add grids panel (part 2)
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data/ui/grid.png
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data/ui/grid.png
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engine/node_panel_grid.cpp
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engine/node_panel_grid.cpp
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#include "pch.h"
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#include "log.h"
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#include "node_panel_grid.h"
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#include "canvas.h"
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Node* NodePanelGrid::clone_instantiate() const
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{
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return new NodePanelGrid();
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}
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void NodePanelGrid::clone_finalize(Node* dest) const
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{
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NodePanelGrid* n = static_cast<NodePanelGrid*>(dest);
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n->init_controls();
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}
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void NodePanelGrid::init()
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{
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init_template("tpl-panel-grid");
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init_controls();
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}
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void NodePanelGrid::init_controls()
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{
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m_groud_opacity = find<NodeSliderH>("grid-ground-opacity");
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m_groud_scale = find<NodeSliderH>("grid-ground-scale");
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m_groud_value = find<NodeSliderH>("grid-ground-value");
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m_groud_height = find<NodeSliderH>("grid-ground-height");
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m_box_opacity = find<NodeSliderH>("grid-box-opacity");
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m_box_width = find<NodeSliderH>("grid-box-width");
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m_box_height = find<NodeSliderH>("grid-box-height");
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m_box_depth = find<NodeSliderH>("grid-box-depth");
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}
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25
engine/node_panel_grid.h
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25
engine/node_panel_grid.h
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#pragma once
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#include "node.h"
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#include "node_stroke_preview.h"
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#include "node_slider.h"
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#include "brush.h"
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#include "node_checkbox.h"
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#include "node_combobox.h"
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class NodePanelGrid : public Node
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{
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public:
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NodeSliderH* m_groud_opacity;
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NodeSliderH* m_groud_scale;
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NodeSliderH* m_groud_value;
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NodeSliderH* m_groud_height;
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NodeSliderH* m_box_opacity;
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NodeSliderH* m_box_width;
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NodeSliderH* m_box_height;
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NodeSliderH* m_box_depth;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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};
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