add phone screen material and fix asset cooking
This commit is contained in:
@@ -2,3 +2,6 @@
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ProjectID=DD810CA045CA9288C9C53E8638A45978
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bStartInVR=True
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[/Script/UnrealEd.ProjectPackagingSettings]
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+DirectoriesToAlwaysCook=(Path="/Game/Mosis")
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BIN
Content/Mosis/Materials/M_PhoneScreen.uasset
LFS
Normal file
BIN
Content/Mosis/Materials/M_PhoneScreen.uasset
LFS
Normal file
Binary file not shown.
@@ -89,7 +89,6 @@ Plugins/MosisSDK/
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│ ├── MosisClient.h/cpp # AIDL client implementation
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│ ├── MosisPhoneTexture.h/cpp # UTexture for phone screen
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│ ├── MosisPhoneTextureResource.h/cpp # Render thread resource
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│ ├── MosisVulkanTexture.h/cpp # Legacy Vulkan import (unused)
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│ ├── MosisPhoneComponent.cpp
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│ ├── MosisPhoneActor.cpp
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│ └── Android/
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@@ -25,6 +25,14 @@ AMosisPhoneActor::AMosisPhoneActor()
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PhoneMesh->SetStaticMesh(PlaneMeshFinder.Object);
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}
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// Load the phone screen material
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static ConstructorHelpers::FObjectFinder<UMaterialInterface> PhoneMaterialFinder(
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TEXT("/Game/Mosis/Materials/M_PhoneScreen.M_PhoneScreen"));
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if (PhoneMaterialFinder.Succeeded())
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{
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BaseMaterial = PhoneMaterialFinder.Object;
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}
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// Create phone component
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PhoneComponent = CreateDefaultSubobject<UMosisPhoneComponent>(TEXT("PhoneComponent"));
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}
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@@ -1,421 +0,0 @@
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#include "MosisVulkanTexture.h"
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#if PLATFORM_ANDROID
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#include "Logging/LogMacros.h"
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DEFINE_LOG_CATEGORY_STATIC(LogMosisVulkan, Log, All);
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MosisVulkanTexture::~MosisVulkanTexture()
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{
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Destroy();
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}
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bool MosisVulkanTexture::Initialize(VkInstance instance, VkPhysicalDevice physDevice, VkDevice device, uint32_t queueFamilyIndex)
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{
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if (m_Initialized)
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{
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return true;
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}
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m_Instance = instance;
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m_PhysicalDevice = physDevice;
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m_Device = device;
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m_QueueFamilyIndex = queueFamilyIndex;
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// Load extension function
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vkGetAndroidHardwareBufferPropertiesANDROID =
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reinterpret_cast<PFN_vkGetAndroidHardwareBufferPropertiesANDROID>(
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vkGetInstanceProcAddr(m_Instance, "vkGetAndroidHardwareBufferPropertiesANDROID")
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);
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if (!vkGetAndroidHardwareBufferPropertiesANDROID)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("Initialize: vkGetAndroidHardwareBufferPropertiesANDROID not available"));
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return false;
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}
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m_Initialized = true;
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UE_LOG(LogMosisVulkan, Log, TEXT("Initialize: Success"));
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return true;
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}
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bool MosisVulkanTexture::Create(AHardwareBuffer* buffer)
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{
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if (!m_Initialized)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("Create: Not initialized"));
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return false;
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}
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if (m_Created)
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{
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Destroy();
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}
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// Get buffer dimensions
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AHardwareBuffer_Desc desc{};
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AHardwareBuffer_describe(buffer, &desc);
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m_Width = desc.width;
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m_Height = desc.height;
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UE_LOG(LogMosisVulkan, Log, TEXT("Create: %dx%d texture"), m_Width, m_Height);
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if (!ImportHardwareBuffer(buffer))
