remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -205,7 +205,7 @@ void NodePanelBrushPreset::handle_click(Node* target)
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on_brush_changed(this, m_current->m_brushID);
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}
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ui::Brush NodePanelBrushPreset::get_brush(int index) const
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Brush NodePanelBrushPreset::get_brush(int index) const
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{
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auto b = m_brushes[index]->m_brush;
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TextureManager::load(m_brushes[index]->high_path.c_str(), true);
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