescapeDataString(relativeUri.ToString());
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}
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private string AppendSlash(string path)
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{
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if (!path.EndsWith(Path.DirectorySeparatorChar.ToString()))
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path += Path.DirectorySeparatorChar;
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return path;
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}
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public void ModifyManifest(string path)
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{
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// The manifest is located in the unityLibrary module
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string manifestPath = Path.Combine(path, "src/main/AndroidManifest.xml");
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XmlDocument doc = new XmlDocument();
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doc.Load(manifestPath);
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XmlNode root = doc.DocumentElement;
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XmlNamespaceManager nsmgr = new XmlNamespaceManager(doc.NameTable);
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nsmgr.AddNamespace("android", "http://schemas.android.com/apk/res/android");
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// 1. Check/Add Queries tag
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XmlNode queriesNode = root.SelectSingleNode("queries");
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if (queriesNode == null)
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{
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queriesNode = doc.CreateElement("queries");
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root.AppendChild(queriesNode);
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}
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// 2. Add the specific package if it's not there
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string targetPackage = "com.omixlab.mosis";
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if (queriesNode.SelectSingleNode($"package[@android:name='{targetPackage}']", nsmgr) == null)
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{
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XmlElement packageElem = doc.CreateElement("package");
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packageElem.SetAttribute("name", "http://schemas.android.com/apk/res/android", targetPackage);
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queriesNode.AppendChild(packageElem);
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}
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doc.Save(manifestPath);
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Debug.Log("[Manifest] Successfully injected <queries> tag.");
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}
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}
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#endif
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2
Assets/Plugins/Android/cpp/Editor/AppendCmake.cs.meta
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2
Assets/Plugins/Android/cpp/Editor/AppendCmake.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 813722810ec374244ad7f0fbd8b40b7e
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195
Assets/Plugins/Android/cpp/my_native_code.cpp
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195
Assets/Plugins/Android/cpp/my_native_code.cpp
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@@ -0,0 +1,195 @@
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#include <jni.h>
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#include <aidl/com/omixlab/mosis/IMosisListener.h>
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#include <aidl/com/omixlab/mosis/BnMosisListener.h>
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#include <logger.h>
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#include <aidl/com/omixlab/mosis/IMosisService.h>
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#include <android/binder_ibinder_jni.h>
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#include <format>
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#include <glad/gles2.h>
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#include <glad/egl.h>
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#include <IUnityGraphics.h>
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#include <external_texture.h>
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#include <render_target.h>
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using namespace aidl::com::omixlab::mosis;
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using namespace aidl::android::hardware;
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std::shared_ptr<class IMosisService> g_service;
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std::shared_ptr<class ServiceContext> g_context;
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class TextureBlitter
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{
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GLuint source_texture = 0;
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GLuint source_fb = 0;
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GLuint dest_texture = 0;
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GLuint dest_fb = 0;
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GLint width;
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GLint height;
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public:
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bool create(AHardwareBuffer* hardwareBuffer)
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{
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AHardwareBuffer_Desc desc{};
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AHardwareBuffer_describe(hardwareBuffer, &desc);
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width = desc.width;
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height = desc.height;
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EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(hardwareBuffer);
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EGLImageKHR eglImage = eglCreateImageKHR(eglGetCurrentDisplay(), EGL_NO_CONTEXT,
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EGL_NATIVE_BUFFER_ANDROID, clientBuffer, nullptr);
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if (eglImage == EGL_NO_IMAGE_KHR)
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{
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Logger::Log("Failed to create EGL image");
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return false;
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}
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glGenTextures(1, &source_texture);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, source_texture);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage);
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eglDestroyImageKHR(eglGetCurrentDisplay(), eglImage);
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glGenFramebuffers(1, &source_fb);
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glBindFramebuffer(GL_FRAMEBUFFER, source_fb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_EXTERNAL_OES, source_texture, 0);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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return false;
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glGenTextures(1, &dest_texture);
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glBindTexture(GL_TEXTURE_2D, dest_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, desc.width, desc.height,
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0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
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glGenFramebuffers(1, &dest_fb);
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glBindFramebuffer(GL_FRAMEBUFFER, dest_fb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, dest_texture, 0);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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return false;
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blit();
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return true;
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}
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[[nodiscard]] GLuint dest_texture_id() const
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{
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return dest_texture;
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}
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void blit()
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{
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glBindFramebuffer(GL_READ_FRAMEBUFFER, source_fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dest_fb);
