remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -43,7 +43,7 @@ class NodeBrushPresetItem : public NodeButtonCustom
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{
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public:
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int m_brushID;
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ui::Brush m_brush;
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Brush m_brush;
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std::string high_path;
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uint16_t high_id;
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bool m_selected = false;
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@@ -65,7 +65,7 @@ public:
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virtual void init() override;
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void handle_click(Node* target);
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uint16_t get_texture_id(int index) const;
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ui::Brush get_brush(int index) const;
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Brush get_brush(int index) const;
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int get_brush_id(int index) const;
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};
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