remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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@@ -2,8 +2,6 @@
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#include "log.h"
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#include "shader.h"
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using namespace ui;
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std::map<kShader, Shader> ShaderManager::m_shaders;
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Shader* ShaderManager::m_current;
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@@ -146,7 +144,7 @@ void Shader::u_float(kShaderUniform id, float f)
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LOG("UNIFORM float %d NOT FOUND in shader %d", (int)id, (int)name)
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else glUniform1f(m_umap[id], f);
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}
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GLint ui::Shader::GetAttribLocation(const char* name)
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GLint Shader::GetAttribLocation(const char* name)
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{
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return glGetAttribLocation(prog, name);
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}
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@@ -188,13 +186,13 @@ void ShaderManager::u_int(kShaderUniform id, int i)
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m_current->u_int(id, i);
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}
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Shader* ui::ShaderManager::get(kShader id)
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Shader* ShaderManager::get(kShader id)
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{
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auto it = m_shaders.find(id);
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return (it == m_shaders.end()) ? nullptr : &it->second;
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}
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void ui::ShaderManager::u_float(kShaderUniform id, float f)
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void ShaderManager::u_float(kShaderUniform id, float f)
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{
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m_current->u_float(id, f);
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}
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