Move OpenGL shape draw mappings

This commit is contained in:
2026-06-01 17:52:59 +02:00
parent aa32c47e18
commit 05064b3a0d
6 changed files with 83 additions and 15 deletions

View File

@@ -390,9 +390,11 @@ OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
float texture support. It also owns the OpenGL texture upload-type mapping used
by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
format mapping for `Texture2D` image uploads and framebuffer status naming for
`RTT` diagnostics. The legacy app delegates extension, upload-format, and
framebuffer diagnostic interpretation to that backend library, but the existing
renderer classes are not yet fully behind the renderer interfaces.
`RTT` diagnostics. Mesh index-type and primitive-mode decisions used by legacy
`Shape` drawing also live in `pp_renderer_gl`. The legacy app delegates
extension, upload-format, framebuffer diagnostic, and mesh draw-mode
interpretation to that backend library, but the existing renderer classes are
not yet fully behind the renderer interfaces.
Implementation tasks:
@@ -633,7 +635,8 @@ Results:
alignment, desktop GL core float support, GLES float/half-float extensions,
WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
formats, image channel-count format mapping including invalid counts, and
framebuffer status names.
framebuffer status names, plus Shape index-type and fill/stroke primitive
mode mapping.
- PowerShell analyze automation returns JSON summaries and includes the shader
validation target.
- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled