Add STR-005 live stroke face callback task
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@@ -810,6 +810,7 @@ Done Checks:
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| 2026-06-12 | ADP-001 | +1 legacy adapter retirement | `ctest --preset desktop-fast --build-config Debug -R "pp_app_core_document_resize\|pp_app_core_document_canvas\|pano_cli_plan_document_resize\|pano_cli_plan_canvas_clear" --output-on-failure`; `powershell -ExecutionPolicy Bypass -File scripts\automation\quiet-validate.ps1 -BuildTargets PanoPainter,pano_cli -TestRegex "pp_app_core\|pano_cli_plan"` | e489b1e2 |
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| 2026-06-12 | MT-001 | 0 | `git diff -- docs\modernization\roadmap.md docs\modernization\tasks.md` | same docs slice |
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| 2026-06-13 | STR-004 | +1 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_stroke_execution" --output-on-failure`; `MSBuild.exe out\build\windows-msvc-default\tests\pp_paint_renderer_stroke_execution_tests.vcxproj /p:Configuration=Debug /p:Platform=x64` | 5c03b130 |
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| 2026-06-13 | STR-005 | +1 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_stroke_execution" --output-on-failure`; `MSBuild.exe out\build\windows-msvc-default\tests\pp_paint_renderer_stroke_execution_tests.vcxproj /p:Configuration=Debug /p:Platform=x64` | pending |
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## Task Template
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@@ -845,3 +846,33 @@ Validation:
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ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_stroke_execution" --output-on-failure
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& 'C:\Program Files\Microsoft Visual Studio\18\Community\MSBuild\Current\Bin\MSBuild.exe' out\build\windows-msvc-default\tests\pp_paint_renderer_stroke_execution_tests.vcxproj /p:Configuration=Debug /p:Platform=x64
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```
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### STR-005 - Extract Live Stroke Face Callback Orchestration
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Status: Ready
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Score: +1 renderer boundary and OpenGL parity
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Debt: `DEBT-0036`
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Scope: `src/canvas.cpp`, `src/legacy_canvas_stroke_execution_services.h`,
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`tests/paint_renderer/stroke_execution_tests.cpp`
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Goal:
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Move the remaining inline live-pass face callback orchestration in
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`Canvas::stroke_draw()` into a retained helper so the live stroke path owns only
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concrete GL object wiring and per-face execution callbacks. Keep the face loop
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and callback order unchanged.
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Done Checks:
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- `Canvas::stroke_draw()` no longer contains the remaining inline face-pass
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callback block around `execute_legacy_canvas_stroke_live_pass_with_face_framebuffers(...)`.
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- Regression coverage proves the extracted helper preserves callback order and
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face-state updates.
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- `docs/modernization/debt.md` records the reduced live-stroke callback surface.
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Validation:
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```powershell
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ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_stroke_execution" --output-on-failure
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& 'C:\Program Files\Microsoft Visual Studio\18\Community\MSBuild\Current\Bin\MSBuild.exe' out\build\windows-msvc-default\tests\pp_paint_renderer_stroke_execution_tests.vcxproj /p:Configuration=Debug /p:Platform=x64
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```
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