input boxes UI, keyboard animation

This commit is contained in:
2017-08-13 12:41:10 +01:00
parent 6d3c9380b2
commit 060e08a891
12 changed files with 132 additions and 41 deletions

View File

@@ -7,9 +7,12 @@
// //
#import "AppDelegate.h" #import "AppDelegate.h"
#import "GameViewController.h"
#include "app.h" #include "app.h"
@interface AppDelegate () @interface AppDelegate () {
GameViewController* view;
}
@end @end
@@ -18,17 +21,21 @@
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch. // Override point for customization after application launch.
view = (GameViewController*)self.window.rootViewController;
return YES; return YES;
} }
- (void)applicationWillResignActive:(UIApplication *)application { - (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
App::I.redraw = true;
[view reset_touch];
} }
- (void)applicationDidEnterBackground:(UIApplication *)application { - (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
App::I.redraw = true;
} }
- (void)applicationWillEnterForeground:(UIApplication *)application { - (void)applicationWillEnterForeground:(UIApplication *)application {
@@ -43,6 +50,7 @@
- (void)applicationWillTerminate:(UIApplication *)application { - (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
App::I.redraw = true;
} }
@end @end

View File

@@ -11,4 +11,6 @@
@interface GameViewController : GLKViewController <UIKeyInput> @interface GameViewController : GLKViewController <UIKeyInput>
- (void)reset_touch;
@end @end

View File

@@ -21,6 +21,7 @@
//std::map< //std::map<
int t_count = 0; int t_count = 0;
glm::vec2 t_pos;
@implementation GameViewController @implementation GameViewController
@@ -49,11 +50,27 @@ int t_count = 0;
[[NSNotificationCenter defaultCenter] addObserver:self [[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWasShown:) selector:@selector(keyboardWasShown:)
name:UIKeyboardWillShowNotification object:nil]; name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self [[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillBeHidden:) selector:@selector(keyboardWillBeHidden:)
name:UIKeyboardWillHideNotification object:nil]; name:UIKeyboardWillHideNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillBeShown:)
name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWasHidden:)
name:UIKeyboardDidHideNotification object:nil];
}
- (void)keyboardWillBeShown:(NSNotification*)aNotification
{
App::I.redraw = true;
App::I.animate = true;
}
- (void)keyboardWasHidden:(NSNotification*)aNotification
{
App::I.redraw = true;
App::I.animate = false;
} }
// Called when the UIKeyboardDidShowNotification is sent. // Called when the UIKeyboardDidShowNotification is sent.
@@ -66,8 +83,10 @@ int t_count = 0;
CGRect frame = view.frame; CGRect frame = view.frame;
frame.size.height -= kbSize.height; frame.size.height -= kbSize.height;
view.frame = frame; view.frame = frame;
App::I.resize(frame.size.width * view.contentScaleFactor, App::I.resize(frame.size.width * view.contentScaleFactor,
frame.size.height * view.contentScaleFactor); frame.size.height * view.contentScaleFactor);
App::I.animate = false;
} }
// Called when the UIKeyboardWillHideNotification is sent // Called when the UIKeyboardWillHideNotification is sent
@@ -77,6 +96,16 @@ int t_count = 0;
self.view.frame = frame; self.view.frame = frame;
App::I.resize(frame.size.width * self.view.contentScaleFactor, App::I.resize(frame.size.width * self.view.contentScaleFactor,
frame.size.height * self.view.contentScaleFactor); frame.size.height * self.view.contentScaleFactor);
App::I.animate = true;
}
- (void)reset_touch
{
if (t_count == 2)
App::I.gesture_end();
else
App::I.mouse_cancel(0);
t_count = 0;
} }
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
@@ -88,6 +117,7 @@ int t_count = 0;
App::I.mouse_down(0, touchLocation.x * scale, touchLocation.y * scale, touch.force); App::I.mouse_down(0, touchLocation.x * scale, touchLocation.y * scale, touch.force);
t_count = 1; t_count = 1;
t_pos = {touchLocation.x * scale, touchLocation.y * scale};
} }
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{ {
@@ -135,6 +165,7 @@ int t_count = 0;
App::I.mouse_move(touchLocation.x * scale, touchLocation.y * scale, force); App::I.mouse_move(touchLocation.x * scale, touchLocation.y * scale, force);
} }
} }
t_pos = {tl0.x * scale, tl0.y * scale};
} }
-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event -(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{ {
@@ -147,6 +178,7 @@ int t_count = 0;
else else
App::I.mouse_up(0, touchLocation.x * scale, touchLocation.y * scale); App::I.mouse_up(0, touchLocation.x * scale, touchLocation.y * scale);
t_count = 0; t_count = 0;
t_pos = {touchLocation.x * scale, touchLocation.y * scale};
} }
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
@@ -236,7 +268,7 @@ int t_count = 0;
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{ {
if (!App::I.redraw) if (!(App::I.redraw || App::I.animate))
return; return;
App::I.clear(); App::I.clear();
App::I.update(0); App::I.update(0);

