remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h

This commit is contained in:
2018-11-27 14:24:01 +01:00
parent f34ffa825d
commit 0c6b409606
57 changed files with 538 additions and 597 deletions

View File

@@ -2,8 +2,6 @@
#include "log.h"
#include "shader.h"
using namespace ui;
std::map<kShader, Shader> ShaderManager::m_shaders;
Shader* ShaderManager::m_current;
@@ -146,7 +144,7 @@ void Shader::u_float(kShaderUniform id, float f)
LOG("UNIFORM float %d NOT FOUND in shader %d", (int)id, (int)name)
else glUniform1f(m_umap[id], f);
}
GLint ui::Shader::GetAttribLocation(const char* name)
GLint Shader::GetAttribLocation(const char* name)
{
return glGetAttribLocation(prog, name);
}
@@ -188,13 +186,13 @@ void ShaderManager::u_int(kShaderUniform id, int i)
m_current->u_int(id, i);
}
Shader* ui::ShaderManager::get(kShader id)
Shader* ShaderManager::get(kShader id)
{
auto it = m_shaders.find(id);
return (it == m_shaders.end()) ? nullptr : &it->second;
}
void ui::ShaderManager::u_float(kShaderUniform id, float f)
void ShaderManager::u_float(kShaderUniform id, float f)
{
m_current->u_float(id, f);
}