remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -81,7 +81,7 @@ void NodeDialogOpen::init_controls()
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node->on_selected = [&](NodeDialogOpenItem* target) {
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if (target == current)
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return;
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ui::Image thumb = ui::Canvas::I->thumbnail_read(target->m_path);
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Image thumb = Canvas::I->thumbnail_read(target->m_path);
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auto image_tex = find<NodeImageTexture>("thumb-tex");
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image_tex->tex.destroy();
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image_tex->tex.create(thumb);
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