fix scroll
This commit is contained in:
@@ -28,14 +28,16 @@
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<layout id="tpl-panel-animation">
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<node margin="0 0 10 0" rtl="ltr" grow="1" dir="col">
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<scroll pad="0 5 0 5" dir="row" color=".4" grow="1" shrink="1">
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<node color=".3" id="layers" width="100" dir="col-reverse" justify="flex-end" margin="20 5 0 0"></node>
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<scroll id="hscroll" scroll-dir="h" color=".6" grow="1" shrink="1" dir="col" margin="0 0 5 0">
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<border color=".4">
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<timeline id="timeline" height="20"/>
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</border>
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<node id="frames" dir="col-reverse" justify="flex-end" flood-events="1"></node>
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</scroll>
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<scroll pad="0 5 0 5" color=".4" grow="1" shrink="1">
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<node grow="1" dir="row">
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<node color=".3" id="layers" width="100" dir="col-reverse" justify="flex-end" margin="20 5 0 0"></node>
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<scroll id="hscroll" scroll-dir="h" color=".6" grow="1" shrink="1" dir="col" margin="0 0 5 0">
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<border color=".4">
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<timeline id="timeline" height="20"/>
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</border>
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<node id="frames" dir="col-reverse" justify="flex-end" flood-events="1"></node>
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</scroll>
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</node>
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</scroll>
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<border height="40" color=".5" dir="row" align="center" flood-events="1">
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@@ -538,15 +538,15 @@ bool App::update_ui_observer(Node *n)
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float pl = YGNodeLayoutGetPadding(p->y_node, YGEdgeLeft);
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glm::vec2 off_p(pl, pt);
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glm::vec2 off_s(pr, pb);
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glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
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glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p + parent_offset };
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//glm::vec2 parent_offset = p->m_parent ? -p->m_parent->m_pos_offset_childred : glm::vec2(0.f);
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glm::vec4 pclip = { xy(p->m_clip_uncut) + off_p, zw(p->m_clip_uncut) - off_s - off_p/* + parent_offset*/ };
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box = rect_intersection(box, pclip);
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p = p->m_parent;
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}
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//auto box = n->m_clip;
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//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
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glm::vec2 parent_offset = n->m_parent ? n->m_parent->m_pos_offset_childred : glm::vec2(0.f);
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if (box.z <= parent_offset.x || box.w <= parent_offset.y)
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if (box.z <= 0 || box.w <= 0)
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{
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if (n->m_on_screen)
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{
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16
src/node.cpp
16
src/node.cpp
@@ -1077,8 +1077,13 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj, float
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float w = YGNodeLayoutGetWidth(y_node);
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float h = YGNodeLayoutGetHeight(y_node);
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auto old_size = m_size;
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glm::vec2 parent_offset = m_parent ? m_parent->m_pos_offset_childred : glm::vec2(0.f);
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m_pos = /*glm::floor*/(origin + glm::vec2(x, y) + m_pos_offset + parent_offset);
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if (YGNodeStyleGetWidth(y_node).unit == YGUnit::YGUnitAuto)
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w -= m_pos_offset.x;
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//if (YGNodeStyleGetHeight(y_node).unit == YGUnit::YGUnitAuto)
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// h -= m_pos_offset.y;
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m_pos = /*glm::floor*/(origin + glm::vec2(x, y) + m_pos_offset);
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m_pos_origin = /*glm::floor*/(origin + glm::vec2(x, y));
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m_size = /*glm::floor*/(glm::vec2(w, h));
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@@ -1095,7 +1100,7 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj, float
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glm::vec2 off_s(pr, pb);
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glm::vec4 pclip = { xy(m_parent->m_clip) + off_p, zw(m_parent->m_clip) - (off_s + off_p) };
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m_clip_uncut = glm::vec4(m_pos - glm::vec2(1), m_size + glm::vec2(2));
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m_clip = rect_intersection(m_clip_uncut, m_parent->m_clip) + glm::vec4(0, 0, -parent_offset);
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m_clip = rect_intersection(m_clip_uncut, m_parent->m_clip);
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}
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else
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{
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@@ -1118,7 +1123,10 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj, float
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}
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for (auto& c : m_children)
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c->update_internal(m_pos, proj, zoom);
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{
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c->m_pos_offset = m_pos_offset + m_pos_offset_childred;
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c->update_internal(m_pos_origin, proj, zoom);
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}
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m_children.erase(std::remove_if(m_children.begin(), m_children.end(),
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[](const auto& n) { return n->m_destroyed; }), m_children.end());
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@@ -109,10 +109,6 @@ void NodePanelAnimation::load_layers()
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auto& layers = Canvas::I->m_layers;
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m_selected_frame = nullptr;
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float max_width = find("hscroll")->GetWidth() - 2;
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for (int i = 0; i < layers.size(); i++)
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max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
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for (int i = 0; i < layers.size(); i++)
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{
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auto l = m_layers_container->add_child<NodeAnimationLayer>();
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@@ -120,8 +116,6 @@ void NodePanelAnimation::load_layers()
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l->set_selected(Canvas::I->m_current_layer_idx == i);
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l->set_chekcbox(layers[i]->m_visible);
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auto film = m_frames_container->add_child_ref<NodeAnimationFilm>();
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//film->m_color = glm::vec4(glm::vec3(i % 2 ? .8 : .7), 1);
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film->SetWidth(max_width - 5);
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for (int fi = 0; fi < layers[i]->m_frames.size(); fi++)
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{
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auto b = film->add_frame(layers[i]->m_frames[fi].m_duration);
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@@ -146,7 +140,6 @@ void NodePanelAnimation::load_layers()
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};
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}
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}
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m_timeline->SetWidth(max_width - 4);
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m_timeline->m_frame = Canvas::I->m_anim_frame;
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m_timeline->m_onion_size = m_onion->get_int();
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update_frames();
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@@ -159,18 +152,6 @@ void NodePanelAnimation::update_frames()
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m_frame_label->set_text_format("%0*d/%d", digits, m_timeline->m_frame + 1, total_frames);
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}
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void NodePanelAnimation::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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{
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parent::handle_resize(old_size, new_size, zoom);
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auto& layers = Canvas::I->m_layers;
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float max_width = find("hscroll")->GetWidth() - 2;
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for (int i = 0; i < layers.size(); i++)
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max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
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for (auto& film : m_frames_container->m_children)
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film->SetWidth(max_width - 5);
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m_timeline->SetWidth(max_width - 4);
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}
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void NodePanelAnimation::on_tick(float dt)
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{
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parent::on_tick(dt);
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@@ -72,7 +72,6 @@ public:
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virtual void init() override;
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virtual void added(Node* parent) override;
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virtual void on_tick(float dt) override;
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virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) override;
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void init_controls();
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void load_layers();
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@@ -286,6 +286,9 @@ bool NodePanelBrush::restore()
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{
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f.read_all();
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if (f.m_len == 0)
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return false;
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BinaryStreamReader sr;
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sr.init(f.m_data, f.m_len);
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@@ -12,7 +12,7 @@ Node* NodeScroll::clone_instantiate() const
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void NodeScroll::fix_scroll()
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{
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auto pad = GetPadding();
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glm::vec2 padoff = { pad.y + pad.w, pad.x + pad.z };
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glm::vec2 padoff = { pad[1] + pad[3], pad[0] + pad[2] };
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auto rect = get_children_rect();
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if (rect.w > 0 && rect.z > 0)
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{
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