ec1b84994be81283be2c942984dc2f9addafc377
Continuously records gameplay in the background when a game is connected. Keeps the last N minutes (configurable) as ~30s self-contained segment files on disk, with auto-trimming and thumbnail generation per segment. C++ CortexRecorder writes .seg binary format in real-time, integrated into StreamingEngine alongside existing ClipRecorder. StreamingManager routes frames to cortex-only engine when not streaming, and enables cortex on the streaming engine during live streams for seamless coexistence. New Cortex tab in bottom navigation with enable toggle, duration presets, storage usage, and session list with thumbnails.
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