remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h

This commit is contained in:
2018-11-27 14:24:01 +01:00
parent f34ffa825d
commit 0c6b409606
57 changed files with 538 additions and 597 deletions

View File

@@ -27,16 +27,15 @@ void NodeSliderH::draw()
{
NodeBorder::draw();
using namespace ui;
auto sz = GetSize();
glm::vec2 cur_size = sz * (1.f - m_mask) + m_mask * glm::vec2(10);
glm::mat4 scale = glm::scale(glm::vec3(cur_size, 1.f));
glm::mat4 pos = glm::translate(glm::vec3(m_value * m_mask * sz + m_pos + sz * .5f * (1.f - m_mask), 0));
auto mvp = m_proj * pos * scale;
ui::ShaderManager::use(kShader::Color);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ui::ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
m_plane.draw_fill();
}
@@ -149,11 +148,10 @@ glm::vec4 NodeSliderHue::get_hue()
void NodeSliderHue::draw()
{
using namespace ui;
ui::ShaderManager::use(kShader::ColorHue);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
//ui::ShaderManager::u_vec4(kShaderUniform::Col, m_color);
ui::ShaderManager::u_int(kShaderUniform::Direction, 1); // set vertical
ShaderManager::use(kShader::ColorHue);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
//ShaderManager::u_vec4(kShaderUniform::Col, m_color);
ShaderManager::u_int(kShaderUniform::Direction, 1); // set vertical
m_plane.draw_fill();
NodeBorder::m_color = glm::vec4(0);
NodeSliderH::draw();