Own main workers and narrow Apple render hooks
This commit is contained in:
@@ -18,6 +18,24 @@ agent or engineer to remove them without reconstructing context from chat.
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## Reductions
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` merged-path and
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non-blend checkerboard background setup now route through
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`execute_legacy_canvas_draw_merge_background_setup(...)` in
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`src/legacy_canvas_draw_merge_services.h` instead of keeping that shared
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background loop inline in both branches of `NodeCanvas::draw()`; broader
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canvas draw orchestration remains.
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- 2026-06-16: `DEBT-0003` was narrowed again. The Windows splash-dialog worker
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and HMD renderer worker in `src/main.cpp` now use `std::jthread` with
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explicit stop requests instead of raw `std::thread` ownership; retained
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global VR state, Win32 message-loop ownership, and broader app runtime
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coupling remain.
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- 2026-06-16: `DEBT-0017` was narrowed again. Apple render-context
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acquire/release/present hooks and iOS main-render-target binding now route
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through explicit bridge callbacks in
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`src/platform_apple/apple_platform_services.*` consumed by
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`src/platform_legacy/legacy_platform_services.cpp` instead of direct `App::I`
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calls in those legacy platform methods; the retained Apple fallback adapter
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and broader platform singleton reach remain.
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` non-`draw_merged`
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per-layer/per-plane retained draw execution now routes through
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`execute_legacy_canvas_draw_merge_layer_plane(...)` in
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@@ -98,15 +98,17 @@ Current architecture mismatches that must be treated as real blockers:
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directly, and Linux FPS title reporting now uses an injected callback, but
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retained Apple bridging in `platform_legacy` and other platform/app coupling
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remain, even though iOS keyboard visibility and prepared-file save handoff
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now also route through explicit Apple bridge callbacks.
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now also route through explicit Apple bridge callbacks and Apple render-
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context hooks plus iOS main-render-target binding now route through the same
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bridge style.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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- `Canvas`, `NodeCanvas`, and `NodeStrokePreview` still own too much live
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OpenGL execution around the renderer boundary, even though `NodeCanvas`
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display resolve, cache-to-screen composite, post-draw mask/grid/current-mode
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sequencing, and per-layer/per-plane retained draw execution now route
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through retained draw-merge helpers.
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sequencing, per-layer/per-plane retained draw execution, and shared
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checkerboard background setup now route through retained draw-merge helpers.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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@@ -115,7 +117,8 @@ Current architecture mismatches that must be treated as real blockers:
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ownership, even though most previously detached or raw app-facing worker
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launches now use owned `std::jthread` or service-owned worker queues and
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`AppRuntime` now owns render/UI workers with explicit `std::jthread`
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shutdown semantics.
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shutdown semantics while the Windows splash-dialog and HMD renderer workers
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also use owned `std::jthread` lifecycle.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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@@ -131,6 +131,8 @@ Current slice:
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- `NodeStrokePreview` final composite plus preview-texture copy now route
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through `legacy_node_stroke_preview_execution_services.h`, but the preview
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node still owns most live-pass and retained GL resource execution.
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- `NodeCanvas` merged-path and non-blend checkerboard background setup now also
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route through `execute_legacy_canvas_draw_merge_background_setup(...)`.
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- `NodeCanvas` display resolve plus cache-to-screen checkerboard/cache-texture
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composite now route through `legacy_canvas_draw_merge_services.h`.
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- `NodeCanvas` smoothing-mask overlay, smoothing-mask face pass, grid keepalive
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@@ -370,6 +372,9 @@ modernization foundation.
