remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -154,7 +154,7 @@ void App::dialog_newdoc()
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if (canvas)
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{
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if (ui::Canvas::I->m_unsaved)
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if (Canvas::I->m_unsaved)
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{
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auto m = layout[main_id]->add_child<NodeMessageBox>();
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m->m_title->set_text("Unsaved document");
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@@ -162,7 +162,7 @@ void App::dialog_newdoc()
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m->btn_ok->m_text->set_text("Yes");
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m->btn_cancel->m_text->set_text("No");
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m->btn_ok->on_click = [this, m, show_dialog](Node*) {
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ui::Canvas::I->project_save([this, m, show_dialog](bool success){
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Canvas::I->project_save([this, m, show_dialog](bool success){
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if (success)
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show_dialog();
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else
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@@ -218,7 +218,7 @@ void App::dialog_open()
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if (canvas)
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{
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if (ui::Canvas::I->m_unsaved)
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if (Canvas::I->m_unsaved)
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{
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auto m = layout[main_id]->add_child<NodeMessageBox>();
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m->m_title->set_text("Unsaved document");
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@@ -226,7 +226,7 @@ void App::dialog_open()
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m->btn_ok->m_text->set_text("Yes");
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m->btn_cancel->m_text->set_text("No");
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m->btn_ok->on_click = [this,m,show_dialog](Node*){
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ui::Canvas::I->project_save([this,m,show_dialog](bool success){
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Canvas::I->project_save([this,m,show_dialog](bool success){
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if (success)
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show_dialog();
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else
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@@ -278,7 +278,7 @@ void App::dialog_browse()
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if (canvas)
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{
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if (ui::Canvas::I->m_unsaved)
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if (Canvas::I->m_unsaved)
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{
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auto m = layout[main_id]->add_child<NodeMessageBox>();
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m->m_title->set_text("Unsaved document");
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@@ -286,7 +286,7 @@ void App::dialog_browse()
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m->btn_ok->m_text->set_text("Yes");
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m->btn_cancel->m_text->set_text("No");
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m->btn_ok->on_click = [this, m, show_dialog](Node*) {
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ui::Canvas::I->project_save([this, m, show_dialog](bool success){
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Canvas::I->project_save([this, m, show_dialog](bool success){
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if (success)
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show_dialog();
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else
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