coin sound
This commit is contained in:
11
coin.gd
11
coin.gd
@@ -1,6 +1,15 @@
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extends Area2D
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@export var coin_sound: AudioStreamPlayer
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@export var sprite: AnimatedSprite2D
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func _on_body_entered(body: Node2D) -> void:
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print("you got coing")
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if sprite != null:
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print("you got coin " + name)
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coin_sound.play()
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sprite.queue_free()
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pass # Replace with function body.
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func _on_coin_sound_finished() -> void:
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queue_free()
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pass # Replace with function body.
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12
coin.tscn
12
coin.tscn
@@ -2,6 +2,7 @@
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[ext_resource type="Script" uid="uid://csmkrqtuurkyo" path="res://coin.gd" id="1_0t63x"]
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[ext_resource type="Texture2D" uid="uid://c7kuxextst4j0" path="res://sprites/coin/MonedaD.png" id="1_d5gmh"]
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[ext_resource type="AudioStream" uid="uid://cc8r8h11qeq74" path="res://sounds/chieuk-coin-257878.mp3" id="3_v7riw"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_0t63x"]
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radius = 7.0
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@@ -49,17 +50,24 @@ animations = [{
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"speed": 5.0
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}]
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[node name="Coin" type="Area2D" unique_id=1353750555]
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[node name="Coin" type="Area2D" unique_id=1353750555 node_paths=PackedStringArray("coin_sound", "sprite")]
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collision_layer = 2
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script = ExtResource("1_0t63x")
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coin_sound = NodePath("coin_sound")
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sprite = NodePath("sprite")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1032039025]
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scale = Vector2(4, 4)
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shape = SubResource("CircleShape2D_0t63x")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=168181176]
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[node name="sprite" type="AnimatedSprite2D" parent="." unique_id=168181176]
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scale = Vector2(4, 4)
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sprite_frames = SubResource("SpriteFrames_te2np")
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autoplay = "default"
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frame_progress = 0.9891366
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[node name="coin_sound" type="AudioStreamPlayer" parent="." unique_id=2097358849]
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stream = ExtResource("3_v7riw")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="finished" from="coin_sound" to="." method="_on_coin_sound_finished"]
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@@ -122,6 +122,7 @@ animations = [{
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size = Vector2(8, 17)
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[node name="Dino" type="CharacterBody2D" unique_id=1560363456]
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collision_mask = 3
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=465878451]
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position = Vector2(0, -9)
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