remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h

This commit is contained in:
2018-11-27 14:24:01 +01:00
parent f34ffa825d
commit 0c6b409606
57 changed files with 538 additions and 597 deletions

View File

@@ -102,13 +102,12 @@ void NodeText::set_text_format(const char* fmt, ...)
void NodeText::draw()
{
using namespace ui;
glm::mat4 pos = glm::translate(glm::vec3(glm::floor(m_pos), 0));
m_mvp = m_proj * pos;
ui::ShaderManager::use(kShader::Font);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ui::ShaderManager::u_vec4(kShaderUniform::Col, m_color);
ShaderManager::use(kShader::Font);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
ShaderManager::u_vec4(kShaderUniform::Col, m_color);
glEnable(GL_BLEND);
m_text_mesh.draw();
glDisable(GL_BLEND);