Move OpenGL shape draw mappings
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@@ -130,7 +130,9 @@ Known local toolchain state:
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upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics.
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framebuffer status naming used by `RTT` diagnostics. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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