Android opengl debug callback, Android device properties, fix texture internal format
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@@ -1529,11 +1529,11 @@ public:
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::FindClose(hFind);
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}
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#elif __ANDROID__
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LOG("listing brushes");
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//LOG("listing brushes");
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AAssetDir* dir = AAssetManager_openDir(Asset::m_am, "data/Icons");
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while (const char* name = AAssetDir_getNextFileName(dir))
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{
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LOG("asset: %s", name);
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//LOG("asset: %s", name);
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names.push_back(name);
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}
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AAssetDir_close(dir);
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