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Current slice:
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- app-owned render/UI runtime queues and cloud worker ownership are already
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moving behind owned runtime/service objects
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- Windows splash-dialog and HMD renderer worker ownership in `main.cpp` now
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also use `std::jthread` with explicit stop requests instead of raw
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`std::thread`
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- brush package import/export now use service-owned `std::jthread` workers and
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UI-thread completion handoff
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- prepared-file save work and grid lightmap launch now also use service-owned
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@@ -585,6 +590,9 @@ Current slice:
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- iOS virtual-keyboard visibility and prepared-file save handoff now also route
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through explicit Apple bridge callbacks instead of direct `App::I` calls in
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`LegacyPlatformServices`
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- Apple render-context acquire/release/present hooks and iOS
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`bind_main_render_target()` now also route through explicit Apple bridge
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callbacks instead of direct `App::I` calls in `LegacyPlatformServices`
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- retained Apple callback injection and broader `platform_legacy` singleton
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reach are still open
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@@ -118,6 +118,16 @@ struct LegacyCanvasDrawMergeTemporaryCompositeExecution {
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std::function<void()> unbind_textures;
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};
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struct LegacyCanvasDrawMergeBackgroundSetupUniforms {
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bool draw_merged = false;
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bool use_blend = false;
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};
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struct LegacyCanvasDrawMergeBackgroundSetupExecution {
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std::function<void()> disable_blend;
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std::function<void(int)> draw_checkerboard_plane;
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};
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template <
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typename Setup,
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typename BindSamplers,
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@@ -485,6 +495,21 @@ inline void execute_legacy_canvas_draw_merge_temporary_composite(
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execution.unbind_textures();
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}
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inline void execute_legacy_canvas_draw_merge_background_setup(
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const LegacyCanvasDrawMergeBackgroundSetupUniforms& uniforms,
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const LegacyCanvasDrawMergeBackgroundSetupExecution& execution)
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{
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if (uniforms.draw_merged) {
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execution.disable_blend();
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}
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if (uniforms.draw_merged || !uniforms.use_blend) {
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for (int plane_index = 0; plane_index < 6; ++plane_index) {
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execution.draw_checkerboard_plane(plane_index);
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}
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}
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}
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inline void execute_legacy_canvas_draw_merge_plane_setup(
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const LegacyCanvasDrawMergePlaneSetupUniforms& uniforms,
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const LegacyCanvasDrawMergePlaneSetupExecution& execution)
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18
src/main.cpp
18
src/main.cpp
@@ -30,6 +30,7 @@
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#include <iomanip>
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#include <ctime>
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#include <sstream>
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#include <stop_token>
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#define WM_USER_CLOSE (WM_USER + 1)
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#define WM_USER_WAKEUP (WM_USER + 2)
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@@ -47,7 +48,7 @@ std::thread::id gl_thread;
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std::map<kKey, int> vkey_map;
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static wchar_t window_title[512];
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std::thread hmd_renderer;
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std::jthread hmd_renderer;
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int vr_frames = 0;
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int running = -1;
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int vr_running = 0;
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@@ -535,8 +536,11 @@ bool win32_vr_start()
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}
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if (hmd_renderer.joinable())
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{
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hmd_renderer.request_stop();
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hmd_renderer.join();
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hmd_renderer = std::thread([&] {
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}
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hmd_renderer = std::jthread([&](std::stop_token stop_token) {
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if (!vive)
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return;
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@@ -558,7 +562,7 @@ bool win32_vr_start()
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auto t0 = GetTickCount64();
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float one_sec_timer = 0;
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int frames = 0;
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while (vr_running && running == 1 && vive->Valid())
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while (!stop_token.stop_requested() && vr_running && running == 1 && vive->Valid())
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{
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std::unique_lock<std::mutex> lock(hmd_render_mutex);
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auto t1 = GetTickCount64();
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@@ -606,7 +610,10 @@ void win32_vr_stop()
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{
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vr_running = false;
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if (hmd_renderer.joinable())
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{
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hmd_renderer.request_stop();
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hmd_renderer.join();
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}
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vive->Terminate();
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delete vive;
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vive = nullptr;
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@@ -764,7 +771,7 @@ int main(int argc, char** argv)
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LOG("data files ok");
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}
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std::thread dialog_thread(splash_thread_loop);
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std::jthread dialog_thread(splash_thread_loop);
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init_vk_map();
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@@ -1034,7 +1041,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
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case WM_USER_CLOSE:
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running = 0;
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if (hmd_renderer.joinable())
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{
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hmd_renderer.request_stop();
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hmd_renderer.join();
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}
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App::I->runtime().ui_thread_stop();
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App::I->runtime().render_thread_stop();
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App::I->terminate();
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@@ -365,24 +365,35 @@ void NodeCanvas::draw()
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bool draw_merged = !(m_canvas->m_current_mode == kCanvasMode::Camera);
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draw_merged = false;
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const auto draw_background_plane = [&](int plane_index) {
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_layers.size() + 500)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
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pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
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.mvp = plane_mvp,
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.colorize = false,
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});
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m_face_plane.draw_fill();
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};
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if (draw_merged)
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{
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apply_node_canvas_capability(pp::renderer::gl::blend_state(), false);
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// draw the grid
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pp::panopainter::execute_legacy_canvas_draw_merge_background_setup(
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{
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.draw_merged = true,
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},
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{
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.disable_blend = [&] {
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apply_node_canvas_capability(pp::renderer::gl::blend_state(), false);
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},
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.draw_checkerboard_plane = draw_background_plane,
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});
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_layers.size() + 500)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
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pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
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.mvp = plane_mvp,
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.colorize = false,
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});
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m_face_plane.draw_fill();
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int z = 1;
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auto plane_mvp_z = proj * camera *
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//glm::scale(glm::vec3(z + 1)) *
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@@ -421,24 +432,17 @@ void NodeCanvas::draw()
