Move OpenGL shape draw mappings
This commit is contained in:
@@ -130,7 +130,9 @@ Known local toolchain state:
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upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics.
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framebuffer status naming used by `RTT` diagnostics. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -390,9 +390,11 @@ OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. The legacy app delegates extension, upload-format, and
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framebuffer diagnostic interpretation to that backend library, but the existing
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renderer classes are not yet fully behind the renderer interfaces.
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`RTT` diagnostics. Mesh index-type and primitive-mode decisions used by legacy
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`Shape` drawing also live in `pp_renderer_gl`. The legacy app delegates
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extension, upload-format, framebuffer diagnostic, and mesh draw-mode
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interpretation to that backend library, but the existing renderer classes are
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not yet fully behind the renderer interfaces.
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Implementation tasks:
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@@ -633,7 +635,8 @@ Results:
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alignment, desktop GL core float support, GLES float/half-float extensions,
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, image channel-count format mapping including invalid counts, and
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framebuffer status names.
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framebuffer status names, plus Shape index-type and fill/stroke primitive
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mode mapping.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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validation target.
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- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
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@@ -5,8 +5,13 @@ namespace pp::renderer::gl {
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namespace {
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constexpr std::uint32_t gl_unsigned_byte = 0x1401U;
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constexpr std::uint32_t gl_unsigned_short = 0x1403U;
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constexpr std::uint32_t gl_unsigned_int = 0x1405U;
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constexpr std::uint32_t gl_float = 0x1406U;
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constexpr std::uint32_t gl_half_float = 0x140BU;
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constexpr std::uint32_t gl_points = 0x0000U;
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constexpr std::uint32_t gl_lines = 0x0001U;
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constexpr std::uint32_t gl_triangles = 0x0004U;
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constexpr std::uint32_t gl_red = 0x1903U;
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constexpr std::uint32_t gl_rgb = 0x1907U;
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constexpr std::uint32_t gl_rgba = 0x1908U;
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@@ -124,4 +129,38 @@ const char* framebuffer_status_name(std::uint32_t status) noexcept
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}
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}
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std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept
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{
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switch (index_size_bytes) {
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case 2:
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return gl_unsigned_short;
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case 4:
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return gl_unsigned_int;
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default:
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return 0U;
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}
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}
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std::uint32_t primitive_mode_for_fill_count(std::uint32_t vertex_or_index_count) noexcept
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{
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if (vertex_or_index_count == 1U) {
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return gl_points;
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}
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if (vertex_or_index_count == 2U) {
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return gl_lines;
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}
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return gl_triangles;
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}
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std::uint32_t primitive_mode_for_stroke_count(std::uint32_t vertex_or_index_count) noexcept
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{
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if (vertex_or_index_count == 1U) {
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return gl_points;
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}
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return gl_lines;
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}
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}
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@@ -33,5 +33,8 @@ struct OpenGlPixelFormat {
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[[nodiscard]] std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_format) noexcept;
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[[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept;
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[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
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[[nodiscard]] std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_fill_count(std::uint32_t vertex_or_index_count) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_stroke_count(std::uint32_t vertex_or_index_count) noexcept;
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}
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@@ -2,17 +2,20 @@
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#include "log.h"
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#include "shape.h"
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#include "app.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include <cstdint>
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bool Shape::create_buffers(GLushort * idx, GLvoid * vertices, int isize, int vsize)
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{
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index_type = GL_UNSIGNED_SHORT;
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index_type = static_cast<GLenum>(pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)));
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create_buffers_imp(idx, vertices, isize, vsize);
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return false;
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}
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bool Shape::create_buffers(GLuint* idx, GLvoid * vertices, int isize, int vsize)
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{
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index_type = GL_UNSIGNED_INT;
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index_type = static_cast<GLenum>(pp::renderer::gl::index_type_for_index_size(sizeof(GLuint)));
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create_buffers_imp(idx, vertices, isize, vsize);
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return false;
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}
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@@ -119,11 +122,7 @@ void Shape::draw_fill() const
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{
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if (count[0] == 0) return;
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GLenum type = GL_TRIANGLES;
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if (count[0] == 1)
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type = GL_POINTS;
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if (count[0] == 2)
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type = GL_LINES;
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const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(count[0]));
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App::I->render_task([=]
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{
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#if USE_VBO
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@@ -157,9 +156,7 @@ void Shape::draw_stroke() const
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{
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if (count[0] == 0) return;
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GLenum type = GL_LINES;
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if (count[1] == 1)
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type = GL_POINTS;
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const auto type = static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_stroke_count(count[1]));
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App::I->render_task([=]
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{
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#if USE_VBO
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@@ -133,6 +133,29 @@ void names_framebuffer_status_codes(pp::tests::Harness& h)
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PP_EXPECT(h, pp::renderer::gl::framebuffer_status_name(0U) == std::string_view("UNKNOWN"));
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}
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void maps_shape_index_and_primitive_modes(pp::tests::Harness& h)
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{
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constexpr std::uint32_t gl_points = 0x0000U;
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constexpr std::uint32_t gl_lines = 0x0001U;
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constexpr std::uint32_t gl_triangles = 0x0004U;
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constexpr std::uint32_t gl_unsigned_short = 0x1403U;
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constexpr std::uint32_t gl_unsigned_int = 0x1405U;
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PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(2U) == gl_unsigned_short);
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PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(4U) == gl_unsigned_int);
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PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(1U) == 0U);
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PP_EXPECT(h, pp::renderer::gl::index_type_for_index_size(8U) == 0U);
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PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(1U) == gl_points);
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PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(2U) == gl_lines);
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PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(3U) == gl_triangles);
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PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_fill_count(99U) == gl_triangles);
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PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_stroke_count(1U) == gl_points);
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PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_stroke_count(2U) == gl_lines);
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PP_EXPECT(h, pp::renderer::gl::primitive_mode_for_stroke_count(99U) == gl_lines);
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}
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}
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int main()
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@@ -145,5 +168,6 @@ int main()
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harness.run("selects_texture_upload_type_from_internal_format", selects_texture_upload_type_from_internal_format);
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harness.run("maps_image_channel_count_to_texture_format", maps_image_channel_count_to_texture_format);
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harness.run("names_framebuffer_status_codes", names_framebuffer_status_codes);
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harness.run("maps_shape_index_and_primitive_modes", maps_shape_index_and_primitive_modes);
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return harness.finish();
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}
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