Move OpenGL shape draw mappings
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@@ -130,7 +130,9 @@ Known local toolchain state:
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upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics.
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framebuffer status naming used by `RTT` diagnostics. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -390,9 +390,11 @@ OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. The legacy app delegates extension, upload-format, and
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framebuffer diagnostic interpretation to that backend library, but the existing
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renderer classes are not yet fully behind the renderer interfaces.
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`RTT` diagnostics. Mesh index-type and primitive-mode decisions used by legacy
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`Shape` drawing also live in `pp_renderer_gl`. The legacy app delegates
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extension, upload-format, framebuffer diagnostic, and mesh draw-mode
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interpretation to that backend library, but the existing renderer classes are
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not yet fully behind the renderer interfaces.
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Implementation tasks:
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@@ -633,7 +635,8 @@ Results:
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alignment, desktop GL core float support, GLES float/half-float extensions,
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, image channel-count format mapping including invalid counts, and
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framebuffer status names.
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framebuffer status names, plus Shape index-type and fill/stroke primitive
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mode mapping.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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validation target.
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- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
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