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m_cache_rtt.bindFramebuffer();
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m_cache_rtt.clear({ 1, 1, 1, 0 });
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}
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else
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{
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// draw the grid
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_layers.size() + 500)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
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pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
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.mvp = plane_mvp,
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.colorize = false,
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});
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m_face_plane.draw_fill();
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}
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}
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pp::panopainter::execute_legacy_canvas_draw_merge_background_setup(
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{
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.use_blend = use_blend,
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},
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{
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.disable_blend = [&] {
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apply_node_canvas_capability(pp::renderer::gl::blend_state(), false);
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},
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.draw_checkerboard_plane = draw_background_plane,
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});
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// if not using shader blend, use gl rasterizer blend
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use_blend ? apply_node_canvas_capability(pp::renderer::gl::blend_state(), false) : apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
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@@ -183,6 +183,30 @@ void AppleDocumentPlatformServices::set_cursor_visible(bool visible) const
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#endif
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}
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void AppleDocumentPlatformServices::acquire_render_context() const
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{
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if (bridge_.acquire_render_context)
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bridge_.acquire_render_context();
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}
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void AppleDocumentPlatformServices::release_render_context() const
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{
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if (bridge_.release_render_context)
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bridge_.release_render_context();
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}
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void AppleDocumentPlatformServices::present_render_context() const
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{
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if (bridge_.present_render_context)
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bridge_.present_render_context();
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}
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void AppleDocumentPlatformServices::bind_main_render_target() const
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{
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if (bridge_.bind_main_render_target)
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bridge_.bind_main_render_target();
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}
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void AppleDocumentPlatformServices::save_prepared_file(
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std::string_view path,
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std::string_view suggested_name,
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@@ -22,6 +22,10 @@ struct AppleDocumentPickerBridge {
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std::function<void(std::string path)> display_file;
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std::function<void(std::string path)> share_file;
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std::function<void(bool visible)> set_cursor_visible;
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std::function<void()> acquire_render_context;
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std::function<void()> release_render_context;
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std::function<void()> present_render_context;
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std::function<void()> bind_main_render_target;
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std::function<void(std::string path, std::string suggested_name, PreparedFileCallback callback)> save_prepared_file;
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std::function<void()> save_ui_state;
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};
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@@ -49,6 +53,10 @@ public:
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void display_file(std::string_view path) const;
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void share_file(std::string_view path) const;
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void set_cursor_visible(bool visible) const;
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void acquire_render_context() const;
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void release_render_context() const;
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void present_render_context() const;
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void bind_main_render_target() const;
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void save_prepared_file(
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std::string_view path,
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std::string_view suggested_name,
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@@ -143,6 +143,18 @@ public:
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[ios_view hide_keyboard];
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});
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};
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bridge.acquire_render_context = [ios_view] {
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[ios_view async_lock];
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};
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bridge.release_render_context = [ios_view] {
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[ios_view async_unlock];
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};
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bridge.present_render_context = [ios_view] {
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[ios_view async_swap];
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};
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bridge.bind_main_render_target = [ios_view] {
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[ios_view->glview bindDrawable];
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};
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bridge.display_file = [ios_view](std::string path) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[ios_view display_file:path];
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@@ -197,6 +209,15 @@ public:
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[osx_view share_file:[NSString stringWithUTF8String:path.c_str()]];
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});
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};
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bridge.acquire_render_context = [osx_view] {
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[osx_view async_lock];
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};
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bridge.release_render_context = [osx_view] {
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[osx_view async_unlock];
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};
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bridge.present_render_context = [osx_view] {
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[osx_view async_swap];
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};
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bridge.set_cursor_visible = [osx_view](bool visible) {
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[osx_view show_cursor:visible];
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};
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@@ -372,10 +393,8 @@ public:
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void acquire_render_context() override
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{
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#if __OSX__
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[App::I->osx_view async_lock];
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#elif __IOS__
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[App::I->ios_view async_lock];
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#if defined(__IOS__) || defined(__OSX__)
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active_apple_document_platform_services().acquire_render_context();
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#elif __ANDROID__
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android_async_lock();
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#elif __LINUX__ || __WEB__
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@@ -385,10 +404,8 @@ public:
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void release_render_context() override
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{
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#if __OSX__
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[App::I->osx_view async_unlock];
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#elif __IOS__
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[App::I->ios_view async_unlock];
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#if defined(__IOS__) || defined(__OSX__)
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active_apple_document_platform_services().release_render_context();
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#elif __ANDROID__
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android_async_unlock();
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#endif
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@@ -396,10 +413,8 @@ public:
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void present_render_context() override
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{
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#if __OSX__
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[App::I->osx_view async_swap];
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#elif __IOS__
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[App::I->ios_view async_swap];
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#if defined(__IOS__) || defined(__OSX__)
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active_apple_document_platform_services().present_render_context();
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#elif __ANDROID__
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android_async_swap();
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#elif __LINUX__ || __WEB__
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@@ -417,7 +432,7 @@ public:
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void bind_main_render_target() override
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{
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#if __IOS__
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[App::I->ios_view->glview bindDrawable];
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active_apple_document_platform_services().bind_main_render_target();
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#else
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bind_default_render_target();
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#endif
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Reference in New Issue
Block a user