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("Create: Failed to import hardware buffer"));
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return false;
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}
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if (!CreateLocalImage())
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("Create: Failed to create local image"));
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DestroyImportedResources();
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return false;
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}
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m_Created = true;
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UE_LOG(LogMosisVulkan, Log, TEXT("Create: Success"));
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return true;
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}
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bool MosisVulkanTexture::ImportHardwareBuffer(AHardwareBuffer* buffer)
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{
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// Query hardware buffer properties
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VkAndroidHardwareBufferFormatPropertiesANDROID formatProps{};
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formatProps.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID;
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VkAndroidHardwareBufferPropertiesANDROID props{};
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props.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID;
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props.pNext = &formatProps;
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if (vkGetAndroidHardwareBufferPropertiesANDROID(m_Device, buffer, &props) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("ImportHardwareBuffer: Failed to get properties"));
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return false;
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}
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m_Format = formatProps.format;
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UE_LOG(LogMosisVulkan, Log, TEXT("ImportHardwareBuffer: Format=%d"), static_cast<int>(m_Format));
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// Create VkImage with external memory
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VkExternalMemoryImageCreateInfo extMemImageInfo{};
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extMemImageInfo.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO;
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extMemImageInfo.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID;
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.pNext = &extMemImageInfo;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = m_Format;
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imageInfo.extent = {m_Width, m_Height, 1};
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (vkCreateImage(m_Device, &imageInfo, nullptr, &m_ImportedImage) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("ImportHardwareBuffer: Failed to create image"));
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return false;
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}
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// Import memory from hardware buffer
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VkImportAndroidHardwareBufferInfoANDROID importInfo{};
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importInfo.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID;
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importInfo.buffer = buffer;
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VkMemoryDedicatedAllocateInfo dedicatedInfo{};
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dedicatedInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
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dedicatedInfo.pNext = &importInfo;
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dedicatedInfo.image = m_ImportedImage;
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.pNext = &dedicatedInfo;
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allocInfo.allocationSize = props.allocationSize;
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allocInfo.memoryTypeIndex = FindMemoryType(props.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if (vkAllocateMemory(m_Device, &allocInfo, nullptr, &m_ImportedMemory) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("ImportHardwareBuffer: Failed to allocate memory"));
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vkDestroyImage(m_Device, m_ImportedImage, nullptr);
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m_ImportedImage = VK_NULL_HANDLE;
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return false;
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}
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if (vkBindImageMemory(m_Device, m_ImportedImage, m_ImportedMemory, 0) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("ImportHardwareBuffer: Failed to bind memory"));
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DestroyImportedResources();
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return false;
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}
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UE_LOG(LogMosisVulkan, Log, TEXT("ImportHardwareBuffer: Success"));
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return true;
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}
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bool MosisVulkanTexture::CreateLocalImage()
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{
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// Create local VkImage
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = m_Format;
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imageInfo.extent = {m_Width, m_Height, 1};
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (vkCreateImage(m_Device, &imageInfo, nullptr, &m_LocalImage) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("CreateLocalImage: Failed to create image"));
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return false;
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}
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// Allocate memory
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VkMemoryRequirements memReqs;
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vkGetImageMemoryRequirements(m_Device, m_LocalImage, &memReqs);
