Route RTT region readbacks through backend
This commit is contained in:
@@ -290,7 +290,9 @@ Known local toolchain state:
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allocation/storage/delete and framebuffer depth attach/detach also execute
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through tested dispatch contracts here. Renderer API render-pass color/depth/stencil
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clear-mask and clear-value mapping, and color-write-mask query tokens. `RTT` no longer
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spells GL enum names directly. It also
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spells GL enum names directly. `RTT` also exposes a retained RGBA8
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region-readback helper that uses the tested framebuffer readback dispatch for
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canvas pick/history/snapshot and transform history paths. It also
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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and vertex attribute component/normalization mapping used by
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@@ -410,12 +412,14 @@ Known local toolchain state:
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formats for cube-strip imports. Clamp-to-border sampler wrap is now part of
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the backend capability catalog and test coverage.
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Early canvas draw helpers also consume backend-owned pick readback
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format/type, stroke mixer depth/scissor/blend state, saved viewport and
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clear-state queries, active texture units, fallback 2D texture unbind
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targets, and stroke background copy targets.
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format/type and RTT-backed region-readback execution, stroke mixer
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depth/scissor/blend state, saved viewport and clear-state queries, active
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texture units, fallback 2D texture unbind targets, and stroke background copy
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targets.
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Canvas stroke commit also consumes backend-owned saved viewport/clear/blend
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state, history readback format/type, active texture units, fallback 2D
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texture unbind targets, and layer compositing copy targets.
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state, history readback format/type and RTT-backed region-readback execution,
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active texture units, fallback 2D texture unbind targets, and layer
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compositing copy targets.
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Canvas layer merge rendering and explicit layer-merge compositing also consume
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backend-owned depth/blend state, active texture units, fallback 2D texture
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unbind targets, and merge framebuffer copy targets.
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@@ -610,7 +614,8 @@ Known local toolchain state:
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VR draw state setup and restore, tested saved-state snapshot/restore dispatch
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consumed by the retained `gl_state` utility, tested texture lifecycle/readback dispatch consumed by
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the retained `Texture2D` utility, tested framebuffer blit/readback dispatch
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consumed by retained `RTT` resize/copy/readback paths, tested framebuffer
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consumed by retained `RTT` resize/copy/readback and RGBA8 region-readback
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paths, tested framebuffer
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bind/restore dispatch consumed by retained `RTT` render-target pass entry
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and exit paths, tested depth renderbuffer allocation/delete and framebuffer
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depth attach/detach dispatch consumed by canvas object-drawing helpers,
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@@ -810,6 +810,10 @@ resource lifecycle path behind the renderer backend boundary.
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Legacy `RTT` resize/copy blits and byte/float framebuffer readbacks now execute
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through tested `pp_renderer_gl` framebuffer dispatch contracts with draw/read
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framebuffer binding restore handled by the backend helper.
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Legacy `RTT` also exposes an RGBA8 region-readback helper that uses the same
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backend framebuffer readback dispatch; canvas pick/history/snapshot and
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transform history paths now call that helper instead of binding an RTT and
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calling `glReadPixels` directly.
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Legacy `RTT::bindFramebuffer` and `RTT::unbindFramebuffer` now use tested
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`pp_renderer_gl` draw/read framebuffer binding snapshot and restore contracts,
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moving render-target pass entry/exit state management behind the backend.
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@@ -1975,8 +1979,9 @@ Results:
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and fallback 2D texture unbinds through the renderer GL backend mapping;
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platform VR SDK bridges remain isolated for later platform-shell extraction.
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- Canvas mode overlay, mask, and transform paths now route generic OpenGL
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blend/depth state, active texture units, 2D copy targets, and RGBA8
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readback formats through the renderer GL backend mapping.
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blend/depth state, active texture units, 2D copy targets, RGBA8 readback
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formats, and RTT-backed transform history region readbacks through the
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renderer GL backend mapping.
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- `NodeCanvas` panorama UI rendering now routes sampler defaults, saved
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viewport/clear/blend/depth/scissor state, color clears, active texture units,
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fallback 2D texture unbinds, copy targets, and RGBA8 render-target formats
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@@ -1992,7 +1997,9 @@ Results:
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renderer GL backend mapping.
