fix scroll
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@@ -538,15 +538,15 @@ bool App::update_ui_observer(Node *n)
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float pl = YGNodeLayoutGetPadding(p->y_node, YGEdgeLeft);
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glm::vec2 off_p(pl, pt);
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glm::vec2 off_s(pr, pb);
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glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
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glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p + parent_offset };
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//glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
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glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p/* + parent_offset*/ };
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box = rect_intersection(box, pclip);
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p = p->m_parent;
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}
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//auto box = n->m_clip;
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//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
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glm::vec2 parent_offset = n->m_parent ? n->m_parent->m_pos_offset_childred : glm::vec2(0.f);
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if (box.z <= parent_offset.x || box.w <= parent_offset.y)
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if (box.z <= 0 || box.w <= 0)
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{
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if (n->m_on_screen)
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{
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