Android opengl debug callback, Android device properties, fix texture internal format
This commit is contained in:
@@ -26,6 +26,24 @@
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#include "app.h"
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#include "..\..\..\..\engine\asset.h"
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typedef void (*GLDEBUGPROC)(GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* userParam);
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typedef void (*fnDebugMessageCallback)(GLDEBUGPROC callback, const void* userParam);
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#define GL_DEBUG_SEVERITY_HIGH 0x9146
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
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#define GL_DEBUG_SEVERITY_LOW 0x9148
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#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
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#define GL_DEBUG_OUTPUT 0x92E0
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
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/**
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* Our saved state data.
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*/
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@@ -116,8 +134,10 @@ static int engine_init_display(struct engine* engine) {
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surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
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const EGLint attribs_test[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR | EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
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//EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
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EGL_NONE
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};
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context = eglCreateContext(display, config, EGL_NO_CONTEXT, attribs_test);
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@@ -138,11 +158,92 @@ static int engine_init_display(struct engine* engine) {
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engine->state.angle = 0;
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// Check openGL on the system
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auto opengl_info = {GL_VENDOR, GL_RENDERER, GL_VERSION/*, GL_EXTENSIONS*/};
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auto opengl_info = { GL_VENDOR, GL_RENDERER, GL_VERSION/*, GL_EXTENSIONS*/ };
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for (auto name : opengl_info) {
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auto info = glGetString(name);
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LOG("OpenGL Info: %s", info);
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}
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const char* ext = (const char*) glGetString(GL_EXTENSIONS);
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int ext_len = strlen(ext);
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std::map<std::string, bool> ext_map;
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static char ext_name[256];
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int ext_name_i = 0;
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for (int i = 0; i < ext_len; i++)
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{
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char c = ext[i];
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if (c == ' ')
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{
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ext_map.emplace(std::string(ext_name, ext_name_i), true);
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ext_name_i = 0;
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}
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else
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{
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ext_name[ext_name_i++] = c;
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}
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}
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if (ext_map.count("GL_KHR_debug"))
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{
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LOG("GL_KHR_debug supported");
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auto glDebugMessageCallback = (fnDebugMessageCallback)eglGetProcAddress("glDebugMessageCallbackKHR");
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if (glDebugMessageCallback)
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{
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LOG("glDebugMessageCallback proc found at %p", glDebugMessageCallback);
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glDebugMessageCallback([](GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
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{
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//if (severity == GL_DEBUG_SEVERITY_MEDIUM || severity == GL_DEBUG_SEVERITY_HIGH)
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{
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LOG("OPENGL: %.*s", length, message);
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}
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}, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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else
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{
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LOG("glDebugMessageCallback proc NOT FOUND");
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}
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}
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int ret = -1;
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FILE* file = popen("getprop", "r");
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std::map<std::string, std::string> os_props;
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if (file)
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{
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char output[100];
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while (fgets(output, sizeof(output), file) != nullptr)
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{
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int i = 0;
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int l = strlen(output);
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char buf[64];
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int j = 0;
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while (i < l && output[i] != '[') i++;
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i++;
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while (i < l && output[i] != ']') { buf[j++] = output[i]; i++; }
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std::string key(buf, j);
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j = 0;
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while (i < l && output[i] != '[') i++;
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i++;
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while (i < l && output[i] != ']') { buf[j++] = output[i]; i++; }
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os_props[key] = std::string(buf, j);
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//LOG("PROP: %s -> %s", key.c_str(), os_props[key].c_str());
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}
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pclose(file);
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}
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LOG("PROP Android Version: %s", os_props["ro.build.version.release"].c_str());
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LOG("PROP Android SDK: %s", os_props["ro.build.version.sdk"].c_str());
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LOG("PROP Country Code: %s", os_props["ro.csc.country_code"].c_str());
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LOG("PROP ABI: %s", os_props["ro.product.cpu.abilist"].c_str());
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LOG("PROP Brand: %s", os_props["ro.product.brand"].c_str());
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LOG("PROP Maker: %s", os_props["ro.product.manufacturer"].c_str());
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LOG("PROP Mode: %s", os_props["ro.product.model"].c_str());
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//LOG("PROP: %s", os_props[""].c_str());
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//LOG("PROP: %s", os_props[""].c_str());
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//LOG("PROP: %s", os_props[""].c_str());
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// Initialize GL state.