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- Canvas stroke commit now routes saved viewport/clear/blend state, history
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readbacks, active texture units, fallback 2D texture unbinds, and layer
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compositing copy targets through the renderer GL backend mapping.
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compositing copy targets through the renderer GL backend mapping; the
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RTT-backed dirty-region readbacks now execute through the retained `RTT`
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region-readback helper rather than direct `glReadPixels`.
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- Canvas layer merge rendering and explicit layer-merge compositing now route
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depth/blend state, active texture units, fallback 2D texture unbinds, and
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merge framebuffer copy targets through the renderer GL backend mapping.
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@@ -325,18 +325,14 @@ void Canvas::pick_update(int plane)
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draw_merge(true, faces);
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int i = plane;
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m_layers_merge.rtt(i).bindFramebuffer();
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if (!m_pick_data[plane])
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m_pick_data[plane] = std::make_unique<glm::u8vec4[]>(m_width * m_height);
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glReadPixels(
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m_layers_merge.rtt(i).readPixelsRgba8(
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0,
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0,
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m_width,
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m_height,
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rgba_pixel_format(),
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unsigned_byte_component_type(),
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m_pick_data[plane].get());
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m_layers_merge.rtt(i).unbindFramebuffer();
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});
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m_pick_ready[plane] = true;
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@@ -1030,13 +1026,11 @@ void Canvas::stroke_commit()
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// save image before commit
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glm::vec2 box_sz = zw(m_dirty_box[i]) - xy(m_dirty_box[i]);
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action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
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glReadPixels(
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m_dirty_box[i].x,
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m_dirty_box[i].y,
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box_sz.x,
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box_sz.y,
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rgba_pixel_format(),
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unsigned_byte_component_type(),
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m_layers[m_current_layer_idx]->rtt(i).readPixelsRgba8(
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static_cast<int>(m_dirty_box[i].x),
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static_cast<int>(m_dirty_box[i].y),
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static_cast<int>(box_sz.x),
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static_cast<int>(box_sz.y),
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action->m_image[i].get());
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action->m_box[i] = m_dirty_box[i];
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@@ -3105,7 +3099,12 @@ void Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm:
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if (has_data)
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{
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action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
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glReadPixels(bounds.x, bounds.y, box_sz.x, box_sz.y, rgba_pixel_format(), unsigned_byte_component_type(), action->m_image[i].get());
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layer.rtt(i, frame).readPixelsRgba8(
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static_cast<int>(bounds.x),
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static_cast<int>(bounds.y),
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static_cast<int>(box_sz.x),
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static_cast<int>(box_sz.y),
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action->m_image[i].get());
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action->m_box[i] = bounds;
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}
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action->m_old_box[i] = layer.box(i, frame);
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@@ -92,22 +92,12 @@ Action* ActionStroke::get_redo()
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{
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action->m_image[i] = std::make_unique<uint8_t[]>(
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static_cast<size_t>((int)box_sz.x) * static_cast<size_t>((int)box_sz.y) * 4U);
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App::I->render_task([&]
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{
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const auto pixel_format = pp::renderer::gl::rgba_pixel_format();
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const auto component_type = pp::renderer::gl::unsigned_byte_component_type();
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layer->rtt(i, m_frame_idx).bindFramebuffer();
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glReadPixels(
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(int)box_or.x,
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(int)box_or.y,
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(int)box_sz.x,
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(int)box_sz.y,
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pixel_format,
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component_type,
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action->m_image[i].get());
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layer->rtt(i, m_frame_idx).unbindFramebuffer();
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});
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layer->rtt(i, m_frame_idx).readPixelsRgba8(
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static_cast<int>(box_or.x),
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static_cast<int>(box_or.y),
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static_cast<int>(box_sz.x),
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static_cast<int>(box_sz.y),
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action->m_image[i].get());
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}
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else
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{
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@@ -561,14 +561,12 @@ LayerFrame::Snapshot LayerFrame::snapshot(std::array<glm::vec4, 6>* dirty_box /*
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snap.image[i] = std::make_unique<uint8_t[]>(m_rtt[i].bytes());
