Move OpenGL shape draw mappings

This commit is contained in:
2026-06-01 17:52:59 +02:00
parent aa32c47e18
commit 05064b3a0d
6 changed files with 83 additions and 15 deletions

View File

@@ -130,7 +130,9 @@ Known local toolchain state:
upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
validates image channel-count to OpenGL texture format mapping, including
invalid channel counts rejected by `Texture2D::create(Image)`, and
framebuffer status naming used by `RTT` diagnostics.
framebuffer status naming used by `RTT` diagnostics. It also validates
Shape index-type and fill/stroke primitive-mode mapping used by the legacy
mesh draw path.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.