wip
This commit is contained in:
@@ -147,9 +147,8 @@ UnityPluginLoad(IUnityInterfaces* unityInterfaces)
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Logger::Log("UnityPluginLoad: Vulkan initialization failed, falling back to OpenGL");
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}
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// Fall back to OpenGL for GLES renderers
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if (g_rendererType == kUnityGfxRendererOpenGLES20 ||
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g_rendererType == kUnityGfxRendererOpenGLES30)
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// Fall back to OpenGL for GLES renderer (Unity 6+ only supports GLES 3.0+)
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if (g_rendererType == kUnityGfxRendererOpenGLES30)
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{
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g_backend = std::make_unique<OpenGLTextureBackend>();
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Logger::Log("UnityPluginLoad: Using OpenGL backend");
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@@ -0,0 +1,54 @@
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fileFormatVersion: 2
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guid: 092ff7f6b468e514dab68477b30f4be9
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PluginImporter:
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externalObjects: {}
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serializedVersion: 3
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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enabled: 0
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settings:
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AndroidLibraryDependee: UnityLibrary
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AndroidSharedLibraryType: Executable
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CPU: ARMv7
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Any:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude WebGL: 1
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Exclude Win: 1
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Exclude Win64: 1
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Editor:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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Linux64:
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enabled: 0
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settings:
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CPU: x86_64
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OSXUniversal:
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enabled: 0
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settings:
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CPU: None
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Win:
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enabled: 0
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settings:
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CPU: x86
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Win64:
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enabled: 0
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settings:
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CPU: None
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userData:
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assetBundleName:
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@@ -0,0 +1,54 @@
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fileFormatVersion: 2
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guid: 8beb8fd09587222468253575f4948166
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PluginImporter:
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externalObjects: {}
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serializedVersion: 3
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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Android:
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enabled: 0
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settings:
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AndroidLibraryDependee: UnityLibrary
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AndroidSharedLibraryType: Executable
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CPU: ARMv7
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Any:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude WebGL: 1
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Exclude Win: 1
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Exclude Win64: 1
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Editor:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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Linux64:
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enabled: 0
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settings:
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CPU: x86_64
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OSXUniversal:
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enabled: 0
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settings:
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CPU: None
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Win:
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enabled: 0
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settings:
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CPU: x86
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Win64:
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enabled: 0
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settings:
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CPU: None
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,54 @@
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fileFormatVersion: 2
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guid: dee5496676a3922418f28bb82b40deb2
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PluginImporter:
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externalObjects: {}
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serializedVersion: 3
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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Android:
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enabled: 0
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settings:
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AndroidLibraryDependee: UnityLibrary
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AndroidSharedLibraryType: Executable
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CPU: ARMv7
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Any:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude WebGL: 1
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Exclude Win: 1
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Exclude Win64: 1
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Editor:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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Linux64:
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enabled: 0
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settings:
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CPU: x86_64
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OSXUniversal:
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enabled: 0
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settings:
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CPU: None
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Win:
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enabled: 0
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settings:
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CPU: x86
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Win64:
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enabled: 0
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settings:
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CPU: None
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userData:
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@@ -0,0 +1,54 @@
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fileFormatVersion: 2
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guid: d9d24fbb4dd465f4a94e1e6cca970a1b
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PluginImporter:
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externalObjects: {}
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serializedVersion: 3
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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Android:
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enabled: 0
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settings:
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AndroidLibraryDependee: UnityLibrary
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AndroidSharedLibraryType: Executable
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CPU: ARMv7
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Any:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude WebGL: 1
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Exclude Win: 1
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Exclude Win64: 1
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Editor:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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Linux64:
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enabled: 0
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settings:
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CPU: x86_64
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OSXUniversal:
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enabled: 0
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settings:
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CPU: None
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Win:
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enabled: 0
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settings:
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CPU: x86
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Win64:
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enabled: 0
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@@ -3,6 +3,7 @@
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#include "texture_backend.h"
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_android.h>
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#include <IUnityRenderingExtensions.h>
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#include <IUnityGraphicsVulkan.h>
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/**
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@@ -0,0 +1,54 @@
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fileFormatVersion: 2
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guid: a9e35fcc5dd576f5b95f2f7ddb081b2c
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PluginImporter:
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externalObjects: {}
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serializedVersion: 3
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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Android:
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enabled: 0
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settings:
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AndroidLibraryDependee: UnityLibrary
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AndroidSharedLibraryType: Executable
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CPU: ARMv7
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Any:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude WebGL: 1
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Exclude Win: 1
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Exclude Win64: 1
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Editor:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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Linux64:
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enabled: 0
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settings:
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CPU: x86_64
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OSXUniversal:
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enabled: 0
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settings:
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CPU: None
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Win:
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enabled: 0
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settings:
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CPU: x86
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Win64:
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enabled: 0
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CPU: None
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@@ -48,16 +48,46 @@ Packages/com.omarator.mosissdk/
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## Build Commands
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### Unity Build
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### Unity Build (Export to Android Studio)
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Unity exports a Gradle project which is then built in Android Studio:
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1. File > Build Settings
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2. Switch Platform to Android
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3. Player Settings > Other Settings:
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- Scripting Backend: IL2CPP
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- Target Architectures: ARM64
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- Graphics APIs: Vulkan, OpenGLES3 (in order of preference)
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- Minimum API Level: 29
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4. Build or Build and Run
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4. Check "Export Project"
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5. Click Export and select output folder (e.g., `D:\Dev\Mosis\Builds\Unity\Android\MosisVR`)
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### Native Plugin Build
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### Build Gradle Project
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After exporting from Unity:
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```batch
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cd D:\Dev\Mosis\Builds\Unity\Android\MosisVR
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gradle assembleRelease
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:: APK will be at:
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:: launcher\build\outputs\apk\release\launcher-release.apk
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```
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Or open in Android Studio and build from there.
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### Command Line Export (Optional)
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```batch
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"C:\Program Files\Unity\Hub\Editor\6000.3.2f1\Editor\Unity.exe" ^
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-batchmode -quit -nographics ^
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-projectPath "D:\Dev\Mosis\MosisVR" ^
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-executeMethod BuildScript.BuildAndroidCI ^
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-outputPath "D:\Dev\Mosis\Builds\Unity\Android\MosisVR" ^
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-logFile "D:\Dev\Mosis\Builds\Unity\build.log"
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```
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### Native Plugin Build (Manual)
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To rebuild the native library manually:
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Reference in New Issue
Block a user