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glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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};
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typedef void (*OnMessageCallback)(const char*);
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typedef void (*OnServiceInitializedCallback)(bool success);
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typedef void (*OnFrameAvailableCallback)();
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typedef void (*OnBufferReadyCallback)();
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typedef void (*OnTextureReadyCallback)(GLuint gl_texture);
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struct NativeCallbacks
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{
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OnMessageCallback OnMessage;
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OnServiceInitializedCallback OnServiceInitialized;
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OnFrameAvailableCallback OnFrameAvailable;
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OnBufferReadyCallback OnBufferReady;
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OnTextureReadyCallback OnTextureReady;
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};
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NativeCallbacks g_callbacks{};
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class ServiceContext : public BnMosisListener
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{
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AHardwareBuffer* m_hwbuffer = nullptr;
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std::unique_ptr<TextureBlitter> m_texture;
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public:
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ndk::ScopedAStatus onServiceInitialized(bool in_success) override
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{
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Logger::Log("onServiceInitialized");
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g_callbacks.OnMessage("onServiceInitialized");
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g_callbacks.OnServiceInitialized(in_success);
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return ndk::ScopedAStatus::ok();
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}
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ndk::ScopedAStatus onFrameAvailable() override
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{
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Logger::Log("onFrameAvailable");
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g_callbacks.OnMessage("onFrameAvailable");
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g_callbacks.OnFrameAvailable();
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return ndk::ScopedAStatus::ok();
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}
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ndk::ScopedAStatus onBufferAvailable(const HardwareBuffer &in_buffer) override
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{
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Logger::Log("onBufferAvailable");
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g_callbacks.OnMessage("onBufferAvailable");
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m_hwbuffer = in_buffer.get();
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AHardwareBuffer_acquire(m_hwbuffer);
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g_callbacks.OnBufferReady();
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return ndk::ScopedAStatus::ok();
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}
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[[nodiscard]] GLuint create_texture()
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{
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m_texture = std::make_unique<TextureBlitter>();
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m_texture->create(m_hwbuffer);
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return m_texture->dest_texture_id();
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}
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void update_texture()
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{
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if (m_texture)
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m_texture->blit();
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}
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};
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extern "C" void SetNativeCallbacks(const NativeCallbacks& ptr)
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{
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g_callbacks = ptr;
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}
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extern "C" UnityRenderingEvent InitGLAD()
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{
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return [](int eventId){
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gladLoaderLoadEGL(EGL_NO_DISPLAY);
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int egl_version = gladLoadEGL(eglGetCurrentDisplay(), eglGetProcAddress);
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if (egl_version == 0)
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{
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Logger::Log("Failed to load EGL");
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return;
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}
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int gl_version = gladLoaderLoadGLES2();
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if (gl_version == 0)
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{
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Logger::Log("Failed to load GL");
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return;
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}
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if (g_context)
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{
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GLuint texture = g_context->create_texture();
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g_callbacks.OnTextureReady(texture);
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}
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};
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}
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extern "C" UnityRenderingEvent UpdateTexture()
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{
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return [](int eventId){
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if (g_context)
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{
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g_context->update_texture();
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}
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};
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_omixlab_mosis_unity_MyKotlinPlugin_serviceConnected(JNIEnv *env, jobject thiz,
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jobject binder)
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{
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AIBinder* pBinder = AIBinder_fromJavaBinder(env, binder);
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const ndk::SpAIBinder spBinder(pBinder);
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g_service = IMosisService::fromBinder(spBinder);
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Logger::Log("Service Connected");
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g_context = ndk::SharedRefBase::make<ServiceContext>();
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bool result{};
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g_service->initOS(g_context, &result);
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Logger::Log(std::format("InitOS returned {}", result));
|
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}
|
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54
Assets/Plugins/Android/cpp/my_native_code.cpp.meta
Normal file
54
Assets/Plugins/Android/cpp/my_native_code.cpp.meta
Normal file
@@ -0,0 +1,54 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d802269589194242b4f22af14a9bc73
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 3
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
Android:
|
||||
enabled: 0
|
||||
settings:
|
||||
AndroidLibraryDependee: UnityLibrary
|
||||
AndroidSharedLibraryType: Executable
|
||||
CPU: ARMv7
|
||||
Any:
|
||||
enabled: 0
|
||||
settings:
|
||||
Exclude Android: 1
|
||||
Exclude Editor: 1
|
||||
Exclude Linux64: 1
|
||||
Exclude OSXUniversal: 1
|
||||
Exclude WebGL: 1
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 1
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Win64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user