Extract stroke mix shell setup helper

This commit is contained in:
2026-06-13 19:45:44 +02:00
parent 4229f17f1a
commit 0abd355910
3 changed files with 30 additions and 18 deletions

View File

@@ -94,6 +94,9 @@ agent or engineer to remove them without reconstructing context from chat.
`retained_stroke_mix_pass_shell_executor_preserves_combined_wiring`.
- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
no longer computes an unused mix-plane plan in the live shell path.
- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
now routes the remaining framebuffer setup callbacks through a local helper,
leaving the method with only shell assembly and executor dispatch.
- 2026-06-13: `DEBT-0036` was narrowed again. `NodeStrokePreview::draw_stroke_immediate()`
now routes final composite execution and preview copy-back through a retained
local wrapper, leaving the call site with only sequence wiring.

View File

@@ -638,6 +638,9 @@ Progress Notes:
- 2026-06-13: `Canvas::stroke_draw_mix()` no longer computes an unused mix-plane
plan in the live shell path; the remaining code is the retained shell setup
and executor call.
- 2026-06-13: `Canvas::stroke_draw_mix()` now routes the remaining framebuffer
setup callbacks through a local helper, leaving the method with only shell
assembly and executor dispatch.
- 2026-06-13: `Canvas::stroke_draw_samples()` now reuses a retained destination
texture dispatch helper for the live sample path; `Canvas` still owns the
concrete face textures and callback execution.

View File

@@ -392,24 +392,7 @@ void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
gl.save();
const auto layer_index = m_current_layer_idx;
auto& current_layer = *m_layers[layer_index];
std::array<glm::mat4, 6> plane_transform {};
std::copy(std::begin(m_plane_transform), std::end(m_plane_transform), plane_transform.begin());
const auto mix_shell = pp::panopainter::make_legacy_canvas_stroke_mix_pass_shell(
[&] {
m_mixer.bindFramebuffer();
apply_canvas_viewport(0, 0, m_mixer.getWidth(), m_mixer.getHeight());
apply_canvas_capability(depth_test_state(), false);
apply_canvas_capability(scissor_test_state(), true);
apply_canvas_capability(blend_state(), false);
apply_canvas_scissor(
static_cast<std::int32_t>(bb_min.x),
static_cast<std::int32_t>(bb_min.y),
static_cast<std::int32_t>(bb_sz.x),
static_cast<std::int32_t>(bb_sz.y));
},
[&] {
m_mixer.unbindFramebuffer();
});
const auto mix_shell = make_canvas_stroke_mix_pass_shell(*this, bb_min, bb_sz);
[[maybe_unused]] const auto mix_result = pp::panopainter::execute_legacy_canvas_stroke_mix_pass_shell(
mix_shell.setup.begin,
mix_shell.setup.end,
@@ -527,6 +510,29 @@ static void execute_canvas_draw_merge_final_plane_composite(
pp::panopainter::execute_legacy_canvas_draw_merge_final_plane_composite(uniforms, execution);
}
static auto make_canvas_stroke_mix_pass_shell(
Canvas& canvas,
const glm::vec2& bb_min,
const glm::vec2& bb_sz)
{
return pp::panopainter::make_legacy_canvas_stroke_mix_pass_shell(
[&] {
canvas.m_mixer.bindFramebuffer();
canvas.apply_canvas_viewport(0, 0, canvas.m_mixer.getWidth(), canvas.m_mixer.getHeight());
canvas.apply_canvas_capability(canvas.depth_test_state(), false);
canvas.apply_canvas_capability(canvas.scissor_test_state(), true);
canvas.apply_canvas_capability(canvas.blend_state(), false);
canvas.apply_canvas_scissor(
static_cast<std::int32_t>(bb_min.x),
static_cast<std::int32_t>(bb_min.y),
static_cast<std::int32_t>(bb_sz.x),
static_cast<std::int32_t>(bb_sz.y));
},
[&] {
canvas.m_mixer.unbindFramebuffer();
});
}
glm::vec4 Canvas::stroke_draw_samples(
int i,
std::vector<vertex_t>& P,