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memReqs.size;
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allocInfo.memoryTypeIndex = FindMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if (vkAllocateMemory(m_Device, &allocInfo, nullptr, &m_LocalMemory) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("CreateLocalImage: Failed to allocate memory"));
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vkDestroyImage(m_Device, m_LocalImage, nullptr);
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m_LocalImage = VK_NULL_HANDLE;
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return false;
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}
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if (vkBindImageMemory(m_Device, m_LocalImage, m_LocalMemory, 0) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("CreateLocalImage: Failed to bind memory"));
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DestroyLocalResources();
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return false;
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}
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// Create image view
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = m_LocalImage;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = m_Format;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(m_Device, &viewInfo, nullptr, &m_LocalImageView) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("CreateLocalImage: Failed to create image view"));
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DestroyLocalResources();
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return false;
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}
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// Create sampler
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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if (vkCreateSampler(m_Device, &samplerInfo, nullptr, &m_Sampler) != VK_SUCCESS)
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{
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UE_LOG(LogMosisVulkan, Error, TEXT("CreateLocalImage: Failed to create sampler"));
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DestroyLocalResources();
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return false;
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}
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UE_LOG(LogMosisVulkan, Log, TEXT("CreateLocalImage: Success"));
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return true;
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}
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void MosisVulkanTexture::CopyToLocal(VkCommandBuffer cmd)
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{
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if (!m_Created)
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{
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return;
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}
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// Transition imported image to transfer src
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VkImageMemoryBarrier srcBarrier{};
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srcBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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srcBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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srcBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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srcBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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srcBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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srcBarrier.image = m_ImportedImage;
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srcBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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srcBarrier.subresourceRange.baseMipLevel = 0;
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srcBarrier.subresourceRange.levelCount = 1;
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srcBarrier.subresourceRange.baseArrayLayer = 0;
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srcBarrier.subresourceRange.layerCount = 1;
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srcBarrier.srcAccessMask = 0;
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srcBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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vkCmdPipelineBarrier(
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cmd,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, 0, nullptr, 0, nullptr, 1, &srcBarrier
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);
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// Transition local image to transfer dst
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VkImageMemoryBarrier dstBarrier{};
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dstBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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dstBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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dstBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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dstBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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dstBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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dstBarrier.image = m_LocalImage;
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dstBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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dstBarrier.subresourceRange.baseMipLevel = 0;
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dstBarrier.subresourceRange.levelCount = 1;
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dstBarrier.subresourceRange.baseArrayLayer = 0;
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dstBarrier.subresourceRange.layerCount = 1;
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dstBarrier.srcAccessMask = 0;
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dstBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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vkCmdPipelineBarrier(
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cmd,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, 0, nullptr, 0, nullptr, 1, &dstBarrier
