Share CanvasMode GL dispatch adapters
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@@ -555,6 +555,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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same helpers. `NodeCanvas` and `NodeStrokePreview` now share
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`legacy_ui_gl_dispatch` for active texture, texture unbind, viewport/scissor,
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clear-color, color-buffer clear, and capability query/apply adapter endpoints.
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`CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also
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share that bridge for active texture, capability query/apply, viewport,
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read-framebuffer query, and RGBA8 pixel-readback adapter endpoints.
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Retained desktop HMD eye rendering also routes viewport
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execution through tested backend dispatch.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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@@ -861,6 +864,8 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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plus retained `NodeCanvas` and `NodeStrokePreview` active-texture, fallback
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texture unbind, viewport/scissor, clear-color, color-buffer clear, and
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capability query/apply draw-state adapter endpoints,
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plus retained `CanvasMode` active-texture, capability query/apply, viewport,
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read-framebuffer query, and RGBA8 pixel-readback adapter endpoints,
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tested convert-command state dispatch consumed by
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`App::cmd_convert`, tested render platform hint dispatch consumed by
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`WindowsPlatformServices` and the retained macOS legacy fallback, tested
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