cleanup
This commit is contained in:
15
src/bezier.h
15
src/bezier.h
@@ -1,16 +1,16 @@
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#pragma once
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// link: https://www.codeproject.com/Articles/25237/Bezier-Curves-Made-Simple
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class BezierCurve
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{
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static double FactorialLookup[33];
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public:
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// just check if n is appropriate, then return the result
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static double factorial(int n)
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{
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// if (n < 0) { throw new Exception("n is less than 0"); }
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// if (n > 32) { throw new Exception("n is greater than 32"); }
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return FactorialLookup[n]; /* returns the value n! as a SUMORealing point number */
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return FactorialLookup[n];
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}
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static double Ni(int n, int i)
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@@ -27,10 +27,8 @@ public:
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static double Bernstein(int n, int i, double t)
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{
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double basis;
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double ti; /* t^i */
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double tni; /* (1 - t)^i */
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/* Prevent problems with pow */
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double ti;
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double tni;
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if (t == 0.0 && i == 0)
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ti = 1.0;
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@@ -49,9 +47,6 @@ public:
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static glm::vec2 Bezier2D(const std::vector<glm::vec2>& b, double t)
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{
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// if ((1.0 - t) < 5e-6)
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// t = 1.0;
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double px = 0.0;
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double py = 0.0;
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const int npts = (int)b.size();
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@@ -424,8 +424,26 @@ void Canvas::stroke_draw()
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auto bb_sz = bb_max - bb_min;
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if (m_brush.m_tip_mix > 0.f)
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{
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stroke_draw_mix(bb_min, bb_sz);
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glViewport(0, 0, m_width, m_height);
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glActiveTexture(GL_TEXTURE0);
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tex.bind();
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m_sampler_brush.bind(0);
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m_sampler_bg.bind(1);
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m_sampler_stencil.bind(2);
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m_sampler.bind(3);
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//m_sampler_linear.bind(5);
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glActiveTexture(GL_TEXTURE2);
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stencil.bind();
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glActiveTexture(GL_TEXTURE3);
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m_mixer.bindTexture();
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glDisable(GL_BLEND);
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}
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for (int i = 0; i < 6; i++)
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{
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// check if plane is even visible
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@@ -529,7 +547,7 @@ void Canvas::stroke_draw()
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glm::max(zw(m_dirty_box[i]), (glm::vec2)(tex_pos + tex_sz))
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);
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//ShaderManager::use(kShader::Stroke);
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ShaderManager::use(kShader::Stroke);
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ShaderManager::u_mat4(kShaderUniform::MVP, ortho_proj);
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ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(s.col, m_brush.m_tip_color.a));
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ShaderManager::u_float(kShaderUniform::Alpha, s.flow);
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217
src/hmd.cpp
217
src/hmd.cpp
@@ -3,61 +3,28 @@
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#include "log.h"
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#include <array>
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Vive::Vive()
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{
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for (int i = 0; i < 2; i++)
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controllers[i].active = true;
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}
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std::string Vive::ReadPropString(vr::TrackedDeviceIndex_t nDevice, vr::ETrackedDeviceProperty p)
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{