View File

@@ -173,10 +173,10 @@
<text text="Rename Layer" font-face="arial" font-size="11"></text> <text text="Rename Layer" font-face="arial" font-size="11"></text>
</border> </border>
<border width="400" color="0 0 0 .9" pad="10" dir="col"> <border width="400" color="0 0 0 .9" pad="10" dir="col">
<node dir="row"> <border dir="row" align="center" height="30" color=".2 .2 .2 1">
<text text="New name: " font-face="arial" font-size="11"/> <text text="New name: " font-face="arial" font-size="11" margin="0 5 0 5"/>
<text-input id="txt-input" width="100" height="20" color=".3"/> <text-input id="txt-input" justify="center" pad="5" grow="1" height="30" color=".3"/>
</node> </border>
<node height="40" grow="1" dir="row" align="flex-end" justify="flex-end"> <node height="40" grow="1" dir="row" align="flex-end" justify="flex-end">
<button id="btn-ok" text="Rename Layer" width="100" height="30" margin="0 10 0 0"/> <button id="btn-ok" text="Rename Layer" width="100" height="30" margin="0 10 0 0"/>
<button id="btn-cancel" text="Cancel" width="60" height="30" pad="10"/> <button id="btn-cancel" text="Cancel" width="60" height="30" pad="10"/>
@@ -187,7 +187,7 @@
</layout> </layout>
<layout id="dialog-open-item"> <layout id="dialog-open-item">
<border dir="row" color=".4 .4 .4 .8" pad="4"> <border dir="row" color=".4 .4 .4 .8" pad="4" height="30" margin="1 0 1 0" align="center">
<!--<image-texture id="thumb-tex" width="64" height="64"/>--> <!--<image-texture id="thumb-tex" width="64" height="64"/>-->
<text id="title" text="Title" font-face="arial" font-size="11"/> <text id="title" text="Title" font-face="arial" font-size="11"/>
</border> </border>
@@ -202,12 +202,14 @@
</border> </border>
<border width="400" color="0 0 0 .9" pad="10" dir="col"> <border width="400" color="0 0 0 .9" pad="10" dir="col">
<node dir="row"> <node dir="row">
<node id="files-list" dir="col"/> <scroll id="files-list" dir="col" flood-events="1" grow="1" height="150" margin="0 10 0 0" pad="0 20 0 0" color=".2 .2 .2 1"/>
<!--
<node dir="col" grow="1" margin="0 0 0 10"> <node dir="col" grow="1" margin="0 0 0 10">
<border height="20" align="center" justify="center" color=".2 .2 .2 1"><text id="info-title" text="Title" font-face="arial" font-size="11"/></border> <border height="20" align="center" justify="center" color=".2 .2 .2 1"><text id="info-title" text="Title" font-face="arial" font-size="11"/></border>
<text id="info-data" text="Title" font-face="arial" font-size="11"/> <text id="info-data" text="Title" font-face="arial" font-size="11"/>
</node> </node>
<image-texture id="thumb-tex" width="100" height="100"/> -->
<image-texture id="thumb-tex" aspect-ratio="1" width="150" height="150"/>
</node> </node>
<!--<text-input width="100" height="100" color=".3"/>--> <!--<text-input width="100" height="100" color=".3"/>-->
<node height="40" grow="1" dir="row" align="flex-end" justify="flex-end"> <node height="40" grow="1" dir="row" align="flex-end" justify="flex-end">
@@ -227,10 +229,10 @@
<text text="Save Pano Project" font-face="arial" font-size="11"></text> <text text="Save Pano Project" font-face="arial" font-size="11"></text>
</border> </border>
<border width="400" color="0 0 0 .9" pad="10" dir="col"> <border width="400" color="0 0 0 .9" pad="10" dir="col">
<node dir="row"> <border dir="row" align="center" height="30" color=".2 .2 .2 1">
<text text="Project name: " font-face="arial" font-size="11"/> <text text="Project name: " font-face="arial" font-size="11" margin="0 5 0 5"/>
<text-input id="txt-input" width="100" height="20" color=".3"/> <text-input id="txt-input" justify="center" pad="5" grow="1" height="30" color=".3"/>
</node> </border>
<node height="40" grow="1" dir="row" align="flex-end" justify="flex-end"> <node height="40" grow="1" dir="row" align="flex-end" justify="flex-end">
<button id="btn-ok" text="Save Project" width="100" height="30" margin="0 10 0 0"/> <button id="btn-ok" text="Save Project" width="100" height="30" margin="0 10 0 0"/>
<button id="btn-cancel" text="Cancel" width="60" height="30" pad="10"/> <button id="btn-cancel" text="Cancel" width="60" height="30" pad="10"/>
@@ -250,7 +252,7 @@
<border width="400" color="0 0 0 .9" pad="10" dir="col"> <border width="400" color="0 0 0 .9" pad="10" dir="col">
<border dir="row" align="center" height="30" color=".2 .2 .2 1"> <border dir="row" align="center" height="30" color=".2 .2 .2 1">
<text text="Project name: " font-face="arial" font-size="11" margin="0 5 0 5"/> <text text="Project name: " font-face="arial" font-size="11" margin="0 5 0 5"/>
<text-input id="txt-input" grow="1" height="30" color=".3"/> <text-input id="txt-input" justify="center" pad="5" grow="1" height="30" color=".3"/>
</border> </border>
<node height="40" grow="1" dir="row" align="flex-end" justify="flex-end"> <node height="40" grow="1" dir="row" align="flex-end" justify="flex-end">
<button id="btn-ok" text="Create Project" width="100" height="30" margin="0 10 0 0"/> <button id="btn-ok" text="Create Project" width="100" height="30" margin="0 10 0 0"/>