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//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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//glEnable(GL_CULL_FACE);
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@@ -203,7 +304,7 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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struct engine* engine = (struct engine*)app->userData;
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float x = AMotionEvent_getX(event, 0);
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float y = AMotionEvent_getY(event, 0);
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LOG("event source: %d", AInputEvent_getSource(event));
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//LOG("event source: %d", AInputEvent_getSource(event));
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MouseEvent e;
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int32_t eventType = AInputEvent_getType(event);
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switch (eventType) {
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@@ -225,7 +326,7 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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App::I.mouse_move(x, y);
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return 1;
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default:
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LOG("motion action: %d", action);
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//LOG("motion action: %d", action);
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break;
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}
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}
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@@ -459,16 +459,17 @@ void App::init()
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{ GL_DEBUG_SEVERITY_MEDIUM, FOREGROUND_GREEN | FOREGROUND_INTENSITY },
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{ GL_DEBUG_SEVERITY_HIGH, FOREGROUND_RED | FOREGROUND_INTENSITY },
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};
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if (severity == GL_DEBUG_SEVERITY_MEDIUM || severity == GL_DEBUG_SEVERITY_HIGH)
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if (severity == GL_DEBUG_SEVERITY_MEDIUM || severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_LOW)
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{
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colors[severity]);
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LOG("%.*s", length, message);
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LOG("OPENGL: %.*s", length, message);
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FlushConsoleInputBuffer(GetStdHandle(STD_OUTPUT_HANDLE));
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), info.wAttributes);
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__debugbreak();
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// __debugbreak();
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}
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}, nullptr);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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#endif
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//int n;
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@@ -550,7 +551,7 @@ bool App::mouse_down(int button, float x, float y)
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e.m_type = button ? kEventType::MouseDownR : kEventType::MouseDownL;
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e.m_pos = { x / zoom, y / zoom };
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auto ret = layout[main_id]->on_event(&e);
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LOG("mouse click button%d pos %f %f", button, x, y);
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//LOG("mouse click button%d pos %f %f", button, x, y);
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// if (popup)
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// {
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@@ -584,7 +585,7 @@ bool App::mouse_up(int button, float x, float y)
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e.m_pos = { x / zoom, y / zoom };
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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LOG("mouse up button%d pos %f %f", button, x, y);
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//LOG("mouse up button%d pos %f %f", button, x, y);
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return ret == kEventResult::Consumed;
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}
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bool App::key_down(int key)
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@@ -594,7 +595,7 @@ bool App::key_down(int key)
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e.m_key = key;
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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LOG("key down %d '%c'", key, key);
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//LOG("key down %d '%c'", key, key);
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return ret == kEventResult::Consumed;
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}
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bool App::key_up(int key)
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@@ -604,7 +605,7 @@ bool App::key_up(int key)
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e.m_key = key;
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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LOG("key up %d '%c'", key, key);
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//LOG("key up %d '%c'", key, key);
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return ret == kEventResult::Consumed;
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}
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bool App::key_char(int key)
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@@ -614,6 +615,6 @@ bool App::key_char(int key)
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e.m_key = key;
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auto ret = layout[main_id]->on_event(&e);
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layout[main_id]->update();
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LOG("key up %d '%c'", key, key);
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//LOG("key up %d '%c'", key, key);
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return ret == kEventResult::Consumed;
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}
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@@ -7,7 +7,7 @@ AAssetManager* Asset::m_am;
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bool Asset::open(const char* path)
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{
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LOG("Asset::open %s", path);
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//LOG("Asset::open %s", path);
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m_current_path = path;
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#ifdef __ANDROID__
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if (!(m_asset = AAssetManager_open(m_am, path, AASSET_MODE_RANDOM)))
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@@ -16,7 +16,7 @@ bool Font::load(const char* ttf, int font_size)
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auto bitmap = std::make_unique<uint8_t[]>(w*h);
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chars.resize(num_chars);
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int ret = stbtt_BakeFontBitmap(file.m_data, 0, (float)font_size, bitmap.get(), w, h, start_char, num_chars, chars.data());
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font_tex.create(w, h, GL_RED, bitmap.get());
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font_tex.create(w, h, GL_R8, GL_RED, bitmap.get());
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file.close();
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return true;
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}
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@@ -1529,11 +1529,11 @@ public:
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::FindClose(hFind);
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}
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#elif __ANDROID__
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LOG("listing brushes");
