save camera settings on selection to avoid different result when re-projecting the selection 2d screen points transformation (does not compile because of canvas.h cyclic dependency)

This commit is contained in:
2018-11-27 14:21:56 +01:00
parent 5c39e07434
commit f34ffa825d
5 changed files with 73 additions and 6 deletions

View File

@@ -1087,11 +1087,11 @@ Here's a list of what's available in this release.
<button-custom id="btn-layer" width="50" height="50" margin="0 0 5 0" thickness="1" border-color=".1" pad="2">
<image path="data/ui/layers.png" width="100%" height="100%" align="center" justify="flex-end"/>
</button-custom>
<!--
<button-custom id="btn-grids-panel" width="50" height="50" margin="0 0 5 0" thickness="1" border-color=".1" pad="2">
<image path="data/ui/grid.png" width="100%" height="100%" align="center" justify="flex-end" mips="true"/>
</button-custom>
-->
</border>
<!-- side bar -->
<node height="100%" dir="row" shrink="1">

View File

@@ -2143,6 +2143,48 @@ std::vector<glm::vec2> ui::Canvas::face_to_shape2D(int plane_index)
return points;
}
void ui::Canvas::push_camera()
{
m_camera_stack.push(get_camera());
}
void ui::Canvas::pop_camera()
{
if (!m_camera_stack.empty())
{
set_camera(m_camera_stack.top());
m_camera_stack.pop();
}
}
ui::Canvas::CameraData ui::Canvas::get_camera()
{
CameraData c;
c.m_box = m_box;
c.m_mv = m_mv;
c.m_pan = m_pan;
std::copy_n(m_plane_dir, 6, c.m_plane_dir);
std::copy_n(m_plane_unproject, 6, c.m_plane_unproject);
c.m_proj = m_proj;
c.m_vp = m_vp;
return c;
}
void ui::Canvas::set_camera(const ui::Canvas::CameraData& c)
{
m_box = c.m_box;
m_mv = c.m_mv;
m_pan = c.m_pan;
std::copy_n(c.m_plane_dir, 6, m_plane_dir);
std::copy_n(c.m_plane_unproject, 6, m_plane_unproject);
m_proj = c.m_proj;
m_vp = c.m_vp;
}
void ui::Canvas::reset_camera()
{
}
std::vector<vertex_t> ui::Canvas::triangulate_simple(const std::vector<vertex_t>& vertices)
{
std::vector<vertex_t> ret;

View File

@@ -6,6 +6,7 @@
#include "brush.h"
#include "action.h"
#include "canvas_modes.h"
#include <stack>
NS_START
@@ -100,6 +101,17 @@ struct PPIHeader
}
};
struct CameraData
{
glm::mat4 m_mv{ 1 };
glm::mat4 m_proj{ 1 };
glm::vec4 m_box{ 0 };
glm::vec4 m_vp{ 0 };
glm::vec2 m_pan{ 0 };
glm::mat4 m_plane_unproject[6] = SIXPLETTE(glm::mat4(1));
glm::vec3 m_plane_dir[6] = SIXPLETTE(glm::vec3(0));
};
class Canvas
{
public:
@@ -112,6 +124,7 @@ public:
bool m_dirty = false;
bool m_commit_delayed = false;
bool m_dirty_stroke = false;
std::stack<CameraData> m_camera_stack;
static Canvas* I;
NodeCanvas* m_node = nullptr;
@@ -241,6 +254,11 @@ public:
void project2Dpoints(std::vector<vertex_t>& vertices);
glm::vec3 project2Dpoint(glm::vec2 pt);
std::vector<glm::vec2> face_to_shape2D(int plane_index);
void push_camera();
void pop_camera();
CameraData get_camera();
void set_camera(const CameraData& c);
void reset_camera();
};
class ActionStroke : public Action

View File

@@ -493,7 +493,7 @@ void CanvasModeMaskFree::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
if (!m_points.empty())
{
m_selection_cam = canvas->get_camera();
//m_points2d = poly_intersect(poly_remove_duplicate(m_points2d), canvas->face_to_shape2D(0));
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
//glEnable(GL_BLEND);
@@ -910,6 +910,9 @@ void CanvasModeTransform::enter()
canvas->m_smask_active = false;
auto points = m->m_points2d;
canvas->push_camera();
canvas->set_camera(m->m_selection_cam);
glm::vec2 bb_min(FLT_MAX);
glm::vec2 bb_max(-FLT_MAX);
for (auto p2d : points)
@@ -1079,6 +1082,8 @@ void CanvasModeTransform::enter()
m_source_image.destroy();
}
canvas->pop_camera();
}
void CanvasModeTransform::leave()

View File

@@ -3,11 +3,12 @@
#include "shape.h"
#include "brush.h"
#include "texture.h"
#include "canvas.h"
#include <poly2tri.h>
NS_START
class Canvas;
NS_END
// NS_START
// class Canvas;
// NS_END
class CanvasMode
{
@@ -122,6 +123,7 @@ class CanvasModeMaskFree : public CanvasMode
bool m_dragging = false;
std::vector<vertex_t> m_points;
std::vector<glm::vec2> m_points2d;
struct ui::CameraData m_selection_cam;
public:
virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;