fix layer delete order bug, fix and improve brush preview during the stroke, fix windows mouse capture (api works only on the main thread)

This commit is contained in:
2018-11-03 23:44:09 +01:00
parent 3ee10bb88d
commit eb1c8d6b7a
6 changed files with 37 additions and 17 deletions

View File

@@ -179,7 +179,7 @@ void App::init_sidebar()
};
layers->on_layer_delete = [this](Node*, int idx) {
canvas->m_canvas->layer_remove(canvas->m_canvas->m_order[idx]);
canvas->m_canvas->layer_remove(idx);
};
layers->on_layer_opacity_changed = [this](Node*, int idx, float value) {

View File

@@ -91,7 +91,12 @@ void CanvasModeBasicCamera::on_GestureEvent(GestureEvent* ge)
void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
#if defined(__IOS__)
m_draw_tip = (me->m_source == kEventSource::Mouse);
#else
m_draw_tip = (me->m_source == kEventSource::Mouse || me->m_source == kEventSource::Stylus);
#endif // _WIN32
if (canvas->m_touch_lock && me->m_source == kEventSource::Touch)
return;
@@ -187,21 +192,35 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
{
auto pos = m_resizing ? m_size_pos_start : m_cur_pos;
if (App::I.keys[(int)kKey::KeyAlt] && !m_resizing)
pos.x = pos.x - canvas->m_current_brush.m_tip_size * 500;
pos.x = pos.x - canvas->m_current_brush.m_tip_size * 500.f;
ui::ShaderManager::use(ui::kShader::StrokePreview);
ui::ShaderManager::u_int(ui::kShaderUniform::Tex, 0);
ui::ShaderManager::u_float(ui::kShaderUniform::Alpha, canvas->m_current_brush.m_tip_flow);
float tip_scale_fix = 1.f / glm::tan(glm::radians(ui::Canvas::I->m_cam_fov * 0.5f));
float tip_scale = canvas->m_current_brush.m_tip_size * 800.f * tip_scale_fix;
float tip_angle = canvas->m_current_brush.m_tip_angle * (float)(M_PI * 2.0);
glm::vec2 tip_offset = glm::vec2(0);
auto tip_color = glm::vec4(glm::vec3(canvas->m_current_brush.m_tip_color), 1);
if (canvas->m_current_stroke)
{
const auto& s = canvas->m_current_stroke->m_prev_sample;
if (s.size > 0.f)
{
tip_scale = s.size;
tip_angle = s.angle;
tip_offset = s.pos - s.origin;
tip_color = glm::vec4(s.col, s.flow);
}
}
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, tip_color);
//ui::ShaderManager::u_int(ui::kShaderUniform::Highlight, 0);
float tip_scale = 1.f / glm::tan(glm::radians(ui::Canvas::I->m_cam_fov * 0.5f));
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP,
glm::scale(glm::vec3(1, -1, 1)) *
ortho *
glm::translate(glm::vec3(pos, 0)) *
glm::scale(glm::vec3(canvas->m_current_brush.m_tip_size * 800.f * tip_scale)) *
glm::eulerAngleZ(canvas->m_current_brush.m_tip_angle * (float)(M_PI * 2.0))
);
glm::translate(glm::vec3(pos + tip_offset, 0)) *
glm::scale(glm::vec3(tip_scale)) *
glm::eulerAngleZ(tip_angle)
);
bool blend = glIsEnabled(GL_BLEND);
glEnable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
auto& tex = TextureManager::get(canvas->m_current_brush.m_tex_id);
@@ -209,6 +228,7 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
canvas->m_sampler_brush.bind(0);
canvas->m_plane.draw_fill();
tex.unbind();
if (!blend) glDisable(GL_BLEND);
}
}

View File

@@ -23,7 +23,7 @@ struct Controller
int index = 0;
bool active = false;
std::map<uint64_t, bool> buttons;
std::map<uint8_t, float> buttons_axis;
std::map<uint8_t, bool> buttons_axis;
uint64_t buttons_bits{ 0 };
glm::vec2 axis[5];
glm::mat4 xform{ 1 };

View File

@@ -953,10 +953,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
break;
case WM_LBUTTONDOWN:
{
SetCapture(hWnd);
std::lock_guard<std::mutex> lock(task_mutex);
auto pt = lastPoint;
tasklist.emplace_back([pt, extra, hWnd, p = WacomTablet::I.get_pressure()]{
SetCapture(hWnd);
kEventSource pointer_source;
if (WacomTablet::I.m_ink_pen || WacomTablet::I.m_ink_touch)
{
@@ -974,11 +974,11 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
break;
case WM_LBUTTONUP:
{
ReleaseCapture();
std::lock_guard<std::mutex> lock(task_mutex);
auto pt = lastPoint;
tasklist.emplace_back([pt, extra] {
WacomTablet::I.reset_pressure();
ReleaseCapture();
kEventSource pointer_source;
if (WacomTablet::I.m_ink_pen || WacomTablet::I.m_ink_touch)
{
@@ -996,10 +996,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
break;
case WM_RBUTTONDOWN:
{
SetCapture(hWnd);
std::lock_guard<std::mutex> lock(task_mutex);
auto pt = lastPoint;
tasklist.emplace_back([pt, extra, hWnd] {
SetCapture(hWnd);
kEventSource pointer_source;
if (WacomTablet::I.m_ink_pen || WacomTablet::I.m_ink_touch)
{
@@ -1017,10 +1017,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
break;
case WM_RBUTTONUP:
{
ReleaseCapture();
std::lock_guard<std::mutex> lock(task_mutex);
auto pt = lastPoint;
tasklist.emplace_back([pt, extra] {
ReleaseCapture();
kEventSource pointer_source;
if (WacomTablet::I.m_ink_pen || WacomTablet::I.m_ink_touch)
{

View File

@@ -141,7 +141,7 @@ void NodeCanvas::draw()
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1));
if (m_canvas->m_state == ui::Canvas::kCanvasMode::Erase && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
if (m_canvas->m_current_stroke && m_canvas->m_state == ui::Canvas::kCanvasMode::Erase && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
{
m_sampler.bind(0);
ui::ShaderManager::use(kShader::CompErase);
@@ -165,7 +165,7 @@ void NodeCanvas::draw()
glActiveTexture(GL_TEXTURE0);
m_canvas->m_layers[layer_index].m_rtt[plane_index].unbindTexture();
}
else if(m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
else if(m_canvas->m_current_stroke && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
{
m_sampler.bind(0);
auto& paper = TextureManager::get(const_hash("data/paper.jpg"));

View File

@@ -198,11 +198,11 @@ void NodePanelLayer::remove_layer(NodeLayer* layer)
{
auto it = std::find(m_layers.begin(), m_layers.end(), m_current_layer);
auto i = m_layers_container->get_child_index(m_current_layer);
int old_idx = (int)std::distance(m_layers.begin(), it);
int old_idx = i;// (int)std::distance(m_layers.begin(), it);
m_layers_container->remove_child(m_current_layer);
m_layers.erase(it);
i = std::min<int>(i, (int)m_layers.size() - 1);
m_current_layer = m_layers[i];
m_current_layer = (NodeLayer*)m_layers_container->get_child_at(i);
m_current_layer->m_selected = true;
if (on_layer_delete)
on_layer_delete(this, old_idx);