Share CanvasMode GL dispatch adapters
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@@ -555,6 +555,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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same helpers. `NodeCanvas` and `NodeStrokePreview` now share
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`legacy_ui_gl_dispatch` for active texture, texture unbind, viewport/scissor,
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clear-color, color-buffer clear, and capability query/apply adapter endpoints.
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`CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also
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share that bridge for active texture, capability query/apply, viewport,
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read-framebuffer query, and RGBA8 pixel-readback adapter endpoints.
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Retained desktop HMD eye rendering also routes viewport
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execution through tested backend dispatch.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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@@ -861,6 +864,8 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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plus retained `NodeCanvas` and `NodeStrokePreview` active-texture, fallback
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texture unbind, viewport/scissor, clear-color, color-buffer clear, and
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capability query/apply draw-state adapter endpoints,
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plus retained `CanvasMode` active-texture, capability query/apply, viewport,
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read-framebuffer query, and RGBA8 pixel-readback adapter endpoints,
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tested convert-command state dispatch consumed by
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`App::cmd_convert`, tested render platform hint dispatch consumed by
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`WindowsPlatformServices` and the retained macOS legacy fallback, tested
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File diff suppressed because one or more lines are too long
@@ -1267,6 +1267,10 @@ clear, and clear-color restore paths use the same helpers. `NodeCanvas` and
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`NodeStrokePreview` now share that retained UI GL dispatch bridge for
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active-texture, fallback texture unbind, viewport/scissor, clear-color,
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color-buffer clear, and capability query/apply adapter endpoints.
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Retained `CanvasMode` overlay, mask, transform, and canvas-tip pick paths now
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also use the same bridge for active-texture, capability query/apply, viewport,
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read-framebuffer query, and RGBA8 pixel readback adapter endpoints while their
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mode logic remains in the legacy UI implementation.
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Desktop HMD eye rendering now routes eye framebuffer viewport changes through
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the tested `pp_renderer_gl` viewport dispatch while platform VR SDK bridges
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remain isolated for later platform-shell extraction.
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@@ -2549,7 +2553,11 @@ Results:
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- Retained Canvas, NodeCanvas, NodeStrokePreview, and HMD viewport/scissor/
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capability execution now compiles through the renderer GL backend dispatch
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adapters with `pp_legacy_paint_document`, `pp_panopainter_ui`, and
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`panopainter_app`.
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`panopainter_app`. CanvasMode overlay, mask, transform, and canvas-tip pick
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paths now also consume the shared retained UI GL dispatch for active-texture,
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capability query/apply, viewport, read-framebuffer query, and RGBA8 pixel
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readback adapter endpoints, removing another local raw-GL adapter cluster
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from `src/canvas_modes.cpp`.
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- Windows desktop OpenGL context creation now consumes a tested
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`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl`, moving
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the active WGL context/pixel-format attribute literals out of the platform
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@@ -8,6 +8,7 @@
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#include "canvas.h"
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#include "shader.h"
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#include "node_canvas.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "app.h"
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#include "util.h"
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#include "renderer_gl/opengl_capabilities.h"
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@@ -16,141 +17,39 @@ NodeCanvas* CanvasMode::node;
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namespace {
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void set_opengl_active_texture(std::uint32_t texture_unit) noexcept
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{
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glActiveTexture(static_cast<GLenum>(texture_unit));
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}
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void enable_opengl_state(std::uint32_t state) noexcept
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{
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glEnable(static_cast<GLenum>(state));
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}
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void disable_opengl_state(std::uint32_t state) noexcept
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{
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glDisable(static_cast<GLenum>(state));
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}
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std::uint8_t is_opengl_state_enabled(std::uint32_t state) noexcept
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{
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return static_cast<std::uint8_t>(glIsEnabled(static_cast<GLenum>(state)));
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}
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void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height) noexcept
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{
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glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
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}
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void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
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{
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static_assert(sizeof(GLint) == sizeof(std::int32_t));
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glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(values));
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}
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void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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void set_canvas_mode_active_texture_unit(std::uint32_t unit_index)
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{
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const auto status = pp::renderer::gl::activate_opengl_texture_unit(
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unit_index,
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pp::renderer::gl::OpenGlActiveTextureDispatch {
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.active_texture = set_opengl_active_texture,
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});
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if (!status.ok())
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LOG("Canvas mode active texture dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::activate_texture_unit(unit_index, "CanvasMode");
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}
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void apply_canvas_mode_capability(std::uint32_t state, bool enabled)
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{
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const auto status = pp::renderer::gl::apply_opengl_capability(
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state,
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enabled,
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pp::renderer::gl::OpenGlCapabilityDispatch {
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.enable = enable_opengl_state,
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.disable = disable_opengl_state,
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});
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if (!status.ok())
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LOG("Canvas mode capability dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::set_capability(state, enabled, "CanvasMode");
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}
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bool query_canvas_mode_capability(std::uint32_t state)