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m_rtt[i].bindFramebuffer();
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glm::vec2 box_sz = zw(snap.m_dirty_box[i]) - xy(snap.m_dirty_box[i]);
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glReadPixels(static_cast<int>(snap.m_dirty_box[i].x), static_cast<int>(snap.m_dirty_box[i].y),
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m_rtt[i].readPixelsRgba8(
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static_cast<int>(snap.m_dirty_box[i].x),
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static_cast<int>(snap.m_dirty_box[i].y),
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static_cast<int>(box_sz.x), static_cast<int>(box_sz.y),
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pp::renderer::gl::rgba_pixel_format(),
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pp::renderer::gl::unsigned_byte_component_type(),
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snap.image[i].get());
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m_rtt[i].unbindFramebuffer();
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}
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});
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return snap;
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@@ -1321,13 +1321,11 @@ void CanvasModeTransform::enter(kCanvasMode prev)
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ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 0 });
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layer->rtt(i).bindFramebuffer();
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// copy framebuffer to action data
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glReadPixels(
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bb_min.x,
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bb_min.y,
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bb_sz.x,
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bb_sz.y,
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pp::renderer::gl::rgba_pixel_format(),
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pp::renderer::gl::unsigned_byte_component_type(),
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layer->rtt(i).readPixelsRgba8(
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static_cast<int>(bb_min.x),
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static_cast<int>(bb_min.y),
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static_cast<int>(bb_sz.x),
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static_cast<int>(bb_sz.y),
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action->m_image[i].get());
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for (int j = 0; j < 6; j++)
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m_shape[j].draw_fill();
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@@ -1426,13 +1424,11 @@ void CanvasModeTransform::leave(kCanvasMode next)
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glViewport(0, 0, layer->rtt(i).getWidth(), layer->rtt(i).getHeight());
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// save fb content for history
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glReadPixels(
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bb_min.x,
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bb_min.y,
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bb_sz.x,
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bb_sz.y,
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pp::renderer::gl::rgba_pixel_format(),
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pp::renderer::gl::unsigned_byte_component_type(),
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layer->rtt(i).readPixelsRgba8(
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static_cast<int>(bb_min.x),
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static_cast<int>(bb_min.y),
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static_cast<int>(bb_sz.x),
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static_cast<int>(bb_sz.y),
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action->m_image[i].get());
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// copy fb content to texture for blending
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set_active_texture_unit(0);
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32
src/rtt.cpp
32
src/rtt.cpp
@@ -503,6 +503,38 @@ glm::ivec4 RTT::calc_bounds() const noexcept
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return { bbmin, bbmax };
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}
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bool RTT::readPixelsRgba8(int x, int y, int width, int height, void* buffer) const noexcept
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{
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if (!valid() || buffer == nullptr)
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return false;
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bool ret = true;
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App::I->render_task([&]
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{
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const auto readback = pp::renderer::gl::rgba8_readback_format();
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const auto status = pp::renderer::gl::readback_opengl_framebuffer(
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pp::renderer::gl::OpenGlFramebufferReadback {
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.framebuffer = static_cast<std::uint32_t>(fboID),
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.x = x,
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.y = y,
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.width = width,
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.height = height,
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.format = readback,
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.pixels = buffer,
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},
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pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.read_pixels = read_opengl_pixels,
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});
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if (!status.ok()) {
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LOG("RTT::readPixelsRgba8() failed because: %s", status.message);
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ret = false;
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}
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});
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return ret;
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}
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uint8_t* RTT::readTextureData(uint8_t* buffer) const noexcept
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{
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if (!valid())
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@@ -68,6 +68,7 @@ public:
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void clear(glm::vec4 color = glm::vec4(0));
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void clear_mask(glm::bool4 mask, glm::vec4 color = glm::vec4(0));
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glm::ivec4 calc_bounds() const noexcept;
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bool readPixelsRgba8(int x, int y, int width, int height, void* buffer) const noexcept;
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uint8_t* readTextureData(uint8_t* buffer = nullptr) const noexcept;
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float* readTextureDataFloat(float* buffer = nullptr) const noexcept;
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uint8_t* createBuffer() const noexcept;
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