add transform mode and tollbar button, implement polygon clipping with uvs interpolation and cube faces projection with near plane clipping, add duplicate points removal template function, implement Spere mesh surface section creation.
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@@ -27,7 +27,6 @@ void App::initShaders()
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"}";
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static const char* shader_uv_f =
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SHADER_VERSION
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"uniform sampler2D tex;"
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"in mediump vec3 uv;"
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"out mediump vec4 frag;"
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"void main(){"
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