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{
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const auto result = pp::renderer::gl::query_opengl_capability_state(
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state,
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pp::renderer::gl::OpenGlCapabilityStateQueryDispatch {
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.is_enabled = is_opengl_state_enabled,
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});
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if (!result.ok()) {
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LOG("Canvas mode capability query failed because: %s", result.status().message);
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return false;
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}
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return result.value();
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return pp::legacy::ui_gl::query_capability(state, "CanvasMode");
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}
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void apply_canvas_mode_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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const auto status = pp::renderer::gl::apply_opengl_viewport(
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pp::renderer::gl::OpenGlViewportRect {
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.x = x,
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.y = y,
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.width = width,
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.height = height,
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},
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pp::renderer::gl::OpenGlViewportDispatch {
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.viewport = set_opengl_viewport,
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});
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if (!status.ok())
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LOG("Canvas mode viewport dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::apply_viewport(x, y, width, height, "CanvasMode");
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}
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std::uint32_t query_canvas_mode_read_framebuffer()
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{
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std::int32_t read_framebuffer = 0;
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get_opengl_integer(pp::renderer::gl::read_framebuffer_binding_query(), &read_framebuffer);
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return static_cast<std::uint32_t>(read_framebuffer);
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return pp::legacy::ui_gl::query_read_framebuffer("CanvasMode");
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}
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void read_canvas_mode_pixel(std::int32_t x, std::int32_t y, glm::u8vec4& pixel)
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{
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const auto status = pp::renderer::gl::readback_opengl_framebuffer(
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pp::renderer::gl::OpenGlFramebufferReadback {
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.framebuffer = query_canvas_mode_read_framebuffer(),
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.x = x,
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.y = y,
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.width = 1,
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.height = 1,
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.format = pp::renderer::gl::rgba8_readback_format(),
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.pixels = &pixel,
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},
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pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
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.get_integer = get_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.read_pixels = read_opengl_pixels,
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});
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if (!status.ok())
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LOG("Canvas mode pixel readback dispatch failed because: %s", status.message);
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pp::legacy::ui_gl::read_framebuffer_rgba8_pixel(
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query_canvas_mode_read_framebuffer(),
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x,
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y,
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&pixel,
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"CanvasMode");
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}
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}
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@@ -53,6 +53,37 @@ inline void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noe
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glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
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}
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inline void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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inline void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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inline void get_opengl_integer_scalar(std::uint32_t name, std::int32_t* value) noexcept
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{
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GLint raw_value = 0;
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glGetIntegerv(static_cast<GLenum>(name), &raw_value);
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*value = static_cast<std::int32_t>(raw_value);
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}
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inline void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
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{
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GLint raw_values[4] {};
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@@ -109,6 +140,14 @@ inline bool query_capability(std::uint32_t state, const char* context)
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return result.value();
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}
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inline std::uint32_t query_read_framebuffer(const char* context)
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{
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std::int32_t read_framebuffer = 0;
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get_opengl_integer_scalar(pp::renderer::gl::read_framebuffer_binding_query(), &read_framebuffer);
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(void)context;
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return static_cast<std::uint32_t>(read_framebuffer);
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}
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inline void set_capability(std::uint32_t state, bool enabled, const char* context)
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{
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const auto status = pp::renderer::gl::apply_opengl_capability(
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@@ -183,6 +222,32 @@ inline void apply_scissor_rect(
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LOG("%s scissor dispatch failed because: %s", context, status.message);
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}
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inline void read_framebuffer_rgba8_pixel(
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std::uint32_t framebuffer,
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std::int32_t x,
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std::int32_t y,
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void* pixel,
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const char* context)
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{
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const auto status = pp::renderer::gl::readback_opengl_framebuffer(
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pp::renderer::gl::OpenGlFramebufferReadback {
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.framebuffer = framebuffer,
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.x = x,
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.y = y,
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.width = 1,
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.height = 1,
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.format = pp::renderer::gl::rgba8_readback_format(),
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.pixels = pixel,
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},
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pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
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.get_integer = get_opengl_integer_scalar,
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.bind_framebuffer = bind_opengl_framebuffer,
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.read_pixels = read_opengl_pixels,
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});
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if (!status.ok())
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LOG("%s pixel readback dispatch failed because: %s", context, status.message);
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}
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inline void clear_color_buffer(std::array<float, 4> color, const char* context)
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{
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const auto status = pp::renderer::gl::clear_opengl_render_target(
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