remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -25,7 +25,7 @@ void NodeColorPicker::init()
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void NodeColorPicker::draw()
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{
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NodeBorder::draw();
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// glm::vec3 rgb = glm::vec3(ui::Canvas::I->m_current_brush.m_tip_color);
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// glm::vec3 rgb = glm::vec3(Canvas::I->m_current_brush.m_tip_color);
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// glm::vec3 hsv = convert_rgb2hsv(rgb);
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// m_slider_h->m_value.x = hsv.x;
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// m_slider_s->m_value.x = hsv.y;
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