View File

@@ -121,7 +121,7 @@ void App::update(float dt)
if (canvas && canvas->m_canvas) if (canvas && canvas->m_canvas)
canvas->m_canvas->stroke_draw(); canvas->m_canvas->stroke_draw();
if (!redraw) if (!(redraw || animate))
return; return;
//glClearColor(.1f, .1f, .1f, 1.f); //glClearColor(.1f, .1f, .1f, 1.f);
@@ -146,7 +146,8 @@ void App::update(float dt)
if (n && n->m_display) if (n && n->m_display)
{ {
auto box = n->m_clip; auto box = n->m_clip;
glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom; //glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
glm::ivec4 c = glm::vec4((int)box.x, (int)(height / zoom - box.y - box.w), (int)box.z, (int)box.w) * zoom;
glScissor(c.x, c.y, c.z, c.w); glScissor(c.x, c.y, c.z, c.w);
n->draw(); n->draw();
} }

View File

@@ -53,6 +53,7 @@ public:
float height; float height;
bool keys[256]; bool keys[256];
bool redraw = true; bool redraw = true;
bool animate = false;
glm::vec2 gesture_p0; glm::vec2 gesture_p0;
glm::vec2 gesture_p1; glm::vec2 gesture_p1;
#ifdef __ANDROID__ #ifdef __ANDROID__
@@ -101,4 +102,5 @@ public:
void dialog_save(); void dialog_save();
void dialog_open(); void dialog_open();
void dialog_export(); void dialog_export();
void dialog_layer_rename();
}; };

View File

@@ -11,22 +11,35 @@ void App::dialog_newdoc()
dialog->init(); dialog->init();
dialog->create(); dialog->create();
dialog->loaded(); dialog->loaded();
dialog->input->set_text(""); dialog->input->set_text("name");
layout[main_id]->add_child(dialog); layout[main_id]->add_child(dialog);
layout[main_id]->update(); layout[main_id]->update();
App::I.showKeyboard();
dialog->btn_ok->on_click = [this, dialog](Node*) dialog->btn_ok->on_click = [this, dialog](Node*)
{ {
doc_name = dialog->input->m_string; doc_name = dialog->input->m_string;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname")) if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str()); docname->set_text(("Panodoc: " + doc_name).c_str());
layers->clear(); layers->clear();
canvas->m_canvas->m_layers.clear(); canvas->m_canvas->m_layers.clear();
canvas->m_canvas->m_order.clear(); canvas->m_canvas->m_order.clear();
canvas->reset_camera(); canvas->reset_camera();
ActionManager::clear(); ActionManager::clear();
canvas->m_canvas->layer_add("Default");
layers->add_layer("Default");
dialog->destroy(); dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
}; };
} }
} }
@@ -73,6 +86,8 @@ void App::dialog_save()
dialog->loaded(); dialog->loaded();
dialog->input->set_text(doc_name); dialog->input->set_text(doc_name);
App::I.showKeyboard();
layout[main_id]->add_child(dialog); layout[main_id]->add_child(dialog);
layout[main_id]->update(); layout[main_id]->update();
@@ -83,6 +98,12 @@ void App::dialog_save()
docname->set_text(("Panodoc: " + doc_name).c_str()); docname->set_text(("Panodoc: " + doc_name).c_str());
canvas->m_canvas->project_save(data_path + "/" + doc_name + ".pano"); canvas->m_canvas->project_save(data_path + "/" + doc_name + ".pano");
dialog->destroy(); dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
}; };
} }
} }
@@ -94,3 +115,35 @@ void App::dialog_export()
canvas->m_canvas->export_equirectangular(data_path); canvas->m_canvas->export_equirectangular(data_path);
} }
} }
void App::dialog_layer_rename()
{
auto dialog = std::make_shared<NodeDialogLayerRename>();
dialog->m_manager = &layout;
dialog->data_path = data_path;
dialog->init();
dialog->create();
dialog->loaded();
dialog->input->set_text(layers->m_current_layer->m_label_text);
App::I.showKeyboard();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
dialog->btn_ok->on_click = [this,dialog](Node*)
{
layers->m_current_layer->set_name(dialog->get_name().c_str());
canvas->m_canvas->m_layers[canvas->m_canvas->m_current_layer_idx].m_name = dialog->get_name();
dialog->destroy();
App::I.hideKeyboard();
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
popup->mouse_release();
popup->destroy();
}

