remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -3,7 +3,7 @@
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#include "node_border.h"
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#include "shader.h"
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ui::Plane NodeBorder::m_plane;
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Plane NodeBorder::m_plane;
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NodeBorder::NodeBorder()
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{
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@@ -60,14 +60,13 @@ void NodeBorder::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* a
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}
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void NodeBorder::draw()
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{
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using namespace ui;
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ui::ShaderManager::use(kShader::Color);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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ShaderManager::use(kShader::Color);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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if (m_color.a > 0.f)
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{
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m_color.a < 1.f ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
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ui::ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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m_plane.draw_fill();
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glDisable(GL_BLEND);
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}
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@@ -75,7 +74,7 @@ void NodeBorder::draw()
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if (m_thinkness > 0 && m_border_color.a > 0.f)
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{
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glLineWidth(m_thinkness);
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ui::ShaderManager::u_vec4(kShaderUniform::Col, m_border_color);
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ShaderManager::u_vec4(kShaderUniform::Col, m_border_color);
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m_border_color.a < 1.f ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
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m_plane.draw_stroke();
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glDisable(GL_BLEND);
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