remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -91,9 +91,8 @@ void NodeColorQuad::draw()
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auto pos = glm::clamp(m_value * sz, { 0, 0 }, sz);
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m_picker->SetPosition(pos - m_picker->GetSize() * .5f);
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using namespace ui;
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ui::ShaderManager::use(kShader::ColorQuad);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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ui::ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(convert_rgb2hsv(glm::vec3(m_color)), 1));
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ShaderManager::use(kShader::ColorQuad);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(convert_rgb2hsv(glm::vec3(m_color)), 1));
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m_plane.draw_fill();
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}
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