|
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);
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// Copy image
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VkImageCopy copyRegion{};
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.extent = {m_Width, m_Height, 1};
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vkCmdCopyImage(
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cmd,
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m_ImportedImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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m_LocalImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region
|
||||
);
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||||
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// Transition local image to shader read
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||||
VkImageMemoryBarrier shaderBarrier{};
|
||||
shaderBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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||||
shaderBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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||||
shaderBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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||||
shaderBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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||||
shaderBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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||||
shaderBarrier.image = m_LocalImage;
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||||
shaderBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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||||
shaderBarrier.subresourceRange.baseMipLevel = 0;
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||||
shaderBarrier.subresourceRange.levelCount = 1;
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||||
shaderBarrier.subresourceRange.baseArrayLayer = 0;
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||||
shaderBarrier.subresourceRange.layerCount = 1;
|
||||
shaderBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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||||
shaderBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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||||
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||||
vkCmdPipelineBarrier(
|
||||
cmd,
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||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
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||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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||||
0, 0, nullptr, 0, nullptr, 1, &shaderBarrier
|
||||
);
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||||
}
|
||||
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||||
uint32_t MosisVulkanTexture::FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties)
|
||||
{
|
||||
VkPhysicalDeviceMemoryProperties memProps;
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||||
vkGetPhysicalDeviceMemoryProperties(m_PhysicalDevice, &memProps);
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||||
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||||
for (uint32_t i = 0; i < memProps.memoryTypeCount; i++)
|
||||
{
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||||
if ((typeFilter & (1 << i)) &&
|
||||
(memProps.memoryTypes[i].propertyFlags & properties) == properties)
|
||||
{
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||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
UE_LOG(LogMosisVulkan, Error, TEXT("FindMemoryType: Failed to find suitable memory type"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MosisVulkanTexture::Destroy()
|
||||
{
|
||||
if (m_Device && m_Created)
|
||||
{
|
||||
vkDeviceWaitIdle(m_Device);
|
||||
}
|
||||
|
||||
DestroyLocalResources();
|
||||
DestroyImportedResources();
|
||||
|
||||
m_Width = 0;
|
||||
m_Height = 0;
|
||||
m_Created = false;
|
||||
}
|
||||
|
||||
void MosisVulkanTexture::DestroyImportedResources()
|
||||
{
|
||||
if (m_Device)
|
||||
{
|
||||
if (m_ImportedMemory != VK_NULL_HANDLE)
|
||||
{
|
||||
vkFreeMemory(m_Device, m_ImportedMemory, nullptr);
|
||||
m_ImportedMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
if (m_ImportedImage != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyImage(m_Device, m_ImportedImage, nullptr);
|
||||
m_ImportedImage = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MosisVulkanTexture::DestroyLocalResources()
|
||||
{
|
||||
if (m_Device)
|
||||
{
|
||||
if (m_Sampler != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroySampler(m_Device, m_Sampler, nullptr);
|
||||
m_Sampler = VK_NULL_HANDLE;
|
||||
}
|
||||
if (m_LocalImageView != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyImageView(m_Device, m_LocalImageView, nullptr);
|
||||
m_LocalImageView = VK_NULL_HANDLE;
|
||||
}
|
||||
if (m_LocalMemory != VK_NULL_HANDLE)
|
||||
{
|
||||
vkFreeMemory(m_Device, m_LocalMemory, nullptr);
|
||||
m_LocalMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
if (m_LocalImage != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyImage(m_Device, m_LocalImage, nullptr);
|
||||
m_LocalImage = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // PLATFORM_ANDROID
|
||||
@@ -1,87 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <vulkan/vulkan_android.h>
|
||||
#include <android/hardware_buffer.h>
|
||||
|
||||
/**
|
||||
* MosisVulkanTexture - Imports AHardwareBuffer as Vulkan texture for Unreal.
|
||||
* Creates both imported and local copy images for safe rendering.
|
||||
*/
|
||||
class MosisVulkanTexture
|
||||
{
|
||||
public:
|
||||
MosisVulkanTexture() = default;
|
||||
~MosisVulkanTexture();
|
||||
|
||||
/**
|
||||
* Initialize with Vulkan device objects.
|
||||
* Must be called before Create().
|
||||
*/
|
||||
bool Initialize(VkInstance instance, VkPhysicalDevice physDevice, VkDevice device, uint32_t queueFamilyIndex);
|
||||
|
||||
/**
|
||||
* Create texture from a hardware buffer.
|
||||
* @param buffer The AHardwareBuffer from the Mosis service
|
||||
* @return true if creation succeeded
|
||||
*/
|
||||
bool Create(AHardwareBuffer* buffer);
|
||||
|
||||
/**
|
||||
* Copy from imported image to local image.
|
||||
* Call this each frame when a new frame is available.
|
||||
*/
|
||||
void CopyToLocal(VkCommandBuffer cmd);
|
||||
|
||||
/**
|
||||
* Destroy all resources.