View File

@@ -390,25 +390,7 @@ void App::init_menu_layer()
}; };
popup->find<NodeButtonCustom>("layer-rename")->on_click = [this](Node*) { popup->find<NodeButtonCustom>("layer-rename")->on_click = [this](Node*) {
auto open_dialog = std::make_shared<NodeDialogLayerRename>(); dialog_layer_rename();
open_dialog->m_manager = &layout;
open_dialog->data_path = data_path;
open_dialog->init();
open_dialog->create();
open_dialog->loaded();
layout[main_id]->add_child(open_dialog);
layout[main_id]->update();
open_dialog->btn_ok->on_click = [this,open_dialog](Node*)
{
layers->m_current_layer->set_name(open_dialog->get_name().c_str());
canvas->m_canvas->m_layers[canvas->m_canvas->m_current_layer_idx].m_name = open_dialog->get_name();
open_dialog->destroy();
};
popup->mouse_release();
popup->destroy();
}; };
if (layers->m_current_layer) if (layers->m_current_layer)
popup->find<NodeButtonCustom>("layer-rename")-> popup->find<NodeButtonCustom>("layer-rename")->
@@ -482,6 +464,7 @@ void App::initLayout()
canvas->m_canvas->layer_add("Default"); canvas->m_canvas->layer_add("Default");
layers->add_layer("Default"); layers->add_layer("Default");
init_toolbar_draw(); init_toolbar_draw();
init_toolbar_main(); init_toolbar_main();
init_menu_file(); init_menu_file();

View File

@@ -553,7 +553,7 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj)
float pl = 0;//YGNodeLayoutGetPadding(parent->y_node, YGEdgeLeft); float pl = 0;//YGNodeLayoutGetPadding(parent->y_node, YGEdgeLeft);
glm::vec2 off_p(pl, pt); glm::vec2 off_p(pl, pt);
glm::vec2 off_s(pr, pb); glm::vec2 off_s(pr, pb);
m_clip_uncut = glm::vec4(m_pos - off_p, m_size + off_p + off_s); m_clip_uncut = glm::vec4(m_pos - off_p - glm::vec2(1), m_size + off_p + off_s + glm::vec2(2));
m_clip = rect_intersection(m_clip_uncut, parent->m_clip); m_clip = rect_intersection(m_clip_uncut, parent->m_clip);
} }
else else

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@@ -112,6 +112,9 @@ kEventResult NodeButton::handle_event(Event* e)
if (m_mouse_inside && on_click != nullptr) if (m_mouse_inside && on_click != nullptr)
on_click(this); on_click(this);
break; break;
case kEventType::MouseCancel:
m_border->m_color = color_normal;
break;
default: default:
return kEventResult::Available; return kEventResult::Available;
break; break;

View File

@@ -49,12 +49,17 @@ kEventResult NodeButtonCustom::handle_event(Event* e)
mouse_capture(); mouse_capture();
break; break;
case kEventType::MouseUpL: case kEventType::MouseUpL:
#ifdef __IOS__
m_color = color_normal;
#else
m_color = m_mouse_inside ? color_hover : color_normal; m_color = m_mouse_inside ? color_hover : color_normal;
#endif
if (m_mouse_inside && on_click != nullptr) if (m_mouse_inside && on_click != nullptr)
on_click(this); on_click(this);
mouse_release(); mouse_release();
break; break;
case kEventType::MouseCancel: case kEventType::MouseCancel:
m_color = color_normal;
mouse_release(); mouse_release();
break; break;
default: default:

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@@ -101,7 +101,7 @@ void NodeDialogOpenItem::loaded()
void NodeDialogOpenItem::draw() void NodeDialogOpenItem::draw()
{ {
auto c = m_selected ? m_color_selected : m_color_normal; auto c = m_selected ? m_color_selected : m_color_normal;
//m_thinkness = m_selected ? 1.f : 0.f; m_thinkness = m_selected ? 1.f : 0.f;
m_color = m_mouse_inside ? m_color_hover : c; m_color = m_mouse_inside ? m_color_hover : c;
NodeBorder::draw(); NodeBorder::draw();
} }