Extract Win32 runtime session helper
This commit is contained in:
@@ -245,10 +245,12 @@ set(PP_WINDOWS_PLATFORM_SOURCES
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src/platform_windows/windows_main_window_session.h
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src/platform_windows/windows_platform_services.cpp
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src/platform_windows/windows_platform_services.h
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src/platform_windows/windows_runtime_shell.cpp
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src/platform_windows/windows_runtime_shell.h
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src/platform_windows/windows_runtime_flow.cpp
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src/platform_windows/windows_runtime_flow.h
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src/platform_windows/windows_runtime_shell.cpp
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src/platform_windows/windows_runtime_shell.h
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src/platform_windows/windows_runtime_session.cpp
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src/platform_windows/windows_runtime_session.h
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src/platform_windows/windows_runtime_state.cpp
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src/platform_windows/windows_runtime_state.h
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src/platform_windows/windows_splash.cpp
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@@ -70,6 +70,11 @@ What is already real:
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- `pp_app_core`
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Latest slice:
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- `src/platform_windows/windows_runtime_session.*` now owns the bound-session
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Win32 runtime loop/startup/shutdown body that had still been sitting inside
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`windows_runtime_flow.cpp`.
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- `src/platform_windows/windows_runtime_flow.cpp` is now a thinner handoff
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layer over that Windows session helper.
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- `src/platform_windows/windows_runtime_flow.*` now owns the Win32 bound-app
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startup/message-loop/shutdown orchestration that used to live in
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`windows_runtime_shell.cpp`.
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@@ -78,6 +78,10 @@ Completed, blocked, and superseded task history moved to
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the queue is now ordered by code movement instead.
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Current slice:
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- `src/platform_windows/windows_runtime_session.*` now owns the bound-session
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Win32 runtime loop/startup/shutdown body.
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- `src/platform_windows/windows_runtime_flow.cpp` is now only a thin handoff
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into that session helper.
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- `src/platform_windows/windows_runtime_flow.*` now owns the Win32 bound-app
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startup/message-loop/shutdown orchestration.
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- `src/platform_windows/windows_runtime_shell.cpp` now delegates that runtime
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@@ -2,107 +2,9 @@
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#include "platform_windows/windows_runtime_flow.h"
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#include "app.h"
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#include "log.h"
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#include "platform_windows/windows_lifecycle_state.h"
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#include "platform_windows/windows_main_window_session.h"
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#include "platform_windows/windows_platform_services.h"
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#include "platform_windows/windows_runtime_state.h"
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#include "platform_windows/windows_stylus_input.h"
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#include "platform_windows/windows_runtime_shell.h"
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#include "wacom.h"
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#include "../resource.h"
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#include "platform_windows/windows_runtime_session.h"
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namespace pp::platform::windows {
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namespace {
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void register_touch_window(HWND hWnd)
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{
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if (RegisterTouchWindow(hWnd, 0) == 0)
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LOG("RegisterTouchWindow error: %s", GetLastErrorAsString().c_str());
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}
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void initialize_runtime_threads()
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{
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auto* app = bound_app();
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auto* runtime = retained_bound_runtime();
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assert(runtime);
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mark_lifecycle_running();
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runtime->render_thread_start(*app);
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runtime->ui_thread_start(*app);
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}
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void install_debug_gl_callbacks()
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{
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#ifdef _DEBUG
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glad_set_pre_callback(_pre_call_callback);
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glad_set_post_callback(_post_call_callback);
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#endif
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}
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void initialize_wintab(HWND hWnd, bool sandboxed)
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{
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auto* tablet = bound_wacom_tablet();
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if (!sandboxed)
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{
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LOG("init WinTab");
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tablet->init(hWnd);
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}
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else
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{
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LOG("SKIP init WinTab");
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}
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}
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void set_main_window_icon(HWND hWnd)
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{
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LOG("change icon");
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SendMessage(
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hWnd,
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WM_SETICON,
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ICON_SMALL,
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(LPARAM)LoadIcon(GetModuleHandle(0), MAKEINTRESOURCE(IDI_ICON1)));
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}
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void restore_window_placement(HWND hWnd, int show_command)
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{
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WINDOWPLACEMENT wp;
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GetWindowPlacement(hWnd, &wp);
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wp.showCmd = show_command;
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SetWindowPlacement(hWnd, &wp);
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}
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void run_main_message_loop()
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{
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MSG msg;
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auto* app = bound_app();
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LOG("start main loop");
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while (lifecycle_is_running())
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{
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auto present = app->animate || app->redraw ?