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//LOG("listing brushes");
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AAssetDir* dir = AAssetManager_openDir(Asset::m_am, "data/Icons");
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while (const char* name = AAssetDir_getNextFileName(dir))
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{
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LOG("asset: %s", name);
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//LOG("asset: %s", name);
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names.push_back(name);
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}
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AAssetDir_close(dir);
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@@ -13,6 +13,7 @@
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#elif __ANDROID__
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES3/gl3.h>
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#include <sys/stat.h>
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@@ -14,9 +14,9 @@ bool TextureManager::load(const char* path)
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return true;
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}
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void TextureManager::assign(uint16_t id, GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint format/* = GL_RGBA*/)
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void TextureManager::assign(uint16_t id, GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint internal_format/* = GL_RGBA8*/, GLuint format/* = GL_RGBA*/)
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{
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m_textures[id].assign(tex, w, h, format);
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m_textures[id].assign(tex, w, h, internal_format, format);
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}
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Texture2D& TextureManager::get(uint16_t id)
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@@ -24,29 +24,32 @@ Texture2D& TextureManager::get(uint16_t id)
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return m_textures[id];
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}
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bool Texture2D::create(int width, int height, GLint format, const uint8_t* data)
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bool Texture2D::create(int width, int height, GLint internal_format, GLint format, const uint8_t* data)
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{
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m_width = width;
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m_height = height;
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m_format = format;
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m_iformat = internal_format;
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glGenTextures(1, &m_tex);
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bind();
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, format, GL_UNSIGNED_BYTE, data);
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glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
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unbind();
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return true;
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}
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bool Texture2D::create(const ui::Image& img)
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{
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static GLint formats[] = { GL_RED, GL_RG, GL_RGB, GL_RGBA };
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return create(img.width, img.height, formats[img.comp - 1], img.data());
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static GLint iformats[] = { GL_R8, GL_RG8, GL_RGB8, GL_RGBA8 };
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return create(img.width, img.height, iformats[img.comp - 1], formats[img.comp - 1], img.data());
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}
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void Texture2D::assign(GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint format/* = GL_RGBA*/)
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void Texture2D::assign(GLuint tex, int w/* = -1*/, int h/* = -1*/, GLuint internal_format/* = GL_RGBA8*/, GLuint format/* = GL_RGBA*/)
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{
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m_tex = tex;
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m_width = w;
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m_height = h;
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m_format = format;
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m_iformat = internal_format;
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}
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bool Texture2D::load(std::string filename)
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@@ -7,10 +7,11 @@ class Texture2D
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int m_width;
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int m_height;
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GLint m_format;
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GLint m_iformat;
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public:
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bool create(int width, int height, GLint format = GL_RGBA, const uint8_t* data = nullptr);
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bool create(int width, int height, GLint internal_format, GLint format = GL_RGBA, const uint8_t* data = nullptr);
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bool create(const ui::Image& img);
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void assign(GLuint tex, int w = -1, int h = -1, GLuint format = GL_RGBA);
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void assign(GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
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bool load(std::string filename);
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void destroy() { glDeleteTextures(1, &m_tex); }
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void bind() const { glBindTexture(GL_TEXTURE_2D, m_tex); }
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@@ -37,6 +38,6 @@ class TextureManager
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public:
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static std::map<uint16_t, Texture2D> m_textures;
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static bool load(const char* path);
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static void assign(uint16_t id, GLuint tex, int w = -1, int h = -1, GLuint format = GL_RGBA);
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static void assign(uint16_t id, GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
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static Texture2D& get(uint16_t id);
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};
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@@ -12,14 +12,7 @@ glm::vec4 rand_color();
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glm::vec3 convert_hsv2rgb(const glm::vec3 c);
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glm::vec3 convert_rgb2hsv(const glm::vec3 c);
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//void check_OpenGLError(const char* stmt, const char* fname, int line)
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//{
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// GLenum err;
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// while ((err = glGetError()) != GL_NO_ERROR)
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// {
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// //LOG("OpenGL error %08x (%s), at %s:%i - for %s", err, gluErrorString(err), fname, line, stmt);
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// }
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//}
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void check_OpenGLError(const char* stmt, const char* fname, int line);
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template<typename T, int N> struct cbuffer
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{
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Reference in New Issue
Block a user