fix transform corners visible behind
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@@ -268,7 +268,7 @@ void NodeCanvas::draw()
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mode->on_Draw(ortho_proj, proj, camera);
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glDisable(GL_DEPTH_TEST);
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if (m_canvas->m_smask_active)
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if (m_canvas->m_smask_active || m_canvas->m_state == Canvas::kCanvasMode::Transform)
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{
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m_canvas->modes[(int)Canvas::kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
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m_canvas->modes[(int)Canvas::kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
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