Share retained stroke face framebuffer helper

This commit is contained in:
2026-06-13 10:22:56 +02:00
parent bc624ceb8d
commit 084f58573f
5 changed files with 72 additions and 20 deletions

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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` main and
dual live-pass per-face framebuffer begin/end execution plus pad-face array
assembly now route through `legacy_canvas_stroke_execution_services.h`;
shader activation timing, texture/sampler binding, framebuffer ownership, pad
execution, and final OpenGL draw remain retained in `Canvas`.
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` main and
dual live-pass dirty semantics now route through
`execute_legacy_canvas_stroke_live_pass_with_dirty_tracking(...)` in

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@@ -3098,6 +3098,11 @@ Results:
dual-pass dirty preservation, while shader timing, sampler/texture binding,
framebuffer ownership, pad execution, and final OpenGL draw ordering remain
in the legacy Canvas path.
- `Canvas::stroke_draw` main and dual live-pass per-face framebuffer
bind/unbind execution now shares one retained helper, and pad-face array
assembly now shares one retained utility, while shader activation timing,
texture/sampler binding, framebuffer ownership, pad execution, and final
OpenGL draw ordering remain in the legacy Canvas path.
- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
shares the retained stroke execution helper callback surface, while shader
setup, pad color selection, framebuffer ownership, and final OpenGL draw

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@@ -509,6 +509,13 @@ Done Checks:
Progress Notes:
- 2026-06-13: `Canvas::stroke_draw` main and dual live-pass per-face
framebuffer begin/end execution plus pad-face array assembly now route
through `legacy_canvas_stroke_execution_services.h`; shader activation
timing, texture/sampler binding, framebuffer ownership, and final draw
execution remain local to `Canvas`. Next slice should target the remaining
pass-level texture binding or final composite setup without reopening the
newer pad, dirty, or commit helpers.
- 2026-06-13: `Canvas::stroke_draw` current and dual stroke per-face
framebuffer/sample callback ordering now routes through
`legacy_canvas_stroke_execution_services.h`; framebuffer ownership, shader