remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h

This commit is contained in:
2018-11-27 14:24:01 +01:00
parent f34ffa825d
commit 0c6b409606
57 changed files with 538 additions and 597 deletions

View File

@@ -9,7 +9,7 @@ void App::cmd_convert(std::string pano_path, std::string out_path)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
ui::Canvas* canvas = new ui::Canvas;
Canvas* canvas = new Canvas;
canvas->create(CANVAS_RES, CANVAS_RES);
canvas->project_open_thread(pano_path);
canvas->export_equirectangular_thread(out_path);