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
// Accessors
|
||||
VkImage GetLocalImage() const { return m_LocalImage; }
|
||||
VkImageView GetLocalImageView() const { return m_LocalImageView; }
|
||||
VkFormat GetFormat() const { return m_Format; }
|
||||
uint32_t GetWidth() const { return m_Width; }
|
||||
uint32_t GetHeight() const { return m_Height; }
|
||||
bool IsValid() const { return m_Created; }
|
||||
|
||||
private:
|
||||
bool ImportHardwareBuffer(AHardwareBuffer* buffer);
|
||||
bool CreateLocalImage();
|
||||
void DestroyImportedResources();
|
||||
void DestroyLocalResources();
|
||||
uint32_t FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
|
||||
|
||||
// Vulkan objects
|
||||
VkInstance m_Instance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_PhysicalDevice = VK_NULL_HANDLE;
|
||||
VkDevice m_Device = VK_NULL_HANDLE;
|
||||
uint32_t m_QueueFamilyIndex = 0;
|
||||
|
||||
// Imported from HardwareBuffer
|
||||
VkImage m_ImportedImage = VK_NULL_HANDLE;
|
||||
VkDeviceMemory m_ImportedMemory = VK_NULL_HANDLE;
|
||||
|
||||
// Local copy for safe rendering
|
||||
VkImage m_LocalImage = VK_NULL_HANDLE;
|
||||
VkDeviceMemory m_LocalMemory = VK_NULL_HANDLE;
|
||||
VkImageView m_LocalImageView = VK_NULL_HANDLE;
|
||||
VkSampler m_Sampler = VK_NULL_HANDLE;
|
||||
|
||||
// Format info
|
||||
VkFormat m_Format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
uint32_t m_Width = 0;
|
||||
uint32_t m_Height = 0;
|
||||
|
||||
bool m_Initialized = false;
|
||||
bool m_Created = false;
|
||||
|
||||
// Extension function pointer
|
||||
PFN_vkGetAndroidHardwareBufferPropertiesANDROID vkGetAndroidHardwareBufferPropertiesANDROID = nullptr;
|
||||
};
|
||||
|
||||
#endif // PLATFORM_ANDROID
|
||||
67
Scripts/create_phone_material.py
Normal file
67
Scripts/create_phone_material.py
Normal file
@@ -0,0 +1,67 @@
|
||||
# Unreal Editor Python script to create the Mosis phone screen material
|
||||
# Run this in the Editor: File > Execute Python Script
|
||||
# Or from Python console: exec(open('Scripts/create_phone_material.py').read())
|
||||
|
||||
import unreal
|
||||
|
||||
def create_phone_screen_material():
|
||||
"""Create an unlit emissive material for displaying the phone screen."""
|
||||
|
||||
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
|
||||
material_factory = unreal.MaterialFactoryNew()
|
||||
|
||||
# Create the material asset
|
||||
material_path = "/Game/Mosis/Materials"
|
||||
material_name = "M_PhoneScreen"
|
||||
|
||||
# Check if material already exists
|
||||
if unreal.EditorAssetLibrary.does_asset_exist(f"{material_path}/{material_name}"):
|
||||
unreal.log_warning(f"Material {material_name} already exists, skipping creation")
|
||||
return unreal.load_asset(f"{material_path}/{material_name}")
|
||||
|
||||
# Create the material
|
||||
material = asset_tools.create_asset(
|
||||
material_name,
|
||||
material_path,
|
||||
unreal.Material,
|
||||
material_factory
|
||||
)
|
||||
|
||||
if not material:
|
||||
unreal.log_error("Failed to create material")
|
||||
return None
|
||||
|
||||
# Configure material properties for phone screen display
|
||||
material.set_editor_property("shading_model", unreal.MaterialShadingModel.MSM_UNLIT)
|
||||
material.set_editor_property("blend_mode", unreal.BlendMode.BLEND_OPAQUE)
|
||||
material.set_editor_property("two_sided", False)
|
||||
|
||||
# Get the material editor subsystem to add nodes
|
||||
mel = unreal.MaterialEditingLibrary
|
||||
|
||||
# Create texture parameter node
|
||||
texture_param = mel.create_material_expression(
|
||||
material,
|
||||
unreal.MaterialExpressionTextureSampleParameter2D,
|
||||
-400, 0
|
||||
)
|
||||
texture_param.set_editor_property("parameter_name", "PhoneScreen")
|
||||
|
||||
# Connect texture RGB to emissive color
|
||||
mel.connect_material_property(
|
||||
texture_param, "RGB",
|
||||
unreal.MaterialProperty.MP_EMISSIVE_COLOR
|
||||
)
|
||||
|
||||
# Recompile the material
|
||||
mel.recompile_material(material)
|
||||
|
||||
# Save the asset
|
||||
unreal.EditorAssetLibrary.save_asset(f"{material_path}/{material_name}")
|
||||
|
||||
unreal.log(f"Created material: {material_path}/{material_name}")
|
||||
return material
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
create_phone_screen_material()
|
||||
Reference in New Issue
Block a user