fix scroll

This commit is contained in:
2019-10-20 16:13:24 +02:00
parent e30ac277c1
commit 0d575be198
7 changed files with 29 additions and 36 deletions

View File

@@ -28,14 +28,16 @@
<layout id="tpl-panel-animation">
<node margin="0 0 10 0" rtl="ltr" grow="1" dir="col">
<scroll pad="0 5 0 5" dir="row" color=".4" grow="1" shrink="1">
<node color=".3" id="layers" width="100" dir="col-reverse" justify="flex-end" margin="20 5 0 0"></node>
<scroll id="hscroll" scroll-dir="h" color=".6" grow="1" shrink="1" dir="col" margin="0 0 5 0">
<border color=".4">
<timeline id="timeline" height="20"/>
</border>
<node id="frames" dir="col-reverse" justify="flex-end" flood-events="1"></node>
</scroll>
<scroll pad="0 5 0 5" color=".4" grow="1" shrink="1">
<node grow="1" dir="row">
<node color=".3" id="layers" width="100" dir="col-reverse" justify="flex-end" margin="20 5 0 0"></node>
<scroll id="hscroll" scroll-dir="h" color=".6" grow="1" shrink="1" dir="col" margin="0 0 5 0">
<border color=".4">
<timeline id="timeline" height="20"/>
</border>
<node id="frames" dir="col-reverse" justify="flex-end" flood-events="1"></node>
</scroll>
</node>
</scroll>
<border height="40" color=".5" dir="row" align="center" flood-events="1">

View File

@@ -538,15 +538,15 @@ bool App::update_ui_observer(Node *n)
float pl = YGNodeLayoutGetPadding(p->y_node, YGEdgeLeft);
glm::vec2 off_p(pl, pt);
glm::vec2 off_s(pr, pb);
glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p + parent_offset };
//glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p/* + parent_offset*/ };
box = rect_intersection(box, pclip);
p = p->m_parent;
}
//auto box = n->m_clip;
//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
glm::vec2 parent_offset = n->m_parent ? n->m_parent->m_pos_offset_childred : glm::vec2(0.f);
if (box.z <= parent_offset.x || box.w <= parent_offset.y)
if (box.z <= 0 || box.w <= 0)
{
if (n->m_on_screen)
{

View File

@@ -1077,8 +1077,13 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj, float
float w = YGNodeLayoutGetWidth(y_node);
float h = YGNodeLayoutGetHeight(y_node);
auto old_size = m_size;
glm::vec2 parent_offset = m_parent ? m_parent->m_pos_offset_childred : glm::vec2(0.f);
m_pos = /*glm::floor*/(origin + glm::vec2(x, y) + m_pos_offset + parent_offset);
if (YGNodeStyleGetWidth(y_node).unit == YGUnit::YGUnitAuto)
w -= m_pos_offset.x;
//if (YGNodeStyleGetHeight(y_node).unit == YGUnit::YGUnitAuto)
// h -= m_pos_offset.y;
m_pos = /*glm::floor*/(origin + glm::vec2(x, y) + m_pos_offset);
m_pos_origin = /*glm::floor*/(origin + glm::vec2(x, y));
m_size = /*glm::floor*/(glm::vec2(w, h));
@@ -1095,7 +1100,7 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj, float
glm::vec2 off_s(pr, pb);
glm::vec4 pclip = { xy(m_parent->m_clip) + off_p, zw(m_parent->m_clip) - (off_s + off_p) };
m_clip_uncut = glm::vec4(m_pos - glm::vec2(1), m_size + glm::vec2(2));
m_clip = rect_intersection(m_clip_uncut, m_parent->m_clip) + glm::vec4(0, 0, -parent_offset);
m_clip = rect_intersection(m_clip_uncut, m_parent->m_clip);
}
else
{
@@ -1118,7 +1123,10 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj, float
}
for (auto& c : m_children)
c->update_internal(m_pos, proj, zoom);
{
c->m_pos_offset = m_pos_offset + m_pos_offset_childred;
c->update_internal(m_pos_origin, proj, zoom);
}
m_children.erase(std::remove_if(m_children.begin(), m_children.end(),
[](const auto& n) { return n->m_destroyed; }), m_children.end());

View File

@@ -109,10 +109,6 @@ void NodePanelAnimation::load_layers()
auto& layers = Canvas::I->m_layers;
m_selected_frame = nullptr;
float max_width = find("hscroll")->GetWidth() - 2;
for (int i = 0; i < layers.size(); i++)
max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
for (int i = 0; i < layers.size(); i++)
{
auto l = m_layers_container->add_child<NodeAnimationLayer>();
@@ -120,8 +116,6 @@ void NodePanelAnimation::load_layers()
l->set_selected(Canvas::I->m_current_layer_idx == i);
l->set_chekcbox(layers[i]->m_visible);
auto film = m_frames_container->add_child_ref<NodeAnimationFilm>();
//film->m_color = glm::vec4(glm::vec3(i % 2 ? .8 : .7), 1);
film->SetWidth(max_width - 5);
for (int fi = 0; fi < layers[i]->m_frames.size(); fi++)
{
auto b = film->add_frame(layers[i]->m_frames[fi].m_duration);
@@ -146,7 +140,6 @@ void NodePanelAnimation::load_layers()
};
}
}
m_timeline->SetWidth(max_width - 4);
m_timeline->m_frame = Canvas::I->m_anim_frame;
m_timeline->m_onion_size = m_onion->get_int();
update_frames();
@@ -159,18 +152,6 @@ void NodePanelAnimation::update_frames()
m_frame_label->set_text_format("%0*d/%d", digits, m_timeline->m_frame + 1, total_frames);
}
void NodePanelAnimation::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
{
parent::handle_resize(old_size, new_size, zoom);
auto& layers = Canvas::I->m_layers;
float max_width = find("hscroll")->GetWidth() - 2;
for (int i = 0; i < layers.size(); i++)
max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
for (auto& film : m_frames_container->m_children)
film->SetWidth(max_width - 5);
m_timeline->SetWidth(max_width - 4);
}
void NodePanelAnimation::on_tick(float dt)
{
parent::on_tick(dt);

View File

@@ -72,7 +72,6 @@ public:
virtual void init() override;
virtual void added(Node* parent) override;
virtual void on_tick(float dt) override;
virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) override;
void init_controls();
void load_layers();

View File

@@ -286,6 +286,9 @@ bool NodePanelBrush::restore()
{
f.read_all();
if (f.m_len == 0)
return false;
BinaryStreamReader sr;
sr.init(f.m_data, f.m_len);

View File

@@ -12,7 +12,7 @@ Node* NodeScroll::clone_instantiate() const
void NodeScroll::fix_scroll()
{
auto pad = GetPadding();
glm::vec2 padoff = { pad.y + pad.w, pad.x + pad.z };
glm::vec2 padoff = { pad[1] + pad[3], pad[0] + pad[2] };
auto rect = get_children_rect();
if (rect.w > 0 && rect.z > 0)
{