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size_t len = hmd->GetStringTrackedDeviceProperty(nDevice, p, nullptr, 0);
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std::string str(len, '\0');
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hmd->GetStringTrackedDeviceProperty(nDevice, p, (char*)str.data(), len);
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return str;
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}
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bool Vive::Initialize()
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{
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vr::EVRInitError error;
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hmd = vr::VR_Init(&error, vr::EVRApplicationType::VRApplication_Scene);
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m_hmd = vr::VR_Init(&error, vr::EVRApplicationType::VRApplication_Scene);
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if (error != vr::EVRInitError::VRInitError_None)
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return false;
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comp = vr::VRCompositor();
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if (!comp)
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if (!(m_comp = vr::VRCompositor()))
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return false;
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settings = vr::VRSettings();
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m_settings = vr::VRSettings();
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hmd->GetRecommendedRenderTargetSize(&eyeWidth, &eyeHeight);
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LOG("Eye target resolution: %dx%d\n", eyeWidth, eyeHeight);
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m_hmd->GetRecommendedRenderTargetSize(&m_eye_width, &m_eye_height);
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for (int eye = 0; eye < 2; ++eye)
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{
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eyes[eye].create(eyeWidth, eyeHeight);
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eyes[eye].bindFramebuffer();
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eyes[eye].clear({ 1, 0, 0, 1 });
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eyes[eye].unbindFramebuffer();
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m_eyes[eye].create(m_eye_width, m_eye_height);
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m_eyes[eye].bindFramebuffer();
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m_eyes[eye].clear({ 1, 0, 0, 1 });
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m_eyes[eye].unbindFramebuffer();
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}
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int attempts = 50;
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do
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{
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int nc = 0;
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for (int nDevice = 0; nDevice < vr::k_unMaxTrackedDeviceCount; ++nDevice)
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{
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if (hmd->GetTrackedDeviceClass(nDevice) == vr::TrackedDeviceClass_HMD)
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{
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dev_tracksys = ReadPropString(nDevice, vr::Prop_TrackingSystemName_String);
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dev_serial = ReadPropString(nDevice, vr::Prop_SerialNumber_String);
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dev_model = ReadPropString(nDevice, vr::Prop_ModelNumber_String);
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dev_manufacturer = ReadPropString(nDevice, vr::Prop_ManufacturerName_String);
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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attempts--;
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} while (attempts > 0 && dev_serial.empty());
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vr::CVRSettingHelper s(settings);
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vr::CVRSettingHelper s(m_settings);
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float timeout = s.GetFloat(vr::k_pch_Power_Section, vr::k_pch_Power_TurnOffScreensTimeout_Float);
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s.SetFloat(vr::k_pch_Power_Section, vr::k_pch_Power_TurnOffScreensTimeout_Float, 0.5);
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@@ -69,194 +36,92 @@ void Vive::Terminate()
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vr::VR_Shutdown();
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}
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void Vive::ResetYaw()
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{
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yaw_offset = euler.y;
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}
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void Vive::Update()
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{
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if (!(hmd && comp))
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if (!(m_hmd && m_comp))
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return;
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vr::TrackedDevicePose_t poses[vr::k_unMaxTrackedDeviceCount];
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comp->WaitGetPoses(poses, vr::k_unMaxTrackedDeviceCount, NULL, 0);
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auto& hmdPose = poses[vr::k_unTrackedDeviceIndex_Hmd];
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m_comp->WaitGetPoses(poses, vr::k_unMaxTrackedDeviceCount, NULL, 0);
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auto& current_pose = poses[vr::k_unTrackedDeviceIndex_Hmd];
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for (int eye = 0; eye < 2; ++eye)
