clip the polygon when applying the transform shape

This commit is contained in:
2018-11-28 00:37:55 +01:00
parent 0c6b409606
commit 5e1de934ee
3 changed files with 60 additions and 12 deletions

View File

@@ -102,7 +102,7 @@ target_include_directories(native-lib PRIVATE
../libs/yoga
../libs/stb
../libs/jpeg
../libs/curl-android-ios/prebuilt-with-ssl/android/include
../libs/curl-android-ios/android/android/include
../libs/poly2tri/poly2tri
../libs/base64
)
@@ -112,7 +112,7 @@ target_link_libraries(
native-lib
android
app-glue
${CMAKE_SOURCE_DIR}/../libs/curl-android-ios/prebuilt-with-ssl/android/armeabi-v7a/libcurl.a
${CMAKE_SOURCE_DIR}/../libs/curl-android-ios/android/android/armeabi-v7a/libcurl.a
EGL
GLESv3
log

View File

@@ -10,7 +10,7 @@ buildscript {
}
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.0'
classpath 'com.android.tools.build:gradle:3.2.1'
classpath "gradle.plugin.com.gladed.gradle.androidgitversion:gradle-android-git-version:0.4.5"
}
}

View File

@@ -1122,32 +1122,80 @@ void CanvasModeTransform::leave()
for (int i = 0; i < 6; i++)
{
auto plane_camera = glm::lookAt(glm::vec3(0), canvas->m_plane_origin[i], canvas->m_plane_tangent[i]);
auto mvp = proj * plane_camera * m_xform * m_xform_local;
auto mv = plane_camera * m_xform * m_xform_local;
auto mvp = proj * mv;
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
layer.m_rtt[i].bindFramebuffer();
glm::vec2 bb_min(canvas->m_size);
glm::vec2 bb_max(0, 0);
std::vector<glm::vec2> poly2d;
static std::vector<glm::vec2> face_corners{ {1,1}, {-1,1}, {-1,-1}, {1,-1} };
for (int j = 0; j < 6; j++)
{
std::vector<glm::vec3> poly_cam;
poly_cam.reserve(m_points_face[j].size());
for (auto p : m_points_face[j])
poly_cam.push_back(mv * p.pos);
poly_cam = poly_clip_near(poly_cam, 0.01f);
for (int pi = 0; pi < poly_cam.size(); pi++)
{
auto p_clip = mvp * p.pos;
auto p_norm = p_clip / p_clip.z;
auto p = poly_cam[pi];
auto p_clip = proj * glm::vec4(p, 1);
auto p_norm = p_clip / p_clip.w;
/*
// compute the next point
auto p_next = m_points_face[j][(pi + 1) % m_points_face[j].size()];
auto p_next_clip = mvp * p_next.pos;
auto p_next_norm = p_next_clip / p_next_clip.z;
// now test if there's a collision with on of the face edge
static glm::vec2 face_corners[4]{ {-1,1}, {1,1}, {1,-1}, {-1,-1} };
glm::vec2 poly_seg[2] = { xy(p_norm), xy(p_next_norm) };
bool edge_intersection = false;
for (int edge_i = 0; edge_i < 4; edge_i++)
{
glm::vec2 edge[2]{ face_corners[edge_i], face_corners[(edge_i + 1) % 4] };
glm::vec2 unused_pt, unused_uv;
if (segments_intersect(edge[0], edge[1], poly_seg[0], poly_seg[1], unused_pt, unused_uv))
{
edge_intersection = true;
break;
}
}
if (p_clip.w < 0 || glm::any(glm::greaterThan(glm::abs(xy(p_norm)), { 1, 1 })))
{
// now the point is outside, but will its edge cross the face?
if (!edge_intersection)
continue;
}
*/
if (p_clip.w < 0)
continue;
auto p_raster = (xy(p_norm) * 0.5f + 0.5f) * canvas->m_size;
bb_min = glm::max({ 0, 0 }, glm::min(bb_min, p_raster));
bb_max = glm::min(canvas->m_size, glm::max(bb_max, p_raster));
poly2d.push_back(p_norm);
}
}
auto clipped = poly_intersect(poly2d, face_corners);
glm::vec2 bb_min(canvas->m_size);
glm::vec2 bb_max(0, 0);
for (auto p_norm : clipped)
{
auto p_raster = (p_norm * 0.5f + 0.5f) * canvas->m_size;
bb_min = glm::max({ 0, 0 }, glm::min(bb_min, p_raster));
bb_max = glm::min(canvas->m_size, glm::max(bb_max, p_raster));
}
glm::vec2 pad(2);
bb_min = glm::max({ 0, 0 }, glm::floor(bb_min) - pad);
bb_max = glm::min(canvas->m_size, glm::ceil(bb_max) + pad);
auto bb_sz = bb_max - bb_min;
if (bb_sz.x <= 0.f || bb_sz.y <= 0.f)
if (clipped.empty() || bb_sz.x <= 0.f || bb_sz.y <= 0.f)
{
layer.m_rtt[i].unbindFramebuffer();
continue;