remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -102,13 +102,12 @@ void NodeText::set_text_format(const char* fmt, ...)
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void NodeText::draw()
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{
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using namespace ui;
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glm::mat4 pos = glm::translate(glm::vec3(glm::floor(m_pos), 0));
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m_mvp = m_proj * pos;
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ui::ShaderManager::use(kShader::Font);
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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ui::ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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ShaderManager::use(kShader::Font);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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glEnable(GL_BLEND);
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m_text_mesh.draw();
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glDisable(GL_BLEND);
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