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{
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// Get view and projection matrices
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vr::HmdMatrix44_t p = hmd->GetProjectionMatrix((vr::EVREye)eye, 0.2f, 1000.f);
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float eyeProj[4][4] = {
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vr::HmdMatrix44_t p = m_hmd->GetProjectionMatrix((vr::EVREye)eye, 0.2f, 1000.f);
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float data_eye_proj[16] = {
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p.m[0][0], p.m[1][0], p.m[2][0], p.m[3][0],
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p.m[0][1], p.m[1][1], p.m[2][1], p.m[3][1],
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p.m[0][2], p.m[1][2], p.m[2][2], p.m[3][2],
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p.m[0][3], p.m[1][3], p.m[2][3], p.m[3][3],
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};
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vr::HmdMatrix34_t e = hmd->GetEyeToHeadTransform((vr::EVREye)eye);
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float eyePose[4][4] = {
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vr::HmdMatrix34_t e = m_hmd->GetEyeToHeadTransform((vr::EVREye)eye);
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float data_eye_pose[16] = {
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e.m[0][0], e.m[1][0], e.m[2][0], 0,
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e.m[0][1], e.m[1][1], e.m[2][1], 0,
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e.m[0][2], e.m[1][2], e.m[2][2], 0,
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e.m[0][3], e.m[1][3], e.m[2][3], 1,
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};
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vr::HmdMatrix34_t h = hmdPose.mDeviceToAbsoluteTracking;
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float hmdPose[4][4] = {
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vr::HmdMatrix34_t h = current_pose.mDeviceToAbsoluteTracking;
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float data_hmd_pose[16] = {
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h.m[0][0], h.m[1][0], h.m[2][0], 0,
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h.m[0][1], h.m[1][1], h.m[2][1], 0,
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h.m[0][2], h.m[1][2], h.m[2][2], 0,
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0, 0, 0, 1,
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0, 0, 0, 1, // rotation only
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//h.m[0][3], h.m[1][3], h.m[2][3], 1,
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};
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auto mat_proj = glm::make_mat4((float*)eyeProj);
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auto mat_pose = glm::inverse(glm::make_mat4((float*)hmdPose));
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auto mat_eye = glm::inverse(glm::make_mat4((float*)eyePose));
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auto hmd_position = glm::vec3(h.m[0][3], h.m[1][3], h.m[2][3]);
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auto mat_proj = glm::make_mat4(data_eye_proj);
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auto mat_pose = glm::inverse(glm::make_mat4(data_hmd_pose));
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auto mat_eye = glm::inverse(glm::make_mat4(data_eye_pose));
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proj[eye] = mat_proj;
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view[eye] = mat_eye * mat_pose;
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pose = mat_pose;
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m_proj[eye] = mat_proj;
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m_view[eye] = mat_eye * mat_pose;
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m_pose = mat_pose;
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for (auto& c : controllers)
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c.valid = false;
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for (auto& c : trackers)
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c.valid = false;
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int nc = 0;
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int nt = 0;
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for (int nDevice = 0; nDevice < vr::k_unMaxTrackedDeviceCount; ++nDevice)
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for (int id = 0; id < vr::k_unMaxTrackedDeviceCount; id++)
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{
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if (poses[nDevice].bPoseIsValid)
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switch (m_hmd->GetTrackedDeviceClass(id))
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{
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vr::HmdMatrix34_t p = poses[nDevice].mDeviceToAbsoluteTracking;
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float mat[4][4] = {
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p.m[0][0], p.m[1][0], p.m[2][0], 0,
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p.m[0][1], p.m[1][1], p.m[2][1], 0,
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p.m[0][2], p.m[1][2], p.m[2][2], 0,
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p.m[0][3], p.m[1][3], p.m[2][3], 1,
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};
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switch (hmd->GetTrackedDeviceClass(nDevice))
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{
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case vr::TrackedDeviceClass_Controller:
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{
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vr::EVRInitError error;
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vr::ETrackedControllerRole controllerRole = (vr::ETrackedControllerRole)
