Share CanvasMode GL dispatch adapters
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@@ -53,6 +53,37 @@ inline void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noe
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glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
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}
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inline void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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inline void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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inline void get_opengl_integer_scalar(std::uint32_t name, std::int32_t* value) noexcept
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{
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GLint raw_value = 0;
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glGetIntegerv(static_cast<GLenum>(name), &raw_value);
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*value = static_cast<std::int32_t>(raw_value);
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}
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inline void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
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{
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GLint raw_values[4] {};
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@@ -109,6 +140,14 @@ inline bool query_capability(std::uint32_t state, const char* context)
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return result.value();
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}
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inline std::uint32_t query_read_framebuffer(const char* context)
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{
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std::int32_t read_framebuffer = 0;
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get_opengl_integer_scalar(pp::renderer::gl::read_framebuffer_binding_query(), &read_framebuffer);
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(void)context;
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return static_cast<std::uint32_t>(read_framebuffer);
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}
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inline void set_capability(std::uint32_t state, bool enabled, const char* context)
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{
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const auto status = pp::renderer::gl::apply_opengl_capability(
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@@ -183,6 +222,32 @@ inline void apply_scissor_rect(
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LOG("%s scissor dispatch failed because: %s", context, status.message);
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}
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inline void read_framebuffer_rgba8_pixel(
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std::uint32_t framebuffer,
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std::int32_t x,
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std::int32_t y,
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void* pixel,
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const char* context)
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{
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const auto status = pp::renderer::gl::readback_opengl_framebuffer(
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pp::renderer::gl::OpenGlFramebufferReadback {
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.framebuffer = framebuffer,
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.x = x,
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.y = y,
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.width = 1,
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.height = 1,
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.format = pp::renderer::gl::rgba8_readback_format(),
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.pixels = pixel,
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},
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pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
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.get_integer = get_opengl_integer_scalar,
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.bind_framebuffer = bind_opengl_framebuffer,
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.read_pixels = read_opengl_pixels,
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});
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if (!status.ok())
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LOG("%s pixel readback dispatch failed because: %s", context, status.message);
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}
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inline void clear_color_buffer(std::array<float, 4> color, const char* context)
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{
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const auto status = pp::renderer::gl::clear_opengl_render_target(
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