ef221ca132bd7af8c9d0a5016dcbc5b85ee61245
- Fix encoder PTS: use wall-clock relative timestamps to prevent backward jumps when transitioning from standby to game frames (MediaCodec drops) - Suppress standby frames while game is active (500ms timeout) to prevent flickering between game video and color bars - Remove standby color bar pattern, use plain dark background - Fix vertical flip and BGR→RGB swizzle in composition base pass shader - Pass buffer index through native pipeline for pool slot release callback - Start engine for already-LIVE plans when APP_STREAMING mode is active - Use texture pool dimensions for encoder resolution instead of hardcoded 1920x1080
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