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hmd->GetInt32TrackedDeviceProperty(nDevice, vr::ETrackedDeviceProperty::Prop_ControllerRoleHint_Int32);
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auto& c = controllers[nc];
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c.index = nc;
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c.active = true;
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c.valid = true;
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hmd->GetControllerState(nDevice, &c.state, sizeof(vr::VRControllerState_t));
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auto c_mat = glm::translate(-hmd_position) * glm::make_mat4((float*)mat);
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c.update(c_mat);
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c.buttons_bits = c.state.ulButtonPressed;
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c.role = controllerRole;
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for (int axi = 0; axi < 5; axi++)
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{
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c.axis[axi].x = c.state.rAxis[axi].x;
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c.axis[axi].y = c.state.rAxis[axi].y;
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for (auto b : { Controller::ButtonAxis::Trigger })
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{
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if (axi != (uint8_t)b)
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continue;
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if (glm::compMax(glm::abs(c.axis[axi])) > 0.f && !c.buttons_axis[(uint8_t)b])
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{
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c.buttons_axis[(uint8_t)b] = true;
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if (on_button_axis)
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on_button_axis(c, b, Controller::Action::Press);
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}
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if (glm::compMax(glm::abs(c.axis[axi])) == 0.f && c.buttons_axis[(uint64_t)b])
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{
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c.buttons_axis[(uint8_t)b] = false;
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if (on_button_axis)
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on_button_axis(c, b, Controller::Action::Release);
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}
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}
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}
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auto btn = c.state.ulButtonPressed;
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for (auto b : { Controller::Button::Trigger, Controller::Button::Grip })
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{
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if ((btn & (uint64_t)b) != 0 && !c.buttons[(uint64_t)b])
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{
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c.buttons[(uint64_t)b] = true;
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if (on_button)
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on_button(c, b, Controller::Action::Press);
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}
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if ((btn & (uint64_t)b) == 0 && c.buttons[(uint64_t)b])
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{
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c.buttons[(uint64_t)b] = false;
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if (on_button)
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on_button(c, b, Controller::Action::Release);
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}
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}
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nc++;
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}
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break;
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case vr::TrackedDeviceClass_HMD:
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{
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auto level = hmd->GetTrackedDeviceActivityLevel(nDevice);
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active = (level == vr::k_EDeviceActivityLevel_UserInteraction);
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}
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break;
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case vr::TrackedDeviceClass_Invalid:
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break;
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case vr::TrackedDeviceClass_GenericTracker:
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{
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auto& c = trackers[nt];
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c.index = nt;
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c.active = true;
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c.valid = true;
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c.update(glm::make_mat4((float*)mat));
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}
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break;
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case vr::TrackedDeviceClass_TrackingReference:
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m_active = (m_hmd->GetTrackedDeviceActivityLevel(id) == vr::k_EDeviceActivityLevel_UserInteraction);
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break;
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default:
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break;
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}
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}
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}
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if (nc > 1 && swap_controllers)
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{
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std::swap(controllers[0], controllers[1]);
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}
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}
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}
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void Vive::Draw()
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{
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if (!(hmd && comp && comp_attempts < 10))
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if (!Valid())
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return;
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for (int eye = 0; eye < 2; ++eye)
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{
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eyes[eye].bindFramebuffer();
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eyes[eye].clear(background);
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glViewport(0, 0, eyes[eye].getWidth(), eyes[eye].getHeight());
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m_eyes[eye].bindFramebuffer();
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m_eyes[eye].clear();
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glViewport(0, 0, m_eyes[eye].getWidth(), m_eyes[eye].getHeight());
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if (on_draw)
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on_draw(proj[eye], view[eye], pose);
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on_draw(m_proj[eye], m_view[eye], m_pose);
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eyes[eye].unbindFramebuffer();
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m_eyes[eye].unbindFramebuffer();
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}
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vr::Texture_t eyeTexture0 = { (void*)eyes[0].getTextureID(), vr::ETextureType::TextureType_OpenGL, vr::ColorSpace_Linear };
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if (auto err = comp->Submit(vr::EVREye::Eye_Left, &eyeTexture0) != vr::EVRCompositorError::VRCompositorError_None)
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vr::Texture_t eyeTexture0 = { (void*)m_eyes[0].getTextureID(), vr::ETextureType::TextureType_OpenGL, vr::ColorSpace_Linear };
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if (auto err = m_comp->Submit(vr::EVREye::Eye_Left, &eyeTexture0) != vr::EVRCompositorError::VRCompositorError_None)
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{
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LOG("Compositor error %d", err);
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comp_attempts++;
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return;
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}
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vr::Texture_t eyeTexture1 = { (void*)eyes[1].getTextureID(), vr::ETextureType::TextureType_OpenGL, vr::ColorSpace_Linear };
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if (auto err = comp->Submit(vr::EVREye::Eye_Right, &eyeTexture1) != vr::EVRCompositorError::VRCompositorError_None)
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vr::Texture_t eyeTexture1 = { (void*)m_eyes[1].getTextureID(), vr::ETextureType::TextureType_OpenGL, vr::ColorSpace_Linear };
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if (auto err = m_comp->Submit(vr::EVREye::Eye_Right, &eyeTexture1) != vr::EVRCompositorError::VRCompositorError_None)
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{
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LOG("Compositor error %d", err);
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comp_attempts++;
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@@ -265,11 +130,9 @@ void Vive::Draw()
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comp_attempts = 0;
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glFlush();
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// glFinish();
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// glBindTexture(GL_TEXTURE_2D, 0);
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}
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bool Vive::Valid()
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{
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return comp && comp_attempts < 10;
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return m_hmd && m_comp && comp_attempts < 10;
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}
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81
src/hmd.h
81
src/hmd.h
@@ -1,84 +1,23 @@
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#pragma once
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#include "rtt.h"
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struct Controller
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{
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enum class Button : uint64_t
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{
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Trigger = 0x200000000,
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Pad = 0x100000000,
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Menu = 0x000000002,
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Grip = 0x000000004,
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};
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enum class ButtonAxis : uint8_t
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{
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Trigger = 1,
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Pad = 0,
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};
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enum class Action
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{
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Press,
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Release,
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};
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int index = 0;
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bool active = false;
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std::map<uint64_t, bool> buttons;
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std::map<uint8_t, bool> buttons_axis;
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uint64_t buttons_bits{ 0 };
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glm::vec2 axis[5];
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glm::mat4 xform{ 1 };
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glm::vec3 pos{ 0 };
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glm::vec3 rot{ 0 };
|
||||
vr::VRControllerState_t state;
|
||||
bool valid = false;
|
||||
int role = 0;
|
||||
|
||||
void update(const glm::mat4& m)
|
||||
{
|
||||
xform = m;
|
||||
pos = glm::vec3(m[3]);
|
||||
//float sx = glm::length(glm::vec3(m[0]));
|
||||
//float sy = glm::length(glm::vec3(m[1]));
|
||||
//float sz = glm::length(glm::vec3(m[2]));
|
||||
glm::extractEulerAngleXYZ(m, rot.x, rot.y, rot.z);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct Vive
|
||||
{
|
||||
int comp_attempts = 0;
|
||||
uint32_t eyeWidth = 0, eyeHeight = 0;
|
||||
RTT eyes[2];
|
||||
vr::IVRSystem* hmd = nullptr;
|
||||
vr::IVRCompositor* comp = nullptr;
|
||||
vr::IVRSettings* settings = nullptr;
|
||||
glm::vec3 euler{ 0 };
|
||||
glm::vec4 background{ .5, .2, .2, 1 };
|
||||
float yaw_offset = 0;
|
||||
glm::mat4 view[2];
|
||||
glm::mat4 proj[2];
|
||||
glm::mat4 pose;
|
||||
Controller controllers[32];
|
||||
Controller trackers[32];
|
||||
bool swap_controllers = false;
|
||||
bool active = false;
|
||||
std::string dev_serial{ "0000001" };
|
||||
std::string dev_model{ "Vive" };
|
||||
std::string dev_tracksys{ "lighthouse" };
|
||||
std::string dev_manufacturer{ "HTC" };
|
||||
std::function<void(const glm::mat4& proj, const glm::mat4& view, const glm::mat4& pose)> on_draw = nullptr;
|
||||
std::function<void(const Controller&, Controller::Button, Controller::Action)> on_button = nullptr;
|
||||
std::function<void(const Controller&, Controller::ButtonAxis, Controller::Action)> on_button_axis = nullptr;
|
||||
uint32_t m_eye_width = 0, m_eye_height = 0;
|
||||
RTT m_eyes[2];
|
||||
vr::IVRSystem* m_hmd = nullptr;
|
||||
vr::IVRCompositor* m_comp = nullptr;
|
||||
vr::IVRSettings* m_settings = nullptr;
|
||||
glm::mat4 m_view[2];
|
||||
glm::mat4 m_proj[2];
|
||||
glm::mat4 m_pose;
|
||||
bool m_active = false;
|
||||
std::function<void(const glm::mat4& m_proj, const glm::mat4& m_view, const glm::mat4& m_pose)> on_draw = nullptr;
|
||||
|
||||
Vive();
|
||||
bool Initialize();
|
||||
void Terminate();
|
||||
void ResetYaw();
|
||||
void Update();
|
||||
void Draw();
|
||||
std::string ReadPropString(vr::TrackedDeviceIndex_t nDevice, vr::ETrackedDeviceProperty p);
|
||||
bool Valid();
|
||||
};
|
||||
|
||||
|
||||
|
||||
69
src/main.cpp
69
src/main.cpp
@@ -718,31 +718,6 @@ int main(int argc, char** argv)
|
||||
LOG("start hmd render thread");
|
||||
App::I.has_vr = true;
|
||||
|
||||
bool trigger_down = false;
|
||||
cbuffer<glm::vec3, 10> controller_points;
|
||||
glm::vec3 controller_last_point;
|
||||
vive->on_button_axis = [&](const Controller& c, Controller::ButtonAxis b, Controller::Action a) {
|
||||
if (b == Controller::ButtonAxis::Trigger)
|
||||
{
|
||||
if (a == Controller::Action::Press)
|
||||
{
|
||||
async_lock();
|
||||
Canvas::I->stroke_start(vive->controllers[0].pos * 800.f, vive->controllers[0].axis[1].x, Canvas::I->m_current_brush);
|
||||
async_unlock();
|
||||
controller_last_point = vive->controllers[0].pos * 800.f;
|
||||
controller_points.clear();
|
||||
trigger_down = true;
|
||||
}
|
||||
if (a == Controller::Action::Release)
|
||||
{
|
||||
trigger_down = false;
|
||||
async_lock();
|
||||
Canvas::I->stroke_end();
|
||||
async_unlock();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const float target_tick_rate = 90;
|
||||
unsigned long t0 = GetTickCount();
|
||||
while (running && vive->Valid())
|
||||
@@ -752,25 +727,9 @@ int main(int argc, char** argv)
|
||||
float dt = (float)(t1 - t0) / 1000.0f;
|
||||
|
||||
vive->Update();
|
||||
App::I.vr_active = vive->active;
|
||||
App::I.vr_controller = vive->controllers[0].xform;
|
||||
App::I.vr_controller_pos = vive->controllers[0].pos;
|
||||
App::I.vr_active = vive->m_active;
|
||||
|
||||
if (trigger_down)
|
||||
{
|
||||
controller_points.add(vive->controllers[0].pos * 800.f);
|
||||
auto p = controller_points.average();
|
||||
if (glm::distance(p, controller_last_point) > 1)
|
||||
{
|
||||
async_lock();
|
||||
Canvas::I->stroke_update(p, vive->controllers[0].axis[1].x);
|
||||
async_unlock();
|
||||
controller_last_point = p;
|
||||
App::I.redraw = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (vive->active)
|
||||
if (vive->m_active)
|
||||
{
|
||||
async_lock();
|
||||
vive->Draw();
|
||||
@@ -1135,29 +1094,23 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
|
||||
return DefWindowProc(hWnd, msg, wp, lp);
|
||||
}
|
||||
|
||||
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
|
||||
_In_ LPSTR lpCmdLine, _In_ int nShowCmd)
|
||||
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
|
||||
{
|
||||
LPWSTR *szArgList{ nullptr };
|
||||
int argc{ 0 };
|
||||
char** argv{ nullptr };
|
||||
|
||||
szArgList = CommandLineToArgvW(GetCommandLine(), &argc);
|
||||
if (szArgList == NULL)
|
||||
{
|
||||
MessageBox(NULL, L"Unable to parse command line", L"Error", MB_OK);
|
||||
return 10;
|
||||
}
|
||||
LPWSTR *wargs = nullptr;
|
||||
char** argv = nullptr;
|
||||
int argc = 0;
|
||||
|
||||
// convert args from char to wchar
|
||||
wargs = CommandLineToArgvW(GetCommandLine(), &argc);
|
||||
argv = new char*[argc + 1];
|
||||
for (int i = 0; i < argc; i++)
|
||||
{
|
||||
auto len = wcslen(szArgList[i]) + 1;
|
||||
auto len = wcslen(wargs[i]) + 1;
|
||||
argv[i] = new char[len];
|
||||
wcstombs_s(nullptr, argv[i], len, szArgList[i], len);
|
||||
wcstombs_s(nullptr, argv[i], len, wargs[i], len);
|
||||
}
|
||||
|
||||
LocalFree(szArgList);
|
||||
LocalFree(wargs);
|
||||
|
||||
return main(argc, argv);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user