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PeekMessage(&msg, 0, 0, 0, PM_REMOVE) : GetMessage(&msg, 0, 0, 0);
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if (msg.message == WM_QUIT)
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mark_lifecycle_stopped();
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if (present)
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{
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DispatchMessage(&msg);
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TranslateMessage(&msg);
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}
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drain_main_thread_tasks();
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}
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}
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void shutdown_main_window_runtime(const MainWindowStartupState& startup, HINSTANCE hInst)
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{
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retained_wacom_tablet().terminate();
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UnregisterClass(startup.window_class.lpszClassName, hInst);
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LogRemote::I.stop();
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}
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}
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void run_bound_main_window_runtime(
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const MainWindowStartupState& startup,
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@@ -110,29 +12,7 @@ void run_bound_main_window_runtime(
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HINSTANCE instance,
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SplashScreen& splash)
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{
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auto* app = bound_app();
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register_touch_window(retained_main_window_handle_ref());
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wglMakeCurrent(NULL, NULL);
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initialize_runtime_threads();
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install_debug_gl_callbacks();
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initialize_wintab(retained_main_window_handle_ref(), retained_main_window_sandboxed());
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set_main_window_icon(retained_main_window_handle_ref());
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app->ui_sync();
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restore_window_placement(retained_main_window_handle_ref(), startup.show_command);
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if (start_in_vr)
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app->vr_start();
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LOG("show main window");
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SetForegroundWindow(retained_main_window_handle_ref());
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splash.dismiss();
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run_main_message_loop();
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shutdown_main_window_runtime(startup, instance);
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run_main_window_runtime_session(startup, start_in_vr, instance, splash);
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}
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}
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136
src/platform_windows/windows_runtime_session.cpp
Normal file
136
src/platform_windows/windows_runtime_session.cpp
Normal file
@@ -0,0 +1,136 @@
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#include "pch.h"
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#include "platform_windows/windows_runtime_session.h"
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#include "app.h"
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#include "log.h"
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#include "platform_windows/windows_lifecycle_state.h"
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#include "platform_windows/windows_main_window_session.h"
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#include "platform_windows/windows_runtime_shell.h"
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#include "platform_windows/windows_runtime_state.h"
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#include "wacom.h"
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#include "../resource.h"
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namespace pp::platform::windows {
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namespace {
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void register_touch_window(HWND hWnd)
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{
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// link: https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-registertouchwindow
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if (RegisterTouchWindow(hWnd, 0) == 0)
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{
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LOG("RegisterTouchWindow error: %s", GetLastErrorAsString().c_str());
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}
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}
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void initialize_runtime_threads()
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{
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auto* app = bound_app();
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auto* runtime = retained_bound_runtime();
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assert(runtime);
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mark_lifecycle_running();
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runtime->render_thread_start(*app);
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runtime->ui_thread_start(*app);
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}
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void install_debug_gl_callbacks()
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{
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#ifdef _DEBUG
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glad_set_pre_callback(_pre_call_callback);
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glad_set_post_callback(_post_call_callback);
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#endif
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}
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void initialize_wintab(HWND hWnd, bool sandboxed)
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{
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auto* tablet = bound_wacom_tablet();
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if (!sandboxed)
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{
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LOG("init WinTab");
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tablet->init(hWnd);
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}
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else
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{
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LOG("SKIP init WinTab");
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}
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}
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void set_main_window_icon(HWND hWnd)
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{
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LOG("change icon");
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SendMessage(
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hWnd,
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WM_SETICON,
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ICON_SMALL,
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(LPARAM)LoadIcon(GetModuleHandle(0), MAKEINTRESOURCE(IDI_ICON1)));
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}
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void restore_window_placement(HWND hWnd, int show_command)
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{
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WINDOWPLACEMENT wp;
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GetWindowPlacement(hWnd, &wp);
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wp.showCmd = show_command;
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SetWindowPlacement(hWnd, &wp);
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}
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void run_main_message_loop()
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{
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MSG msg;
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auto* app = bound_app();
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LOG("start main loop");
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while (lifecycle_is_running())
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{
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auto present = app->animate || app->redraw ?
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PeekMessage(&msg, 0, 0, 0, PM_REMOVE) : GetMessage(&msg, 0, 0, 0);
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if (msg.message == WM_QUIT)
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mark_lifecycle_stopped();
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if (present)
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{
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DispatchMessage(&msg);
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TranslateMessage(&msg);
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}
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drain_main_thread_tasks();
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}
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}
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void shutdown_main_window_runtime(const MainWindowStartupState& startup, HINSTANCE hInst)
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{
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retained_wacom_tablet().terminate();
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UnregisterClass(startup.window_class.lpszClassName, hInst);
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LogRemote::I.stop();
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}
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}
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void run_main_window_runtime_session(const MainWindowStartupState& startup, bool start_in_vr, HINSTANCE instance, SplashScreen& splash)
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{
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auto* app = bound_app();
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register_touch_window(retained_main_window_handle_ref());
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wglMakeCurrent(NULL, NULL);
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initialize_runtime_threads();
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install_debug_gl_callbacks();
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initialize_wintab(retained_main_window_handle_ref(), retained_main_window_sandboxed());
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set_main_window_icon(retained_main_window_handle_ref());
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app->ui_sync();
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restore_window_placement(retained_main_window_handle_ref(), startup.show_command);
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if (start_in_vr)
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app->vr_start();
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LOG("show main window");
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SetForegroundWindow(retained_main_window_handle_ref());
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splash.dismiss();
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run_main_message_loop();
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shutdown_main_window_runtime(startup, instance);
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}
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}
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14
src/platform_windows/windows_runtime_session.h
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14
src/platform_windows/windows_runtime_session.h
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@@ -0,0 +1,14 @@
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#pragma once
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#include "platform_windows/windows_bootstrap_helpers.h"
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#include "platform_windows/windows_splash.h"
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namespace pp::platform::windows {
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void run_main_window_runtime_session(
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const MainWindowStartupState& startup,
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bool start_in_vr,
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HINSTANCE instance,
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SplashScreen& splash);
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}
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